Space Engineers

Space Engineers

Uranium And Platinum On Planets
150 Comments
Adrios 25 Jul @ 12:27am 
thank you. :)
StarDruid  [author] 22 Jul @ 1:33am 
Should work fine with existing saves. Just be warned you might have to look for a while to find it. I use the original version I made with just Uranium and some times can find lots of it, other times spend quite a while looking.
Adrios 21 Jul @ 3:42pm 
Will I need to start a new game or will this work with an existing save?
StarDruid  [author] 22 May, 2024 @ 9:41am 
Yeah works fine, test with just this mod and azimuth overclocked ore detectors on the earthlike and found both ores. But any other mods that mess with vanilla planet or their ores might interfere with this mod and it can't affect modded worlds. Look for magnesium deposits, they seem to have the highest chance of have uranium and platinum.
Hegemony_Cricket 21 May, 2024 @ 11:15pm 
Does this mod work with the newest update?

This is a must have mod for me. When I started the new game, no uranium is detected within scanner range. So, I have no way of knowing if there happens not to be any around me, or if the mod is simply broken.

I think it's ridiculous that they removed Uranium and Platinum from the planets.
Jack Schitt 30 Jan, 2024 @ 10:00am 
There should be a way to let the game use the default files instead of bloating the mod.

Some errors were triggered by file paths having both / and \ :
SteamLibrary\workshop\content\<mod_ID>\Textures /models/environment/folder/texture_file.dds

I got those errors to go away but there are others that are being a challenge. They should work if 'texture.dds' is called and a 'texture_cm.dds' and 'texture_Alphamask.dds' exists. All of the files are there. Some error, some don't.
Buggy game. :P

I'll clear the errors if I can.
StarDruid  [author] 30 Jan, 2024 @ 9:39am 
Go ahead, I'm just modding the base files anyways. Frankly I'm a amateur at modding SE so the only fix I know of is bloating the mod by coping the files from the base game.
Jack Schitt 30 Jan, 2024 @ 4:16am 
This is a great mod. The game's reporting it has a lot of errors. I read your previous comment, Stardruid. If you're not into fixing it would you please approve permission for me to fix and republish it? I will of course credit you and link the original (here) in the description.
I don't intend to fix them all but I might. Just this one for now.

I'd like to keep this one going, without errors, if you'd allow me to.
I'm aware I can make my own. It would be the same thing even if it I did do it from scratch.
Credit where credit is due.
Bolisaris 27 Oct, 2023 @ 5:34am 
Thanks I have managed to do this Thank You..
StarDruid  [author] 26 Oct, 2023 @ 6:52pm 
Glad to see you found the mod causing issue. Unfortunately I don't play SE much these days so just maintain my current mods.
If you got the time thought it fairly simple to make your own version. All the files for this mod and the SE files are just text documents. If you get Notepad++ and it's comparison plugin you could compare my mod and the bushes ones. You'd just need then to copy the ore sections over for main planets and the 2 other newer planets over to the bushes files. While keeping each files official file name, save the modified files to a name folder in C:\Users\<username>\AppData\Roaming\SpaceEngineers\Mods. It'll show up in SE in your mod list after that. It's more about time then difficulty really.
Bolisaris 26 Oct, 2023 @ 6:25am 
I have at last found the reason why it was not working for me, I had a mod called 'Bushes Be Gone' in there (it must use the same file as ore placement) after removing it I managed to find both 'Uranium' & 'Platinum' Thanks for the help, will just use 'Voxel Hands' to get rid of bushes, or maybe you can incorporate it into both your mods (just a thought). Thanks for the mod mate.
StarDruid  [author] 24 Oct, 2023 @ 4:49pm 
What other mods are you using? One might be causing issue since the mod works fine on it's own. All it does is change the ore area of the planets' files. Have you tired going in creative and adding a overpower ore detector to see if uranium shows that way?
Bolisaris 24 Oct, 2023 @ 10:42am 
I tried this mod again by putting it at the top tier of the mods table still nothing. I have no other mod that changes ore. I tried this because it seemed to work with you other mod.
StarDruid  [author] 23 Oct, 2023 @ 7:00pm 
First, is it the only mod that messes with ores? Any other ore modes will fight each other, meaning only 1 will work.

It works fine for me with only it and Azimuth Overclocked Ore Detectors. Though only found a few patches in the 5Km range of the detector and they where fairly deep, so a small ship ore detector might not find them. Even with the version of the mod that only adds uranium I've had times where I had a hell of a time find it.

