Arma 3
[discontinued] Antistasi - Malden - Community Version
115 Comments
[Meerkat] 30 May, 2022 @ 5:47am 
@Q, If you follow the github link in the file description above, you will be taken to the release page for the latest version. Scroll down and you will find a list of downloadable files. You will be looking for "Antistasi-Sahrani-2-5-3.sara.pbo"
CynicalKiwi 30 May, 2022 @ 1:23am 
@Bob, thank you so much! That seems easy enough as far as coding goes. The only thing confusing me 'Download the PBO of the map you want to play with from GitHub'. Where do I find the Sahrani pbo on there? I'm terrible with github, I find the thing a confusing mess. :)
Bob Murphy  [author] 29 May, 2022 @ 4:14am 
@Q, We have a guide on what to change for that pinned in the help channel on our discord. Link to the discord is further above.
CynicalKiwi 29 May, 2022 @ 3:40am 
Is it not possible anymore to play against Russian instead? o.O
:-) 20 Mar, 2022 @ 11:40am 
25hrs+ on the mission, I can safely say that it is waaay too hard for SP, NATO is on steroids, too much QRF which make it impossible to secure even the smallest territory gain
Official Antistasi Community  [author] 13 Aug, 2021 @ 2:07am 
Sentry, please join our discord and post there in the help channel.
As everybody is on discord on only few are monitoring the steam workshop, it's easier to get proper help there.
Schmalt 12 Aug, 2021 @ 4:33pm 
I have had an issue where my save is just not loading and none of my friends can get passed the briefing stage.
Official Antistasi Community  [author] 12 Aug, 2021 @ 5:33am 
Please note that there are a few minor issues with 2.5.0 like garrisons not being taken over from the previous version and for example fuel trucks not being noticed as such in the garage.
We are already working on a hotfix and it will be published shortly.
RaNgeR 17 Jul, 2021 @ 5:00am 
I recently started playing AntiStasi again with friends, and there's a very frustrating issue we've encountered regarding random, mine-like explosions while moving around the map and on, again, random occasions - both on foot and in vehicles. Is this supposed to be intentional? I apologize if this subject has already being addressed, it's just new to me. Thanks.
Riven Deckard 14 Jun, 2021 @ 2:12pm 
This scenario is great and perfectly doable solo (I posted a screenshot of my progress, nearly whole map is under my control). I never used Zeus. You have to stick to certain rules and understand how mission mechanics work. Hit and run, steal and run, quick kill, loot and run, etc. Always take out team leaders first ASAP, the ones running around with binoculars. Never stay in the same spot for long if engaging enemy. Limit mortars? These days the modern ones have a 3-7km range, so it would be unrealistic to limit them. Have at least 1-2 AA guns deployed in areas you control - on my map every single point under my control has 1-4 AA guns, enemies simply can't call for backup. Wherever they fly they get shot down within 20 seconds. Train your troops to lvl 8 or so. Watch out which weapons you unlock through looting, you don't want your troops to run around with shotguns. Config your mission at start with parameters. There's a lot more but it really is perfectly doable solo. Good luck!
Sandwich-Anomaly 13 Jun, 2021 @ 5:24pm 
well ill keep waiting then. If anything the mortars are the only real issue for us as they just love to drop them anywhere and with no disregard for civilian areas or even when there are friendlies in the area. Its not easy to keep moving when you know there are enemies nearby in vehicles with big guns strapped to them
Bob Murphy  [author] 13 Jun, 2021 @ 2:31pm 
One of the keys is to keep moving.
And, sorry to tell it, but it still IS doable. There are twitch streamers finishing the current build on their own.
But I agree, it certainly got way harder for SP and small groups. Not gonna deny that.
Nevertheless, as I said, overhaul is being worked on.
We will eventually publish an update. But it will take some time as we are also integrating new systems into the mission and that's not done within a few days.

