RimWorld

RimWorld

Vanilla Furniture Expanded - Security
2,133 Comments
Eikioma 46 minutes ago 
it's not loosing support, they're waiting for all other mod to be updated to remake this one.
Stridely 2 hours ago 
Hey Guys the mod maker made a statement about this mod losing support. You can find it here!
https://www.reddit.com/r/RimWorld/comments/1lq3tnd/comment/n2lwu9d/
hard erect balls :3 7 hours ago 
CANT WAIT FOR THE UPDATE THANKS GUYSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
s4e1 "box cutter" 8 hours ago 
[screams logarithmically]
Alu 9 hours ago 
Yeah its been said twice
The guys begging won't read it
AnotherAlex 9 hours ago 
To anyone who just discovered this: doggo said it best, it will break your save and they dev-mods are revamping the pack...security 2 basically
Doggocide 9 hours ago 
Repeated from bigFISH496
From reddit: "Vanilla Furniture Expanded – Security is not yet compatible. We're currently remaking the entire mod, so there’s no point updating the old version. Do not use it on 1.6 - it will break your save."

So, there will be a 1.6 update, it will just take a while.
Now it is annoying that they did not update the description, at least not that I could find, but most steam user's don't actually know how to read their native language so it honestly doesn't matter.

But here's a message for the people who care to read and are curious.
Venality 10 hours ago 
Please update !
oscarmdsh69 12 hours ago 
1.6 update coming?
chuckles ocean warlord 12 hours ago 
I like your mods! 1.6!!!
Willyume 13 hours ago 
Show your appreciation for the modders' work by kindly asking if the mod will be updated for version 1.6
zitrone🍋 14 hours ago 
1 . 6!!!!!!!!!!!!!!!!!!!!!!!!
Large Hardon Collider 15 hours ago 
No bear traps.... I'm struggling
Alu 17 hours ago 
no
Force 17 hours ago 
ARRRGHHHH 1.6 NEOW!!
Starkwood 18 hours ago 
1.6?
メラノCC 22 hours ago 
Bye bye double auto cannon :steamsad:
bigFISH496 10 Jul @ 7:45am 
From reddit: "Vanilla Furniture Expanded – Security is not yet compatible. We're currently remaking the entire mod, so there’s no point updating the old version. Do not use it on 1.6 - it will break your save."
Hole Diver 9 Jul @ 1:34pm 
o7 for now
Sh2d0wm2n 6 Jul @ 3:26pm 
Shield Generators activate when I get drop pods from orbital traders, but don't when imperial aerodrones bomb my ahh... great logic.
MajorityOfTheInternet 28 Jun @ 8:01am 
The problem with this mod, like many VE mods, is that they pump too many out and it gets hard to track and maintain. Inevitably some mods get "ditched" somewhat

Anyways if this mod is removed will tribal and medieval factions be unable to start sieges? Any alternatives if the previous question is true?
SalzStange 28 Jun @ 6:06am 
Asking for donations but the mod doesn't work. . . not funny.
Jono - じょの 27 Jun @ 6:21am 
Does artillery destroy mechhive sites?
Skullito 15 Jun @ 2:17pm 
The Barrel of chemful is removed???
Alu 11 Jun @ 11:28pm 
a number of the buildings got removed and the desc didnt update
The Lord Of Lmao 11 Jun @ 8:33pm 
This mod is broken, the walls aren't anywhere in the research tree or in the menus.
Bacon 15 May @ 4:28pm 
breaks sieges, apparently its been bugged for years, do not use this mod
kev675243 6 May @ 1:42am 
tried using [XND] Turret Extensions - Continuum, pawns are still putting stone chunks into mortars
Head 2 May @ 6:27am 
Sadly this mod completely breaks Siege Raids, even with only this mod and VEF enabled.
Realm Imp 20 Apr @ 9:51pm 
i think you have to make a thread and post the errors you encountered there
Sevrick 20 Apr @ 9:17am 
There is an error in your code. Specificly Buildings_Structure.xml.

Replace:
</blueprintGraphicData>

With:
<blueprintGraphicData>
<texPath>Things/Building/Linked/Wall_Blueprint_CleanBrick</texPath>
</blueprintGraphicData>
Aizuki 10 Apr @ 7:51am 
is the Shield feature detonate all out going mortar , rocket shell? mine cant shoot to outside with VE vehicle scytman and rocket turret and rarely detonate enemy mortar shell during siege even it land beside where i place my shield
物理系魔法师 29 Mar @ 5:26pm 
chemfuel barrel also seems to have been removed, is there any mod to replace it?
KaosityReign 22 Mar @ 12:26pm 
@Zedd - I'm also missing short walls. From the discussion post on it, looks like others are missing them too.
Zedd 20 Mar @ 10:40am 
Is short wall no longer part of this or am I blind?
Stedera 15 Mar @ 4:22am 
Anybody had an issue, when artillery can't be reloaded? I have an airburst shell right next to is and it says No viable ammo is found nearby
Omega 12 Mar @ 3:23pm 
Also getting errors with an enemy siege
Cevlar226 12 Mar @ 11:13am 
For some reason the trench and Platform buildings are bright red in my games, got no idea why tho
Pvc pipe 8 Mar @ 10:24am 
Te shovel is there alright, maybe its a conflict
Also where can I find the landmines, they dont show up on the research tree when searching them up
A Surge Protector 5 Mar @ 12:40pm 
Was the shovel removed or am I having a secret conflict?
A Miss Take™ 27 Feb @ 1:48am 
Destroying an insect hive site with the artillery from this mod (most likely from vanilla factions expanded insectoids 2, I think) will conclude the quest, but will result in you not getting any rewards
CJۣۜ 23 Feb @ 8:06am 
same error with @Aizuki , but my situation is more complicated, I don't know why the log popped up but didn't show any error (red text) , it took me lots of time to find it.:steamfacepalm:
FJSA 23 Feb @ 5:20am 
Error when enemy do Siege, no attack.

SetMinLevels, VFESecurity.LordToil_Siege_SetAsBuilder_Patch
Dimitri 22 Feb @ 11:27am 
conflict with industrial fortifications
Sarg Bjornson 22 Feb @ 12:28am 
Can't replicate. Either you have a version of the mod that is more than 6 months old, or you have another mod affecting the content of this one
搞事情 20 Feb @ 10:06pm 
same error
Aizuki 20 Feb @ 8:01pm 
XML error: <allowCrouching>true</allowCrouching> doesn't correspond to any field in type TerrainDefExtension. Context:

XML error: <rangeFactor>0.8</rangeFactor> doesn't correspond to any field in type TerrainDefExtension. Context:

XML error: <allowCrouching>true</allowCrouching> doesn't correspond to any field in type TerrainDefExtension. Context:

XML error: <rangeFactor>1.2</rangeFactor> doesn't correspond to any field in type TerrainDefExtension. Context:
Aizuki 20 Feb @ 7:33pm 
Hi oskar, i noticed you updated this mod yesterday. i got a silent error popup that somehow didnt reveal which stuff you update in this mod that messed up startup log. i believe it false alarm since there are no red error line but after i remove this mod, it dissapear
Myrst 15 Feb @ 3:56pm 
Trenches and platforms aren't modifying range, from the comments here looks it's been this way since 1.5. Their other effects still apply, which makes trenches a free +50% cover and platforms strictly negative to stand on. Very broken.
Sumatris 14 Feb @ 1:57am 
I just attacked a faction base that was defended by a couple flame turrets, each of which exploded in a gigantic fireball at least 30 tiles in radius when destroyed. I'm pretty sure this isn't intentional, right? Anyone else experiencing this?