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As everybody is on discord on only few are monitoring the steam workshop, it's easier to get proper help there.
We are already working on a hotfix and it will be published shortly.
And, sorry to tell it, but it still IS doable. There are twitch streamers finishing the current build on their own.
But I agree, it certainly got way harder for SP and small groups. Not gonna deny that.
Nevertheless, as I said, overhaul is being worked on.
We will eventually publish an update. But it will take some time as we are also integrating new systems into the mission and that's not done within a few days.
If you would like to keep track of the development and maybe even participate in tests, join our discord.
We have quite a few channels containing useful information there.
Nevertheless, we are already working on rebalancing the system.
We cant progress any further without the threat of being bombed and shelled while attempting to take a resource or outpost. Friendly AI cant defend anything and me and my friend have resorted to cheating with ZEUS just to even things out.
Repeat this for a while until you have the equipment to fend off the counter-attack, then go try and hold.
Garaging vehicles can only occur within a radius of an owned location (HQ, Outpost, Airbase, etc)
Best to get and unpack the pbo from github as steam reverts changes made to the pbo.
Got a few mods installed, mainly RHS and a few QoL mods...
Is there a minimum distance of separation needed between the two points for the plane to drop bombs or something?
If you want to revert to an old version you can download the PBO from our GitHub Releases page.