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翻訳の問題を報告
hmm.. in the .ini near the bottom is the option for using custom damage values.. try setting that to true... I did this for my game because I also edited the values on the following lines... I've not had any problems with this mod thus far
OnPostTemplatesCreated is the function most mods use to modify abilities/etc. So if the OPTC of one mod runs an changes something, and then the next one modifies the same thing it may overwrite what the previous one did. Generally, they run in order of subscription.
"last OPTC" here refers to mod load orders, as in the last mod loaded OnPostTemplatesCreated will be the one that decides if Whiplash uses cooldown or charges or both. Thankfully for (most) of the mods that I know of that affect whiplash you can normally change the config.ini to whatever you want.. as long as all values across all mods are the same it doesn't really matter which loads first/last, but the values from the last loaded mod will be what takes effect in game.
Hope you found that helpful @Greenburger :)
Default vanilla whiplash damage is 6 and crit 0
this changes it per tier to (electrical damage, double to robots);
conventional = damage 4, crit 1,
magnetic = damage 6, crit 2, (plus chance to stun)
beam = damage 8, crit 2, (plus chance to burn)
with config options to control pretty much every aspect...
Great mod :)