Stellaris

Stellaris

Absurd Civics (1.2)
106 Comments
yoruichixX 11 Nov, 2024 @ 1:29pm 
swindler is basically a scammer, that civic should rather start strong and get worse over time,

lets say you get 100% trade attractiveness and a trust cap of + 80 (and because ur a scammer) it goes down over time

the trust goes even into the negatives because uh scammer and trade value goes to 0%

basically insane start and after awhile doing politics gets harder and harder
alex 23 Aug, 2022 @ 3:15pm 
think so
whenwrašk 9 Jun, 2022 @ 4:19pm 
does this still work?
Dovakim 18 May, 2022 @ 5:53am 
골때리네 시박 ㅋㅋ
Bigus Dickus 18 Mar, 2022 @ 9:52pm 
as much as you say no balance some of these aren't that crazy and could be realistic civics
红卫兵, Revolutionary Regimen 14 Feb, 2022 @ 1:17am 
업데이트는 언제 될까요
The Royal Vulpine IV 27 Nov, 2021 @ 12:25am 
What are the actual numbers behind "Divide by Zero"?
WILLOW 16 Apr, 2021 @ 5:10am 
This mid still works with Nemesis folks!
Sjru 🐲 15 Apr, 2021 @ 8:21pm 
Will this be updated?
Them8 18 Mar, 2021 @ 8:56am 
these seem fun, Do they still work?
Diatomic Element 22 Jul, 2020 @ 1:27pm 
I like this, but I do agree that some of these would be more interesting as origins. Still, great work!
alex 19 Jul, 2020 @ 10:56am 
anyone know if doomsayer is working now?
Nyxus the Noble 7 Jun, 2020 @ 11:27am 
If only there was a way to go further with the Galactic Expressway Corporation and have a tax or toll to use the speed boost. And if the Hyperlane Registrars actually did something unique and useful.

A real suggestion though: make the GEC civic also decrease border friction, if that can be modified from civics.
If you can make it more advanced, go for super decreased border friction with empires you have positive relations with, and moderately increased border friction with empires you have less than neutral relations with or have declared you as a rival, and super increased if you close your borders to them.
Hydra 12 Apr, 2020 @ 4:13pm 
Hilarious stuff. Love it.
Lonewolf187 29 Mar, 2020 @ 3:52pm 
Becareful taking a trait like Jaeger with the Shattered Ring or Void Born Origin, the Titanic Life modifier will take an entire district on a ring world (Which only has 5) or a habitat.
leekuanyew369 22 Mar, 2020 @ 10:49am 
maybe make jaeger an origin?
Acookrez 18 Mar, 2020 @ 1:30pm 
can you please update this mod, also Jaeger could work as an origin
alex 22 Dec, 2019 @ 8:06am 
doomsayer isnt giving me the purge bonuses that it should be. the only mods i had enabled were this one and more events mod(since the game crashes if you don't use it), as shown here https://imgflip.com/i/3k7yko https://imgflip.com/i/3k7yn1
Guluere 20 Dec, 2019 @ 6:38pm 
I am assuming it works for 2.5?
Guluere 20 Dec, 2019 @ 6:37pm 
Oh, it's so good, I love all the effects they all have! Great work!
WhiteGlint 19 Dec, 2019 @ 10:33pm 
well this surely looks fun.Keep up the good work.
CCMatt 17 Dec, 2019 @ 11:02pm 
Love these civics
standproud9 26 Nov, 2019 @ 10:35am 
개웃기넼ㅋㅋㅋㅋ
Sulafet 15 Nov, 2019 @ 6:05am 
Anyone else think deadly politics needs a rework? It becomes pretty annoying having to click the dialog box for assassinations and so forth after a while, and since you must have democracy to choose it, you'll have all your other leaders siphoned away to become rulers, exacerbating one of the biggest weaknesses of the democracy authority. If that wasn't enough, 40% leader cost reduction isn't enough, SPECIALLY if you're well above the admin cap, as you'll be paying hundreds if not thousands of energy credits in the mid to late game every 7 to 11 months.
AmmoGoesBoom 31 Oct, 2019 @ 1:07am 
is there an update for 2.5?
alex 29 Sep, 2019 @ 8:30am 
doomsayer doesn't work with cultural overhaul. i dont get the unity, research, or consumer goods from purging
inkling 25 Sep, 2019 @ 3:29pm 
Agreed. You could just cause divide by 0 to trigger the events that make leaders psionic and allow you to research contacting the shroud
TurtleShroom 25 Sep, 2019 @ 10:37am 
Pro-tip: if Divide By Zero can make Robots into Psionics, don't tie it to the Ascension Perk. Instead, have it be added by Event. This maximizes compatibility and saves a lot of problems.
Azerbaijan_Technology 16 Sep, 2019 @ 6:49pm 
These aren’t absurd civic, these are very unique and semi balanced civic.
Unplugged Behavior 16 Sep, 2019 @ 12:05pm 
I agree with the commend below, having Divide By 0 unlock 'Psionic Ascension' for robots after a couple of events would be wicked cool and at a serious positive for a long-term negative.
inkling 14 Sep, 2019 @ 8:57am 
Any thoughts on making Divide By 0 unlock psyonics for robots?
Inquisitor 14 Sep, 2019 @ 7:37am 
개꿀잼 시빅 인정합니다. 근데 0으로 나누기 같이 몇몇 시빅은 긍정적인 면은 없고 부정적인 면만 있는데 이건 원래 그런가요?
Nike Willy 13 Sep, 2019 @ 1:33pm 
Divide by zero is a tech for 80k physics research that removes -15% research speed and robot output penalty that you get for selecting the civic and adds a +15% bonus to those
scaper12123 13 Sep, 2019 @ 12:18pm 
These are all pretty neat, but I have a few thoughts:

