RimWorld

RimWorld

8,657 ratings
Vanilla Furniture Expanded - Security
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
11.403 MB
25 Aug, 2019 @ 9:04am
7 Apr @ 4:27am
45 Change Notes ( view )

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Vanilla Furniture Expanded - Security

In 2 collections by Oskar Potocki
Vanilla Expanded
110 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]



Before we begin, a massive thank you to my team. You all have been super inspiring, and your ideas and feedback are bringing these mods extra depth. Trunken, XeoNovaDan, thank you.



1.3.0 (14/07/2021): Now introducing:

Oh, and 1.3 update!



This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanilla Furniture Expanded is not required to play with this module.



Vanilla Furniture Expanded - Security module, a spiritual successor to More Vanilla Turrets, is a result of hours upon hours of hard work. It has been a long time since we began working on this mod, and with a team of brilliant programmers, I am now honored to present to you a Vanilla Expanded approach to base defenses. Every word and every stat in this mod have been carefully prepared to be as balanced and as “vanilla” as possible.

Introducing new defenses for every era of the game - starting with hastily built neolithic cavalry spikes, medieval catapults and ballistas, industrial turrets, submersible defenses and artillery, and ending on spacer shield generators and advanced spacecraft railguns.

Several new types of structures you never knew you needed - short walls, acting like a balanced embrasure, trenches allowing your pawns to quickly traverse the battlefield whilst under the high cover from enemy fire and many, many more are waiting for you to explore.

This module introduces 27 new defense structures, all neatly filling up the Security tab in the Architect menu. With research technologies spread out across all stages of the game, this mod itself is enough to provide you with hours of entertainment.



If any pieces of furniture disappear upon being built, move the mod further up the mod queue.

Due to base game bug, enemy raids can sometimes load their mortars and artillery with stone chunks. Please use [XND] Turret Extensions - Continuum to fix that.

[forms.gle]

Inability to build rocket turrets is a bug with mortar accuracy since they updated to 1.1. Until the matter is fixed, the only way to fix it is to disable Mortar Accuracy.



Authors:

Oskar Potocki, an artist and a designer, responsible for all the artwork and visual imagery.

Trunken, a programmer responsible for the XML base.

XeoNovaDan, a programmer responsible for the C# code of the mod.

Ogliss, for help with submersible defenses.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]

















































































Q: Can enemy siege use artillery?
A: Yes, Artillery has been added to the list of potential long range weapons for enemy sieges.

Q: What can I expect to see on the development blog on your patreon?
A: Patrons have been able to see the progress on this and many other mods for quite some time now, advising me every step of the way. I try to post several times a week, which is a perfect opportunity to get to know the development process.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new security means?
A: If I find a commonly requested feature to be viable and fitting, I will not hesitate to make it a part of this mod.

Q: Do I need the base module for it to work?
A: No, our goal has always been zero dependencies. You don’t need anything for this mod to work.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these means to protect your base to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", well, maybe except the shield generator, because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod compatible with Turret Extensions?
A: Yes, basic support for Turret Extensions has been implemented: Manned turrets will make use of the manning pawn's accuracy and aiming time stats.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: Does a shield generator stop drop pods?
A: Yes, each drop pod can be intercepted, lowering the shield HP each time.

Popular Discussions View All (105)
10
3
10 hours ago
1.6
Miku
3
28 Jul @ 1:34pm
Artillery tanking TPS when on map.
Drag0n
3
2
26 Jul @ 10:23pm
when version 1.6
MechanoArch
2,342 Comments
Shark 11 hours ago 
@Zonbai Stop flooding the comments with trash and actually read the page, is that too much for YOUR little brain to handle? Feelings hurt???
Scyobi_Empire 16 hours ago 
cant wait for the remake, i miss shelling tribals with napalm
geddon 28 Aug @ 9:03pm 
does anyone have an idea of the timeline for the update?
Palestine for FREE? 28 Aug @ 11:11am 
Hoping mod gets updated relatively soon. I've got a Psychic Suppressor 8 tiles away from me that needs to be shelled by my artillery that wont let me select world tiles. DEATH TO THE MECHANOIDS
l0v3rm4n69420 27 Aug @ 5:39pm 
@zonbai So people continue to not read the last page of the comments (its a half scroll down btw) and continue to ask a question that has been answered. How is that more intelligent than telling someone that they should read the comments below them?
Pot meets Kettle and now we're out of doughnuts
goofy
Latex Santa 26 Aug @ 10:51am 
One really good faction mod from turkler depends on this mod (or its updated version).
I'm eagerly awaiting its return or remake. Take whatever time you need to, boys.
I have plenty of interesting things to keep me busy until then.
Zonbai 26 Aug @ 10:16am 
So people comment asking when/if the mod will be updated.
Is it really necessary to be a complete ass and show everyone your lack of intelligence by posting such rude comments scolding people for asking questions.
Is is really necessary? Does comments about 1.6 really trigger your little brain that much?
This is not a Steam Dictatorship, people can comment what they want to.
Put your donuts down and stop acting like the Steam police.
Sigma 26 Aug @ 7:04am 
I know an few 'overhaul' is in the works, but has this been confirmed to work in 1.6 regardless? What about Ancients and Mechanoids?
sterale14 24 Aug @ 6:57pm 
hyped for 1.6, one of my favorite mods. Thanks for keeping it going and having it in queue for update
DuckGoosebear PrairieDogLover 24 Aug @ 12:05am 
What spideyboy6 said