Stormworks: Build and Rescue

Stormworks: Build and Rescue

TT MVC A2 Radar Detection Aircraft
23 Comments
AegiusX3 16 Feb, 2020 @ 12:46pm 
When I use this to target ships, teh missiles are imprecise and often dive into the water before tracking the target. I think the small rocket on the top is causing this
RyStone 4 Dec, 2019 @ 1:19pm 
cant deploy misslies ???
how?

-Legosharkryan :steamhappy::steamfacepalm:
Corsair016 7 Sep, 2019 @ 2:11am 
Awesome man, thanks :)
TT  [author] 7 Sep, 2019 @ 1:30am 
Corsair016 I'd rather you didn't build off this creation, but I would like to help people learn and build their own creations with the radar and laser pointing technology in this. So to make it far simpler I've just made a kit of parts for people to use! - check the description for a link!
turbhoe 6 Sep, 2019 @ 2:02pm 
you only gave him a day, be patient.
Corsair016 6 Sep, 2019 @ 12:08pm 
Well?
Corsair016 5 Sep, 2019 @ 1:54pm 
I would credit it to you of course
Corsair016 5 Sep, 2019 @ 1:54pm 
Could I modify and use the radar logic from this as a base for my creation? Can't do it from scratch myself as I am not that proficient in Lua
TT  [author] 5 Sep, 2019 @ 11:08am 
ChinchillaTime - interesting idea, might see if I can add that in the future.
The Cow God - I've never had that issue and no one else has reported it. Seems to be specific on your end. Please file a report using the ingame bug tracker and link the vehicle in your bug report with how you caused it. I've deleted a few of your posts there as they weren't all adding content (e.g. "okay" and "buuuuut").
ChinchillaTime 4 Sep, 2019 @ 5:40pm 
For some reason I have a rather difficult time using this craft. Would it be possible to add an indicator to tell the pilot what the assigned/requested altitude is?
ericxuanqk 4 Sep, 2019 @ 2:27pm 
downloaded for the working toilet
The C𝔬w God 4 Sep, 2019 @ 12:56pm 
does the same thing whenever a missile makes contact with something.
The C𝔬w God 3 Sep, 2019 @ 5:03pm 
this thing breaks the game when starting the engines... could you look into that?
L123u 3 Sep, 2019 @ 2:20pm 
@TT
Thanks a lot for feeding me that info
TT  [author] 3 Sep, 2019 @ 2:35am 
EpicTortoise - That's for the Very Important Pilot (VIP)
Lucas.li.toomai - Yes, it does interfere with the radar. It's best to try to shoot in such a way the missile trajectory flies sideways into the target. E.g. point slightly left off the target if firing the left missile.
Mr Smart - no plans to add autopilot functions to this particular plane unfortunately :( it already flies quite reliably I find with just a bit of trim. I've left it before a few times just to go by itself lol
TurbulentTurtle 2 Sep, 2019 @ 2:38pm 
Notice only 1 parachute....
L123u 2 Sep, 2019 @ 6:17am 
Hi i have a question. When the missile is launched, does it interfere with the target locked on radar? If it doesn't how were you able to achieve that? Im looking forward for your reply :P
Eli on Cars 2 Sep, 2019 @ 3:59am 
Can you add a auto landing?
Although, that might be hard
It would be cool. This creation is epic. :)
Bumblotron 31 Aug, 2019 @ 6:23pm 
Im curious to how the laser works with the radar, I don't see any nodes on the laser being used which im used to seeing. Is it for spotting where the radar is aiming or how does it help the main radar find coordinates? However it works I love the complexity and I would like to make my own system soon. Great work!
TT  [author] 31 Aug, 2019 @ 5:10pm 
Done, I've added a Laser Designator now that is cued by the Radar automatically. It can now take out far more than just vehicles with beacons on - it can take down penguins, coffee mugs, icebergs, you name it! Thanks for the idea.
nuclearstonk 31 Aug, 2019 @ 4:14pm 
Alright, thanks.
TT  [author] 31 Aug, 2019 @ 4:11pm 
target needs to have either a Laser Beacon or a Laser pointed at that target. to be fair I could look at using the radar to point a beam, just hadn't crossed my mind yet!
nuclearstonk 31 Aug, 2019 @ 4:04pm 
Very cool, but how do you get the missiles to home in on a target?