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An example: you enter Medieval Era, open tech tree, in tooltips it will be shown that Chivalry is 1560/3120 completed.
Other than that, it may be some bad interaction with other mod you are using.
For new Civ request you can try forum of civfanatics, though making a civ is quite a long process. :) I think I saw somebody planning Madagascar. Good luck.
Paste the the folder in your mod folder.
Olmec trades some city control for early yield bonuses. (you can also build National Wonders even if those puppets do not have yet certain building required)
Bonus yields are displayed as "from Buildings", because I am adding a Invisible Building with bonuses.
Therefore, you should have +1 yield for everything and in case of science there would be:
+25% City Modifier
-25% Puppet Penalty
I was doing it as a one-city challenge, and got the cultural victory in 1970 or so, with my city putting out over 500 tourism.
Thanks for feedback.
I think even just a single point of tourism per first tech is too much.
Sometime it's even better not to meet those AI as I want to declare a war.
About Trade Link, let's say you send Trade Route to civ B, and civ B is sending Trade Route to civ C, then you meet civ C. Quite situational.
Thank you for your patience!
This Happiness will be never shown as yield on tile (in CityView); the invisible building is added if city is working Clan Castle(s).
Obviously, there is 0,01% chance that it is not working due to fatal mod interaction, but I doubt it.