Sid Meier's Civilization V

Sid Meier's Civilization V

UI - TopPanel Changes (BNW)
13 Comments
lockstep 15 Jan, 2015 @ 1:11pm 
I incorporated your mod into my Consistent Yield Sequence (BNW) and gave you credit.

I added some small bugfixes and (hopefully) improvements you may want to add to the original mod:
- The numbers of turns to the next social policy/golden age were sometimes off by 1 (most notably when one founds a city at turn 0). Using the math.ceil lua function always yields the correct result.
- Some of the features added to the top panel (e.g. the real-time clock) were displayed in white, while Firaxis uses beige.
- Because the no. of turns to the next technology/social policy depends on the science/culture rates, I felt it more appropriate to display the rates before the no. of turns.
Blejky 28 Apr, 2014 @ 3:29am 
I cant see mod after update.
badkenbad 2 Mar, 2014 @ 6:49pm 
I use 2 mods with Civ V. This is one of them. The clock is just the icing, all the changes that list remaining turns for various things really make a difference. I have a hard time using the standard status bar now!
Cognitive 3 Jan, 2014 @ 2:01pm 
Finally an ingame clock that works in BNW!
artisanix  [author] 22 Oct, 2013 @ 9:18am 
I don't think it works with vanilla properly. Because the code is related to functions that have been added by both expansions - you have faith, tourism and trade routes there, and these were not present in vanilla at all.
Sky McFly 21 Oct, 2013 @ 2:12pm 
Does this only work with BNW? because, it looks like it could work fine with vanilla. (don't know about g&k's though)
artisanix  [author] 20 Oct, 2013 @ 2:17pm 
finally fixed those two bugs - with map scrolling, and compatibility with William's mods...
Skulbow 19 Oct, 2013 @ 3:51pm 
I can't use either as the mouse won't scroll very well, which is unfortunate as I liked the look of it.
artisanix  [author] 16 Oct, 2013 @ 10:41am 
MigGui ->
I could rather say that the real time clock is the most "scary" thing added to the game instead of being amazing, due to a fact which is a realization how that time flows so fast ;D


Lord Phobos ->
hm, "nice" find ;] As for myself it's not really the issue as I usually drag the map around, but nonetheless it's something which needs an investigation and possibly a fix. I'll look at it when I finish the job with that other mod mentioned above.



some grumpy statement:
How I "love" to mod such games like Civ or Skyrim, when it's just a pure quess at the end how many things you had no idea of could be accidentally broken because of your very simple mod ;p A domino like effect - that's for sure ;]
artisanix  [author] 16 Oct, 2013 @ 10:41am 
townkrier ->
Intersting... or rather not (in the case of any potential work to fix this ;]). I usually play with those William's mods myself, and somehow only after you had posted the issue I noticed that they stopped to work. I could swear that I saw all these work together on my machine but not anymore :/
Anyway, I may give it a go to incorporate such features here (though a bit modified), but it may take some time as I'm already working on another mod of a different kind ;]
Lord Phobos 16 Oct, 2013 @ 9:04am 
I installed this, it's nice. But I can't mouse scroll toward the up of the map anymore.
MigGui 15 Oct, 2013 @ 5:28pm 
The most amazing addition is the clock. now I can see how much of my day and my life are wasted on Civ V :D
townkrier 13 Oct, 2013 @ 6:25pm 
This is amazing. However, it doesn't work with William Howard's Great People and Luxuries' top panels. You should try to combine the two to make the ultimate top bar. I rely on the Luxuries' trade bar too much to not have it, so I can't use this mod at the moment. :(