Look for magnesium deposits, it tend to be mixed in with magnesium and silicon.
Bolisaris 23 Oct, 2023 @ 12:47pm 
Tried this but does not seem to work I looked for hours and did not find any uranium or platinum. Am I doing something wrong
blasphemous gorb 18 Sep, 2023 @ 5:09am 
Ah ok thank you
StarDruid  [author] 17 Sep, 2023 @ 4:41pm 
No, any mod that modifies ores will conflict with each other. Their all modifying the same files.
blasphemous gorb 17 Sep, 2023 @ 9:19am 
StarDruid  [author] 4 Aug, 2023 @ 6:36pm 
Because keen broke things a long time back and a modified core file won't load images from the base game anymore. This means sky boxes broke on the new worlds and game was throwing up a lot of errors. So I include the files, bloating the mod. Annoying but necessary. Still think there are few though.
Deagle (Da_Lizz) 4 Aug, 2023 @ 6:18pm 
why is this 64mb?
StarDruid  [author] 24 Jun, 2023 @ 7:24am 
steamapps\workshop\content\244850\1843086849 on the drive the game is installed on. in my case it g:\games\Steam\steamapps\workshop\content\244850\1843086849. Need to have it subcribed so it'll download. The id for mods is always in the url, in this case ?id=1843086849
Admiral Alvin 24 Jun, 2023 @ 3:12am 
Hello, just want to ask where to find the code file for editing the mod
Cuz, i can't find it in any of the folder in my pc
[TWF] Damigeil Lapin *LEAO* 7 Apr, 2023 @ 3:50am 
Oh okay i see but for me i need to ask you permission so thanks :)
StarDruid  [author] 7 Apr, 2023 @ 3:45am 
If you want to modify and upload your own version go ahead, I'm just modifying the base game files to reflect more like they were in the past. Not like I'm doing any novel or new that need to be protected.
[TWF] Damigeil Lapin *LEAO* 7 Apr, 2023 @ 3:33am 
I asked you in steam contact to talk to you about your mod and especially to ask for permission to repost could you add me
StarDruid  [author] 13 Dec, 2022 @ 10:37pm 
No, when it loads the save and the mods it should update the vanilla planets. But it only effect vanilla planets.
Microwave 13 Dec, 2022 @ 4:03pm 
Do I have to start a new world to find Uranium on planets?
holden4ever 20 Oct, 2022 @ 3:23am 
No errors. Found uranium already. Thanks again.
StarDruid  [author] 19 Oct, 2022 @ 11:06pm 
I screwed up with file format when i zip the files. The only error I get now is the ones about the skybox that doesn't mean anything since they still load.
holden4ever 19 Oct, 2022 @ 3:18pm 
Added mod and got this error message.

https://i.imgur.com/amEVbgb.jpg
holden4ever 18 Oct, 2022 @ 5:54am 
Awesome. Thanks.
StarDruid  [author] 17 Oct, 2022 @ 11:08pm 
holden4ever 17 Oct, 2022 @ 4:44pm 
Could you upload this to mod.io for Xbox users?
Lightning 17 Oct, 2022 @ 10:26am 
Thanks :)
StarDruid  [author] 17 Oct, 2022 @ 9:57am 
Ore mods that change ores on planets never work together. Ore mods have to use the same single files for most planets so you can only use 1 at a time.
Lightning 17 Oct, 2022 @ 5:31am 
Do you know if this mod works with the "Better Resources" mod?

Cant seem to find any Uranium / Platinum on the Earth. Might not work together
StarDruid  [author] 18 Aug, 2022 @ 6:46pm 
If you remove it things will change back. Game loads the mods and makes changes when you load a save, reverting back any changes if a mod is removed.

If you mean the errors about the sky box those shouldn't be issue. Triton was the only effect by them and I added files to fix it. The rest are not effects by the errors so added extra files to fix them would just bloat the mod.
kingslycamben 18 Aug, 2022 @ 3:25pm 
Can i remove this mod after loading it in the world, its causing a lot of errors.
holden4ever 30 Jun, 2022 @ 8:40am 
Any chance you could add the 3 versions to mod.io for Xbox users?
StarDruid  [author] 25 May, 2022 @ 8:09am 
It picks them at random based on what the ore patch can have, such as magnesium/nickel/silicon ore patches can have one of ether Nickel/silicon be replaced by uranium instead. Out of 51 ore entries only 3 and uranium and 3 Platinum. So there chances are low but based on how the game picks them.

I don't use this beside to test it to make sure it works, but the mod with uranium can have area with no uranium in near by patches then another area with insane amounts of uranium. I wonder if Keen changed how ore are placed back when they remove uranium since it seem more common then before, even thought the mod add it back in the same few ore slots as before.
Phobus11 24 May, 2022 @ 5:25pm 
Any way to choose which items it replaces in the ore tables? I have more uranium and platinum vs iron by almost 10:1. I love having the ores but they shouldn't be the most common element.
Consul Tiddelius 18 May, 2022 @ 10:54am 
Holy shit dude, thank you! That's awesome of you
StarDruid  [author] 16 May, 2022 @ 10:04am 
@Lord Tiddles
K Platinum is always on the moon so when I get a the free time I'll make a version that adds Uranium deeper on the moons. Might be a few days
Consul Tiddelius 16 May, 2022 @ 9:35am 
Sorry that was really unclear on my end, deeper uranium and platinum on moons only would be amazing, as the platinum grind in my vanilla play through had been a pain in the ass
StarDruid  [author] 12 May, 2022 @ 9:38am 
So a version where the Uranium isn't on planets, only the moons, but deeper under the surface? With platinum still planetside side?
Consul Tiddelius 12 May, 2022 @ 5:40am 
Is there any chance of getting this as a deep moon only variant? Really liked your deep Uranium but the platinum grind is doing my nut in. This is my go too but I'm back to building an earth fortress and hardly leaving the planet
kingslycamben 23 Nov, 2021 @ 1:18pm 
Yea, this is a first, never had this problem before, maybe its just space engineers being space engineers.
StarDruid  [author] 23 Nov, 2021 @ 9:20am 
Weird it crashed, it only changes what ores original game worlds have. Normally one overwrites another, but doesn't cause a crash. Any that even change ore types or adds new ores will confligt.
kingslycamben 22 Nov, 2021 @ 4:11am 
My game stopped crashing after I removed your mod, It could be a conflict, but I don't think it is as I have no other world altering mods as I know of.
StarDruid  [author] 22 Nov, 2021 @ 4:08am 
Those errors are normal, I can get a world with only this mod to loaded just fine. Are you using other mods, if so one of those would be causing the crash. If not then your game install could be corrupted.

As for those error message, they always show up . They didn't in the past but then keen changes how the engine work now it throws those errors but game still works. Those are just skybox files, the mod can't access the default ones like I want it to, so after not finding them in the mod's folder the game uses the default files anyways. Only fix I found was copy all the files to the mod's directory, bloating it from 64mb to 234mb for no reason other then removing the errors.