If you would like to keep track of the development and maybe even participate in tests, join our discord.
We have quite a few channels containing useful information there.
Sandwich-Anomaly 12 Jun, 2021 @ 6:10pm 
it WAS doable. its just me and my one friend and the AI and thats it. we were okay before the update and had a difficult time before but it was fair and understandable as we were mostly outnumbered and outgunned. at the very least keep the mortars in airfields and limit theyre range to 1 or 2 kms.
Bob Murphy  [author] 12 Jun, 2021 @ 11:35am 
It certainly is doable, also in small groups.
Nevertheless, we are already working on rebalancing the system.
Sandwich-Anomaly 11 Jun, 2021 @ 9:38pm 
They practically made malden a death sentence for anyone trying to do anything that remotely annoys either the americans or the russians. Attempting to even loot and scoot incurs the wrath of theyre entire arsenal from helicopter gunships, A-10s and magic mortar strikes. Magic mortars that are highly accurate, have no disregard for civilians or friendly fire and are non-stop and infinite range it seems.


We cant progress any further without the threat of being bombed and shelled while attempting to take a resource or outpost. Friendly AI cant defend anything and me and my friend have resorted to cheating with ZEUS just to even things out.
Schmalt 30 May, 2021 @ 1:53pm 
We arent able to, after a few looting runs, we have very little and then nato sends attack helicopters and fast movers at us, and blow up all our gathered stuff
[Meerkat] 30 May, 2021 @ 1:24pm 
@Sentry Gun Main Man, Raid some outposts and such, not trying to hold them just loot and scoot.
Repeat this for a while until you have the equipment to fend off the counter-attack, then go try and hold.
Schmalt 30 May, 2021 @ 1:20pm 
Ive been playing with friends and everytime we start up, we get in, take an resource to the north, and then they send somewhere between 3 MRAPs or 2 Chinooks. How are we even supposed to progress?
[Meerkat] 18 Apr, 2021 @ 10:29am 
@Cov3rt, Singleplayer is no longer supported. Please play solo on a LAN host for best stability.

Garaging vehicles can only occur within a radius of an owned location (HQ, Outpost, Airbase, etc)
Cov3rt 18 Apr, 2021 @ 8:25am 
Umm i can't garage any vehicles. Im playing singleplayer
SouljaBoy 3 Apr, 2021 @ 9:00pm 
@[Meerkat] You're definitely right on that. It's loading a lot faster now, thank you!
[Meerkat] 3 Apr, 2021 @ 2:40pm 
@SouljaBoy, Make sure you aren't loading too many mods, especially ones that add equipment, as this can drastically increase initialisation times. Should it hang for more than 5-10 mins then please contact us on our discord in the #help channel so we can look into if there is an error somewhere.
SouljaBoy 3 Apr, 2021 @ 2:38pm 
I've been experiencing the same problem as Abu Bakr where I select my settings and the game stays stuck in the beginning of the game; my guy is naked, and the map itself won't load properly.
Abu Bakr Al-Baghdadi 13 Mar, 2021 @ 8:58am 
@Fox @[Meerkat] just reinstalling arma and the mods to see if it fixes it, will get back to you once it's all done.
Fox 12 Mar, 2021 @ 4:47pm 
@Abu Bakr Al-Baghdadi any fix?
[Meerkat] 12 Mar, 2021 @ 11:44am 
@Abu Bakr Al-Baghdadi Please contact us on our discord to troubleshoot this problem if you are still encountering it.
Abu Bakr Al-Baghdadi 12 Mar, 2021 @ 11:04am 
Update on that, I've found that it's some issue with ACE Compat for the RHS mods for some reason, prevents the game from properly loading in.
Abu Bakr Al-Baghdadi 12 Mar, 2021 @ 9:26am 
I've been having an issue recently where the game gets stuck at the start upon loading into the server where my guy is just in bare clothes with a bally and goggles, the game doesn't really 'start'. I've been using the 3CB modpack but it just seems to not work
[Meerkat] 5 Mar, 2021 @ 6:38am 
@Elak95 Template file, reb fia arid, initial equipment array towards the bottom.
Best to get and unpack the pbo from github as steam reverts changes made to the pbo.
Elak95 5 Mar, 2021 @ 5:54am 
Hi all, I'm playing in lan with some friends and we want to edit the starting weapons for AAF... Someone knows how to do it for v2.3.2?
[Meerkat] 31 Jan, 2021 @ 9:03am 
@Mymusicmanager Did you have RHS without GREF, or did you have 3CB BAF Weapons with all 3 RHS mods? Both of these will cause template problems.
Mymusicmanager 31 Jan, 2021 @ 6:28am 
Addition: Tried a new game with no mods installed. Works like a charm. Time to find out what mod breaks Petros, I guess...
Mymusicmanager 31 Jan, 2021 @ 6:23am 
Petros does not spawn, which makes everything very challenging.... Any ideas?
Got a few mods installed, mainly RHS and a few QoL mods...
[Meerkat] 19 Jan, 2021 @ 10:31am 
@Couvax Not at this time, you'd have to edit the mission code.
Couvax 19 Jan, 2021 @ 10:00am 
There is a way to add like a quick revive script..? Because it's fecking annoying to wait, like 02:00 minutes to revive only one AI. Of course, this is the only way to reduce agression and when i've like 5 soldiers to revive. No i can't. I'm really enjoying this mod but man.. The revive system is a pain in the #ss.
[Meerkat] 16 Jan, 2021 @ 8:30pm 
@HeNeArKrXeRn Quirk of how we run them, you can adapt your markers for rebel called strikes, the AI will be more accurate in 2.4 when that releases. No ETA.
HeNeArKrXeRn 16 Jan, 2021 @ 2:52pm 
How come the airstrikes are so innacurate? Bombs always land short (no ACE, with RHS)
[Meerkat] 7 Dec, 2020 @ 7:22am 
@Maru, Rebuild assets is for fixing radio towers and resource/factories. Towers have to be done via debug script. Try looking in the #help channel of our discord as I am sure it has been posted there a couple of times.
Maru 7 Dec, 2020 @ 4:29am 
Hi guys, I need some help, I destroyed a few towers from an airbase and I would like to rebuild these now that I conquered it, I tried with rebuild assents from the HQ Managment but it did not work, any ideas?
[Meerkat] 22 Sep, 2020 @ 1:24pm 
@Plazmataz If you are NOT the host, the bombing runs do not work correctly. This is a known bug fixed for 2.3.1
Plazmataz 22 Sep, 2020 @ 10:33am 
Hey, having a small issue using airstrikes. After setting the Bombing Init and the Bombing Exit, the plane flies over the target but doesn't actually drop any bombs. I tried bombing a Factory first with Napalm, followed by trying to bomb an outpost with Clusters.