Divide by Zero doesn't sound like a trait that has any positives. What benefits do you get out of solving the problem?
Given the flavor text for Galactic Expressway Corporation, I feel like non-waring non-owned ships should get a small, fixed penalty to energy maintenance which gets added as a monthly bonus to your energy income. Would encourage taking abnormal systems to get some free money, as well as leaving your borders open even to unfriendly nations.
I really like the Doomslayer one. That sounds hella awesome.
Herr Tunichtgut 13 Sep, 2019 @ 3:31am 
Here's another suggestion:

(Regular Civic)
Technological Necromancy
Through centuries of combined scientific effort, this society has managed to defeat death! ... sort of. Few people realize that in the procedure, approximately 10% of all brain tissue is lost, and it gets even worse with each iteration. However, nobody seems to mind a little brain rot, leading to a society that is effectively ruled by a group of decomposing corpses.

-Upon death, Leaders are returned to the leader pool for 3 months
-Resurrected Leaders recieve a stacking penaty to learning speed and leader upkeep as well as a random negative trait
(Penalty is -25% learning speed and +200% leader cost and upkeep per resurrection)

Requirements
Is some degree of Materialist
Hushex 13 Sep, 2019 @ 2:25am 
These are awesome.
I would love something like aggressive advertising but for pacifists where they send food and propaganda instead of bombs to make it so the population wants to join your side and causes unrest once/if it's back in the former empires hands. This and emergency FTL drives working really quickly will add a type of warfare that's not about killing haha.
Agami 13 Sep, 2019 @ 1:50am 
I love this. I've always wanted civics to feel more impactful, to encourage different playstyles.
Araneus 12 Sep, 2019 @ 5:50pm 
@Herr Tunichtgut We are Horatio. We are perfection.
A Bagel Among the Thorns 12 Sep, 2019 @ 5:44pm 
this is epic
Herr Tunichtgut 12 Sep, 2019 @ 5:29pm 
Yes, this is perfect! I don't think I've ever seen a mod with writing as good as this. I want in. Here's a suggestion for an absurd Hivemind Civic:


Narcissistic Nation
This hivemind was artificially created by an ultra-rich excentric who wanted to live in a world where everybody was as beautiful and brilliant as him, her or it. Not just because the universe would be better for it, but also because normal societies just do not appreciate true ingenuity.

-All leaders are an exact copy of the ruler
-Ruler can gain traits from any leader class, except for negative traits because they are perfect
-Ruler traits can be customized and genetically modified like species traits



I'm not sure if the mechanics would actually work in the engine and yes, this civic was inspired by Endless Space 2's Horation faction. I do believe though that it would be a pretty good fit.
AverageAvenue 12 Sep, 2019 @ 7:13am 
these are well thought out! love it!!
문 풍 당 당 12 Sep, 2019 @ 2:02am 
이것은 롬갤이 높게 평가
Goblin bard 11 Sep, 2019 @ 10:31pm 
this kicks ass.
if you have made any other mods id be very happy to know about them.
El Papagayo 11 Sep, 2019 @ 8:00am 
Aggressive advertising is pure genius, and Jaeger could be in the base game honestly.
⑨-Ball 11 Sep, 2019 @ 12:24am 
Suggestion for Materialists: Compulsive Consumerism -25% Energy Credits. +15% Consumer goods. "Came for the sale and stayed for the upsell."
flyinghamster 10 Sep, 2019 @ 7:19pm 
"Rulers of this Empire is particularly prone to an unfortunate 'accidents' and will DIE within 7-10 month after getting elected."
flyinghamster 10 Sep, 2019 @ 7:15pm 
@Lord Snorlax45

It is just a total nut-case.

Once you complete the research, you will "ACTUALLY DIVIDE BY ZERO."
This grants "Infinity Equation" empire modifier as reward, which is massive boost.

However, whether it is worth of an effort and pain, or not, is uncertain.
Highlord Snorlax45 10 Sep, 2019 @ 9:48am 
i don't know if divide by zero if it's just a challenge or a perk
FATEETERNAL 10 Sep, 2019 @ 2:48am 
so wheres the civics that complements materialist players? are u planning adding 1 later on?
nephilimnexus 9 Sep, 2019 @ 10:26pm 
Doogie520, you read & write English better than most Americans. :)