Killing Floor 2

Killing Floor 2

KF-OmahaBeach
25 Comments
nad™ 26 Feb, 2022 @ 2:45am 
thank you @Screwed115, very nice. It's one of our favy maps! ♥
Screwed115  [author] 25 Feb, 2022 @ 5:26pm 
Hi everyone, Im back!!

I have attempted to fix the sandbag glitch, if you find anymore glitches let me know!
Megahardon 30 Sep, 2019 @ 12:01am 
@Screwed115, there's a place where players and zeds can get stuck. Pretty critical point too. It's towards the back of where the big slope is, there's a pit/trench with sandbags on the edges. One of the corner where the sandbags don't meet is where I often get stuck as I keep retreating backwards. Other than that, great map! My colleagues/friends and I love playing on the map, just wish there were more zeds as there isn't 30-40 of us :)
Fomin 29 Aug, 2019 @ 7:33am 
Thanks! I look forward to trying it!
Screwed115  [author] 29 Aug, 2019 @ 4:08am 
@Zidane, Im 99.99% sure I have now fixed the issue. One of the settings was incorrect.

Uploaded the new version with the fix
Screwed115  [author] 28 Aug, 2019 @ 8:11pm 
@Zidane, Thanks for that, Ill take a look
Fomin 28 Aug, 2019 @ 7:42pm 
On the beach near the water.
Screwed115  [author] 28 Aug, 2019 @ 7:37pm 
@Zidane Where did that happen? The whole terrain is a mesh so it shouldn't have happened
Fomin 28 Aug, 2019 @ 8:53am 
Nice concept but I fell through the world and lost the match for no apparent reason in the final round of survival (the wave before the boss.)
Screwed115  [author] 21 Aug, 2019 @ 5:41pm 
@Antara If you could send me a screenshot of where the glitch takes place that would be awesome. Feel free to add me to steam and have a chat about it so I can fix it :)

Im glad you enjoy the map, Ill keep trying to make it better!
Screwed115  [author] 21 Aug, 2019 @ 5:35pm 
@Mr American Thanks for the feedback, much appreciated!!
I have heard there is a lot of interest in WW2 themed KF2 items/maps. I have actually been approached by another party to work in collaboration to make some more WW2 themed maps and I have accepted this offer so keep an eye out for more in the future. Then again a post to tripwires official forums is sometimes all it takes to get ppl talking and an idea being brought to life.
Screwed115  [author] 21 Aug, 2019 @ 5:27pm 
@MarcusDkMystix I think if you want to play with friends the map needs to be on the server your playing on, im not 100% sure but from what I have read this is the case. if you set your filter to search for the map OmahaBeach it might help.

https://steamhost.cn/steamcommunity_com/app/232090/discussions/0/2592234299530752305/
Dom 21 Aug, 2019 @ 4:23pm 
Played this map last night and found that you can very easily hop onto one of the sand walls on the right valley portion of the map and zeds are completely unable to reach the player character. Otherwise its probably one of my favorite maps to date, thank you for your work!

Its worth noting that even though i played on Aug 20th, i have no clue if it got rectified in the Aug 17th or 19th updates.
MarcusDkMystix 21 Aug, 2019 @ 1:00am 
is there anyway I can play this with my friends because no matter what I do I can't choose this map and play with with my friends only in solo @SCREWED115
Screwed115  [author] 18 Aug, 2019 @ 7:49pm 
Im glad you enjoy the map, I enjoy playing on endless too.

Hold them off is pretty much the objective of this map lol
Clefable_Recon ʕ º ᴥ ºʔ 18 Aug, 2019 @ 6:29pm 
they are storming the beach head! Hold them off!
MarcusDkMystix 17 Aug, 2019 @ 10:53pm 
this is one of the best man I've ever played especially on endless so good xp
k.o kirbe 17 Aug, 2019 @ 10:46am 
obama beach
Screwed115  [author] 16 Aug, 2019 @ 9:21pm 
I received some feedback in regards to a spawning time issue. This has been fixed and the map updated.
Zeds will now spawn regardless of distance from the player and the visibility of the spawn point from the player. This was causing some delay in spawning.
niketos 16 Aug, 2019 @ 7:32am 
playing as strasser now makes sense.
Screwed115  [author] 14 Aug, 2019 @ 5:59pm 
Awesome, thanks for tip.

Tips like that are gold for people like me. I went from Zero SDK experience to producing a map in about a week with the help of some very patient experts lol I just assumed If I gave the zeds and players lots of room it should be ok :)

When I get home ill fire up those commands and give it a go and hope my theory works out.

Once you check the map out, any ideas for improvements are welcome.

Im also open to people who have some good ideas and want to contribute and add to the map.

Thanks again
Serious 14 Aug, 2019 @ 12:10pm 
Hi Screwed,
I didnt test you map so far.
But i read that you build it for M32+ Server and endless.
To ensure that this will be working with many zeds you can test your map also in sdk with these commands:
stat collision
enablecheats
spawnzedaigroup clot 10 10
You should never cross 2000 at each of the stat points for a good performance on 32+ servers
Just a note ;)
Will check your map later
MrRogersBestNeighbor 14 Aug, 2019 @ 12:30am 
Gotcha, that makes sense. Didn't know it was for a 40+ player setup.

As for spawns, if possible you could include a few spawn points on top of the cliffs (if there is a top?).
I think even for 40+ it might take too long for zeds to get to players. But I'm not totally sure on that (I don't have much experience with 40+ maps to know).
Screwed115  [author] 13 Aug, 2019 @ 7:31pm 
Cheers for the feedback.

This map was pretty much designed to be an endless map for a large number of players (40+). How long can you hold Omaha beach until you get overrun? lol. As for the spawning zeds I might be able to get rid of some spawn points either on the edges or in the middle of the map So you can wipe easy waves quicker, or have a good sniper :P

If you have 30 players there will be a few hundred zeds coming at you :)

The sandbagged area on the lower section of the map was there for the early waves of zeds so you could get to them faster and as the game gets more difficult retreat to the bunkers etc

Ammo boxes respawn every 5 seconds so for a small group of players, yes this is excessive but for a large group, not so excessive lol. I might be able to modify the ammo boxes to spawn depending on the number of players in the game? Ill have to look into it.

Any feedback good or bad is always appreciated!
MrRogersBestNeighbor 13 Aug, 2019 @ 3:33pm 
Pretty nice layout. I could see this being a great map to play for Endless!
Couple problems:
1. Zeds spawn WAY too far away. Should have zeds spawn behind the tanks/forts/in the trenches/etc... Once you kill a group of spawned zeds, you can be waiting quite a while before the next group of zeds gets to you.
2. Ammo/Armor is too plentiful. It's particularly a problem with ammo because it makes the map easily exploitable since you can just spam grenades. Armor isn't as much of a problem, since it only spawns in a few particular areas, which can be hard to get to if you get overrun, which is good.