Total War: WARHAMMER II

Total War: WARHAMMER II

Lore friendly ironsides with Handguns
58 Comments
Barachiel 29 Nov, 2022 @ 6:03am 
Wish this would be ported over to Warhammer 3! :)
SaturdAce 29 Dec, 2021 @ 4:46am 
This mod still works btw.
Radwan 12 Aug, 2021 @ 6:11am 
UPDATE MOD I CANT PLAY !
:shcflag::shflag:
sirmicou85 8 Aug, 2021 @ 6:17am 
Hi ! Thank you for your work, but could we get an update please ? :)
Gman 9 Jul, 2021 @ 8:26am 
Update pls!
Songardis 11 Jan, 2021 @ 9:10pm 
any update coming?
sirmicou85 20 Dec, 2020 @ 12:43am 
Hello ! Could we get an update please ? :D
nex0320 30 Jul, 2020 @ 3:30am 
i think unit model has some glitch
Adopotato  [author] 23 May, 2020 @ 6:39pm 
updated, no changes
Mana-100 22 May, 2020 @ 2:23pm 
please update.
Ciaphas Cain 22 May, 2020 @ 10:52am 
I gotta say, those minis look awesome. Much better than the standard riflemen they have now
GIGroundNPound 12 Feb, 2020 @ 11:03am 
@Adopotato, first and foremost thank you so much for all of your work on your mods sir! They are all awesome and I love them! That being said, would you mind amending the Ironsides with Handguns to have their own dependencies for their firearms? Right now they have the same stat line for their guns as regular handguns and I would appreciate it if they could be a bit better in that regard! Thanks again sir! o7
Uncle Soekarno 29 Jan, 2020 @ 5:58am 
Nuln Ironsides make into infantry unit would be amazing
crisord 20 Dec, 2019 @ 6:58am 
Lore friendly ironsides with Handguns+ Lore friendly Ironsides!
Please merge in one mod.....:steamsad:limit mods
Adopotato  [author] 13 Dec, 2019 @ 4:17am 
Updated for Shadow and the Blade DLC :)
Adopotato  [author] 21 Sep, 2019 @ 6:52am 
Yeah man no worries.
Nasynia 21 Sep, 2019 @ 6:24am 
Hello Adopotato .Can I translate this mod into Chinese?
Adopotato  [author] 20 Sep, 2019 @ 10:53am 
theyre recruitable from the Nuln special settlement, still cant see them?
warrickbartley 19 Sep, 2019 @ 12:09pm 
HI do i need to restart a campaige for this unit, their not showing up, in Nuln ,have handgunners already researched. ?
FranzKarlGeorg 17 Sep, 2019 @ 1:30am 
It might have been for a a conflict with another mod, I don't know. But whatever conflict that is, it did not exist before the H&B update (I haven't changed the core mod list).
Adopotato  [author] 16 Sep, 2019 @ 11:38pm 
They should still work together :)
ß円ðµ 16 Sep, 2019 @ 9:28pm 
not on my side, i accidentally subbed to both ironsides but so far no crashes in campaign and battle
Adopotato  [author] 16 Sep, 2019 @ 10:18am 
Thats odd. It worked for me...anyone else?
FranzKarlGeorg 16 Sep, 2019 @ 6:44am 
Hi,
I tried to launch the game, but it crashes with the updated mod.
Frederick 15 Sep, 2019 @ 7:14pm 
Thanks Ado!
Adopotato  [author] 15 Sep, 2019 @ 6:53pm 
updated :) should work now, no changes
sirmicou85 15 Sep, 2019 @ 12:16pm 
Hi, can we get an update please ? :)

If you find some problem to update with the new laucher, here is the solution :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1715626133
ronaldo1352 13 Sep, 2019 @ 9:11pm 
update plz
Augsburg 13 Sep, 2019 @ 1:34pm 
Update please.
Primm Slim 13 Sep, 2019 @ 7:56am 
Yea same CTD issue here
Frederick 12 Sep, 2019 @ 7:21pm 
Hey Ado, I love the mod, but for some reason I think since the update it causes it to CTD my launches. I found it was this mod by process of elimination, I'm hoping updating it will correct the issue. I've used your old Ironsides mod for a long time and I love that you give us this variant instead :D
Adopotato  [author] 8 Sep, 2019 @ 1:29pm 
omg i knew someone was gunna pick that up XD
Fenwik 8 Sep, 2019 @ 12:56pm 
handgunners armed with a riffle?
Adopotato  [author] 8 Sep, 2019 @ 5:22am 
Lol no worries
Unter_Null 8 Sep, 2019 @ 5:16am 
my bad, I play on large unit scale. on ultra its 90 so yeah, makes sense :)
Adopotato  [author] 8 Sep, 2019 @ 5:06am 
What? Its standard for this game, unit count isnt taken into consideration for lorefriendly unit mods
Unter_Null 8 Sep, 2019 @ 3:19am 
90 men in the unit is lore friendly? instead of 68
CptZhu 8 Sep, 2019 @ 1:00am 
isnt this in SFO2?
Adopotato  [author] 7 Sep, 2019 @ 3:47am 
Yeah it will be updated :) i will also release my empire reskin ive been working on for a few months now. Forceecho yeah i know but i made them benefit from the tech that gives state troopers plus 10 armour :)
ForceEcho 7 Sep, 2019 @ 12:57am 
Well done, this is the best Ironsides mod visually. The most true to the lore. I made the very first Nuln Ironsides mod years ago with a kit bash. Armor is a little low for the visual representation in my opinion.
XIX Victorious Aut Mortis 6 Sep, 2019 @ 8:29pm 
will this mod be updated with the new dlc?
madd_larkin 6 Sep, 2019 @ 8:51am 
@Smaug I've used the repeaters for a while, they tend to get about the same number of kills as regular handgunners, they lay down a lot of fire but the reduced range does seem to balance out the time they have to do it. Situationally very useful though when you need to mow something down and have it pinned in place
Smaug 6 Sep, 2019 @ 5:31am 
Are the ones with repeaters too OP? I do like the idea of repeater ahndgunners, maybe unit size/range could be reduced to make them balanced?
Adopotato  [author] 6 Sep, 2019 @ 3:15am 
no sorry
james_clarke55 6 Sep, 2019 @ 3:06am 
Could you make a SFO version please.
shaky_rivers 4 Sep, 2019 @ 1:44pm 
Great job, looking forward to use these with the new DLC, rated up.
Adopotato  [author] 4 Sep, 2019 @ 11:05am 
Did you try turning it off and on again?
𝒦.ℒ.ℬ. 4 Sep, 2019 @ 8:51am 
looks very low res though.
Epyon (AnimeToxic) 3 Sep, 2019 @ 2:52pm 
i thought you were done with modding :O? XD still love your chaos reskin mods <3
Guvenoren 3 Sep, 2019 @ 6:52am 
I almost feel like making this unit unique to the gold order at Nuln later ;)