Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also noticed that when I made a devouring swarm on a Radiotrophic world and found the AI playing that empire deleted the Rad Bloom building. I mentioned this in the Exotic Worlds mod, but got no response.
As a point of curiosity do you expect this to still work correctly with the current version of the game and version of Planetary Diversity? I starting digging through the code last night to figure out, but figured I'd also try just asking.
It was a new game, might be a mod conflict.
Keep up the good work!
I think Savannah worlds should sit in the Level terrain category, since savannah is a type of tropical plains. Maybe swap with Oasis? Oceans do require some variation in topography.
@Tinyhare_Hydrogeniv The non-normal planets should now spawn deposits correctly.
I'm still using PD Reworked Habitability until issues are fixed. Is this mod save game compatible? In another word, if I started a game with PD Reworked Habitability, can I switch to your mod in the middle when you fix the issues? I wonder this because this mod deleted 3 planet types.
@Tinyhare_Hydrogeniv No, they do the same thing, just differently.