Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This is a must have mod for me. When I started the new game, no uranium is detected within scanner range. So, I have no way of knowing if there happens not to be any around me, or if the mod is simply broken.
I think it's ridiculous that they removed Uranium and Platinum from the planets.
Some errors were triggered by file paths having both / and \ :
SteamLibrary\workshop\content\<mod_ID>\Textures /models/environment/folder/texture_file.dds
I got those errors to go away but there are others that are being a challenge. They should work if 'texture.dds' is called and a 'texture_cm.dds' and 'texture_Alphamask.dds' exists. All of the files are there. Some error, some don't.
Buggy game. :P
I'll clear the errors if I can.
I don't intend to fix them all but I might. Just this one for now.
I'd like to keep this one going, without errors, if you'd allow me to.
I'm aware I can make my own. It would be the same thing even if it I did do it from scratch.
Credit where credit is due.
If you got the time thought it fairly simple to make your own version. All the files for this mod and the SE files are just text documents. If you get Notepad++ and it's comparison plugin you could compare my mod and the bushes ones. You'd just need then to copy the ore sections over for main planets and the 2 other newer planets over to the bushes files. While keeping each files official file name, save the modified files to a name folder in C:\Users\<username>\AppData\Roaming\SpaceEngineers\Mods. It'll show up in SE in your mod list after that. It's more about time then difficulty really.
It works fine for me with only it and Azimuth Overclocked Ore Detectors. Though only found a few patches in the 5Km range of the detector and they where fairly deep, so a small ship ore detector might not find them. Even with the version of the mod that only adds uranium I've had times where I had a hell of a time find it.
Look for magnesium deposits, it tend to be mixed in with magnesium and silicon.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2715847084
Cuz, i can't find it in any of the folder in my pc
https://i.imgur.com/amEVbgb.jpg
Cant seem to find any Uranium / Platinum on the Earth. Might not work together
If you mean the errors about the sky box those shouldn't be issue. Triton was the only effect by them and I added files to fix it. The rest are not effects by the errors so added extra files to fix them would just bloat the mod.
I don't use this beside to test it to make sure it works, but the mod with uranium can have area with no uranium in near by patches then another area with insane amounts of uranium. I wonder if Keen changed how ore are placed back when they remove uranium since it seem more common then before, even thought the mod add it back in the same few ore slots as before.
K Platinum is always on the moon so when I get a the free time I'll make a version that adds Uranium deeper on the moons. Might be a few days
As for those error message, they always show up . They didn't in the past but then keen changes how the engine work now it throws those errors but game still works. Those are just skybox files, the mod can't access the default ones like I want it to, so after not finding them in the mod's folder the game uses the default files anyways. Only fix I found was copy all the files to the mod's directory, bloating it from 64mb to 234mb for no reason other then removing the errors.