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This is a must have mod for me. When I started the new game, no uranium is detected within scanner range. So, I have no way of knowing if there happens not to be any around me, or if the mod is simply broken.
I think it's ridiculous that they removed Uranium and Platinum from the planets.
Some errors were triggered by file paths having both / and \ :
SteamLibrary\workshop\content\<mod_ID>\Textures /models/environment/folder/texture_file.dds
I got those errors to go away but there are others that are being a challenge. They should work if 'texture.dds' is called and a 'texture_cm.dds' and 'texture_Alphamask.dds' exists. All of the files are there. Some error, some don't.
Buggy game. :P
I'll clear the errors if I can.
I don't intend to fix them all but I might. Just this one for now.
I'd like to keep this one going, without errors, if you'd allow me to.
I'm aware I can make my own. It would be the same thing even if it I did do it from scratch.
Credit where credit is due.
If you got the time thought it fairly simple to make your own version. All the files for this mod and the SE files are just text documents. If you get Notepad++ and it's comparison plugin you could compare my mod and the bushes ones. You'd just need then to copy the ore sections over for main planets and the 2 other newer planets over to the bushes files. While keeping each files official file name, save the modified files to a name folder in C:\Users\<username>\AppData\Roaming\SpaceEngineers\Mods. It'll show up in SE in your mod list after that. It's more about time then difficulty really.