Kerbal Space Program

Kerbal Space Program

ES-105 WARBLE
29 Comments
scoot 12 Sep, 2019 @ 4:29am 
tthis is my face when KSP2 come out :KOh:
scoot 12 Sep, 2019 @ 4:29am 
that would be cool and how many pepole know about KSP2
Juggernoob  [author] 12 Sep, 2019 @ 1:55am 
There will be, I read in their introduction that outer world colonies would be able to develop to a level that allows building spacecrafts on-site, pretty exciting
phuoainfheaus 12 Sep, 2019 @ 1:37am 
KSP2 BETTER add the ability to launch from other planets (after building a base there) or else no one will really be bothered to go to the outer solar system
Juggernoob  [author] 11 Sep, 2019 @ 6:04pm 
- Yeah, those missions instead of the crafts are probably to blame. I mean, in the 4 years, like 70% of fun I ever had in KSP occurs within the Kerbin system, and 70% of this 70% just in and around KSC...*sigh*

- I wish KSP2 would provide those with less impact on PC performance XD
scoot 10 Sep, 2019 @ 3:20pm 
Soodles it looks like kerbel space program2 i dont know why (i mean with the trees and stuff) :KOh:
phuoainfheaus 10 Sep, 2019 @ 12:30pm 
I get what you mean, and I always do try to keep my SSTOs as simple as possible (not 10 action groups) while keeping functionality, but they just don't seem to make it past the usual 30-50 downloads. Most of my SSTOs weigh around 30 tonnes, being made of 1.25m parts, none of them would put pressure on any computer (even my potato pc). I guess they are just boring. The 5 minute nuclear burn times and difficult low TWR nuclear landings are probably to blame.
Juggernoob  [author] 10 Sep, 2019 @ 12:44am 
@Matthew.hoogenboom, I can totally relate to these thoughts, and SSTA is also some kind of ultimate goal for me in this game. Actually I have 2 SSTA designs in my hangar, but they are far from making me satisfied, both in appearance and functionality. So I guess they'll remain in SPH for quite some time.

I think one important reason hindering such crafts from being popular is their complexity. They are a hell to design and also a hell to operate, both for me and for my PC (yeah I mean the part count). On the other hand, going far beyond Kerbin system or lifting massive payload might be rather rare activities. Therefore, such crafts might not be easy to enjoy, both for designers and users. They will receive high respect from those who understand them, but front page seems to welcome rather simple stuff to have fun with.

However I believe that we shouldn't build crafts with the goal in mind that it has to hit front page...And a nice SSTA remains my ultimate goal.
phuoainfheaus 9 Sep, 2019 @ 10:29pm 
What's with "Kerbin Orbit Only" SSTOs getting to the front page of the workshop, and not SSTOs that have amazing abilities like being able to go to Jool, or have massive cargo carrying capacity, or carry enough fuel to re-fuel distant space stations. I get that the SSTO looks really cool, but I think SSTOs with unique abilities should be more popular and reach the front page rather than every second craft you see being another "Kerbin Orbit Rendezvous SSTO"
Juggernoob  [author] 9 Sep, 2019 @ 5:17pm 
Just added a discussion regarding mods seen in the screenshots.
Soodless 9 Sep, 2019 @ 8:39am 
which mods are you using in the screenshots (runway with all the trees and stuff)?
DetonatingD 9 Sep, 2019 @ 1:06am 
Fat boi
ryp 8 Sep, 2019 @ 6:42pm 
I was just thinking of putting in some ejection seats and maybe a small weapons platform.
Juggernoob  [author] 8 Sep, 2019 @ 5:55pm 
Thanks guys!
- This actually started with a short Mk3 cargo bay instead of this passenger module, so that the body cuteness stays the same with the original design. But I find its size almost useless for any reasonable payload, and longer cargo bay would totally ruin its aesthetics, so I have no other choice XD
ESN-99 and ES-101 are better choices for cargo missions, and I may try to build a 4-engine LKO cargo SSTO sometime later.
ryp 8 Sep, 2019 @ 2:51pm 
You should switch out the passenger module to house some other things.
sunblock50 8 Sep, 2019 @ 11:49am 
Juggernoob, you're awesome.
BADG3R_19 8 Sep, 2019 @ 11:47am 
a really original design in comparison to the usual ultra streamlined shapes, great job
Caveria_Stinks 8 Sep, 2019 @ 8:35am 
on the 11 picture which scenery mod or whatever that ksc scenery is.
JARHEAD 8 Sep, 2019 @ 6:16am 
look at the description "100% stock" waw do you know what it mean ??? it mean that you don't need mods ^^
Juggernoob  [author] 8 Sep, 2019 @ 1:45am 
- Many folks ask for the mods, so I just wrote a quick FAQ in my profile summary thing.
- There indeed is no monoprop on board, because its RCS consumes rocket fuel which is abundant in orbit XD
Magoobleheimer 8 Sep, 2019 @ 1:29am 
Just got it, it's fun to fly. Thank you for the instructions.
Didn't seem to have stock of mono, or am I missing parts?
Sadpan 7 Sep, 2019 @ 7:57pm 
What mods are you using? Kerbin looks nice
50°02'05.1"N 19°10'33.0"E 7 Sep, 2019 @ 10:53am 
add TSAR Bob-a from NKD BdArmory Extension or no balls
Schlaefer 7 Sep, 2019 @ 6:55am 
Its so cute but also kind of realistic this should exist irl
Juggernoob  [author] 7 Sep, 2019 @ 4:38am 
- Yeah I liked its shape at the first glimpse, glad that I can build a working ship around it!
- It's "KSC++ Continued", I also wanna recommend the mod "Mouse Aim Flight" for a lot more easy landing
Herbin Chardin (Esquire) 7 Sep, 2019 @ 2:08am 
hey man you got any of tha *lips smaks* uuuuuuuh *heavy breathing * mods lniks?



Really though, great job. what are you running to modify your KSC?
ShockTNC 6 Sep, 2019 @ 1:16pm 
This is amazing! Its crazy to see your own wacky idea turned into a working ship!
Juggernoob  [author] 4 Sep, 2019 @ 2:33am 
Yup =P
Game0ver2013 4 Sep, 2019 @ 12:11am 
That´s an interesting design you´ve discovered there.