Stellaris

Stellaris

!Strike Craft Expanded - Projectile GFX Tweak
11 Comments
azmodael 9 Jun, 2020 @ 3:25am 
Hi, can you bump strike craft DPS across the board?

Vanilla DPS is more then twice as high, which makes the mod obsolete. It still has the best visuals out of all strike craft mod, so i'd like to be able to use it :)
Mobius  [author] 3 Sep, 2019 @ 11:16am 
@Parse Thanks man! Thanks for making the mod to begin with!
perl 28 Aug, 2019 @ 12:18pm 
Nice work with the submod!
Crazy Old Texan 25 Aug, 2019 @ 2:03pm 
The changes are great. It's the reason I'm interested in this mod.
Mobius  [author] 25 Aug, 2019 @ 2:01pm 
but other than that, how do you like the changes I made with the strike craft projectiles?
Mobius  [author] 25 Aug, 2019 @ 2:01pm 
makes the DPS a lot more than it currently is
Mobius  [author] 25 Aug, 2019 @ 2:00pm 
I have another version on my computer that reduces the number of models, but doubles the damage and the health, armor, etc. of all strike craft
Crazy Old Texan 25 Aug, 2019 @ 1:40pm 
Mobius that would be great. I'll need to look at the average damage, and cool down times for the other mods out there like At War, ACOT, NSC and such and see what a good mean is.
Mobius  [author] 24 Aug, 2019 @ 5:22pm 
and make a separate version
Mobius  [author] 24 Aug, 2019 @ 12:17pm 
@Crazy Old Texan I can tweak some of the damage values if you'd like. Just let me know.
Crazy Old Texan 23 Aug, 2019 @ 3:04pm 
Ill try this. The problem with original mod is that the SC are so under powered even compared to vanilla strike craft.