Sid Meier's Civilization VI

Sid Meier's Civilization VI

[DEPRECATED] No Religious Sea-Spies
7 Comments
DB  [author] 1 Jul, 2021 @ 8:10am 
Just a quick note to say that this mod is now deprecated but the idea lives on as a Game Option in DB's Civ VI Gold .
writtendown 1 Apr, 2021 @ 2:09am 
Do you think if you could make an alternative mod where all religious units have 0 vision instead?
ChrisMartin 21 Oct, 2020 @ 11:53am 
Thank you for the update :)
neilwilkes 5 Sep, 2019 @ 7:56am 
Subscribed & about to test this out - will let you know what I find.
DB  [author] 5 Sep, 2019 @ 4:22am 
Hi Vaelophis!

That certainly isn't the intention. In my game, I have religious units on ocean tiles once I've researched Cartography.

Kind regards,
DB
Nyx (She/Her) 4 Sep, 2019 @ 7:15pm 
This mod seems to completely break ocean-crossing with religious units entirely; they can't enter ocean tiles at all, ever, even with an adjacent ship, they simply aren't allowed to enter as if it were impassable.
neilwilkes 3 Sep, 2019 @ 8:08am 
Brilliant!!
The idea of these endless missionaries constantly landing on their own is absurd. I will grant they should be okay on coastal tiles, but never on ocean tiles.