Is there a minimum distance of separation needed between the two points for the plane to drop bombs or something?
[Meerkat] 8 Sep, 2020 @ 1:31pm 
@Dr.FragensteinM.D. Since we disabled SP, everything is configured through the parameters
Dr.FragensteinM.D. 8 Sep, 2020 @ 1:07pm 
can't restart, it just puts my hq in the same place I picked after restarting the server and the mode select menu doesn't pop up after not loading previous game. very strange
[Meerkat] 2 Sep, 2020 @ 1:51pm 
@Bored Robot, We are aware of certain deficiencies in AI activity. We are looking into it.
Bored Robot 1 Sep, 2020 @ 7:06pm 
I still love this game mode on Malden, but I've conquered 2/3's of the main island by now and noticed NATO and CSAT are barely putting up a fight. I'm on hard mode and even at extreme aggression, NATO barely ever launch any attacks. When they do, it's always on a minor city that instantly flips back to my control because I hold the adjacent radio tower. I have four or five outposts along the edge of their territory completely unguarded and NATO won't touch them. Meanwhile CSAT conquered a sea port near the start of the campaign and haven't left their island much since.
[Meerkat] 21 Aug, 2020 @ 4:25am 
@Turbo Waifu, Yep, sub to RHS USAF AFRF & GREF then load them and start a new campaign.
Turbo Waifu 20 Aug, 2020 @ 5:32am 
regarding RHS being integrated, does that mean i'll just have to sub to RHS and thats it?
[Meerkat] 27 Jul, 2020 @ 6:38am 
@Captain Miller, The display was changed as we believed that giving an exact number was a little too gamey. Under the hood it still works exactly the same. 0-100.

If you want to revert to an old version you can download the PBO from our GitHub Releases page.
local drunk driver 27 Jul, 2020 @ 3:55am 
is there a way to revert to a older version?
local drunk driver 27 Jul, 2020 @ 3:55am 
why was the number to the agression changed from 100 values to only 3? i liked having a exact number...