Empyrion - Galactic Survival

Empyrion - Galactic Survival

Kriel-Tengu
33 Comments
Nigro Angelicus Coburnae 12 Dec, 2024 @ 4:03am 
Does work with the vanilla game?
Jetwest 11 Oct, 2021 @ 10:24pm 
not for latest 1.6 reforged, the weight balance is off when you start to have a load and it starts to lean to the left. If you collected alot....its just about not usable, as it keeps flipping to its left side.
GromGrok Dagoor 8 Aug, 2021 @ 9:37am 
dbell 19 Jun, 2020 @ 3:09am 
man i should have tested this out, looks great jr, but its probably not meant for a12, it cant turn, i get stuck getting past the cockpit when not perfectly flat, i tried to redesign it, but havent got time on server, so will just put it down to bad testing on my part
Minonian 11 Mar, 2020 @ 12:47pm 
it's always flips over... Comes with the shape i guess.
Badger_375 24 Dec, 2019 @ 10:57am 
@jrandall I released the MCRN version of this miner on the workshop. There are a total of 6 different versions of the build, links can be found at the bottom of the pages. I credited you with the original design and linked to this page. Here is the link to the T4 Lvl 20 version : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1945589548
MadMax 22 Dec, 2019 @ 3:28pm 
2077 Harvester
jrandall  [author] 2 Dec, 2019 @ 12:12pm 
Thank you punk! :)
punk 2 Dec, 2019 @ 10:47am 
Managed to squeeze 2 T4 extenders behind the shield by removing the roundish blocks on the most protected areas at the side of the cockpit, to place 2 on each side. The design and all the remaining assets are unchanged, save for the sacrifice of one container extender.
Love your creations Jrandall. Thanks for sharing
jrandall  [author] 20 Sep, 2019 @ 5:11am 
Thank you =ST= R0adki114! I am not sure on the seat issue. I have seen that problem with other ships too even thou they technically have enough space to get out the seat, sometimes parked at angles can cause that issue. I really don't know what to do about expect make bigger cockpit areas and more space around the pilot seat. But then it would 2 blocks on each side or more which would make using enclosed cockpits on small ships very difficult and kind of bulky. I hope future patches to the game gets these issues resolved. Thanks again!
R0adki114 19 Sep, 2019 @ 6:49pm 
cool, I neglected to say how much I like your work. I LOVE the Ghast. I've been nagging all of my friends to get one. They are so agile, fuel efficient, and pretty strong/defensive. I haven't really taken this vehicle out for a spin yet , but mostly because sometimes I just can't get out of the seat without removing it. I think it may have to do with the orientation of the ship in gravity because it is tight. Sometimes I have no problem. With some of the other vehicles I've had this problem there was a passenger seat behind it I would just get into then get out of the passenger seat as a workaround to get out of stuck, but there isn't room in this vehicle for that.
jrandall  [author] 17 Sep, 2019 @ 7:11pm 
Thank you The Evil Sith, Famine, rambokillr54, =ST= R0adki114, and Syche! @Famine, I will think about it. lol. Thanks again all!
Syche 17 Sep, 2019 @ 6:37pm 
Very stable while in the ground for its size and great looking. Only issue I keep having is getting stuck trying to get out.
R0adki114 14 Sep, 2019 @ 10:30pm 
ok, for some reason whenever I get out of the cockpit I get stuck next to the cockpit, and I can't get out.
rambokillr54 12 Sep, 2019 @ 6:22pm 
Subbed and Upped for great work as always! Looking forward to the end game CV you're brewing up! Got my autominers grinding out the ore in anticipation! :steamhappy:
Famine 10 Sep, 2019 @ 9:48am 
Beautiful work! I can't wait to see the astroid miner just one request, please for the space miner leave a way to make it 10 lasers as that is what our servers at hws allow :) LOL. Regardless if you do or not I love your work it is fantastic our next season is coming can't wait to fully go kriel in my theme there :)
The Evil Sith 10 Sep, 2019 @ 8:33am 
Perfect!
jrandall  [author] 10 Sep, 2019 @ 7:35am 
Thank you Kithid, Camoes Gamer, Inquisitor Firebrand, FluffyLlama, Momo, and Bonsai :) @Bonsai, interesting. I never thought of that. I honestly didn't know the game calculated weight from the pentaxid tank. I had it in a different location originally but moved it as it was causing some heat and radiation in the interior space. I will keep that in mind on future builds and may take a look at this one and move it to central location (most likely what you did). Thanks again all! PS. The CV shown in other Kriel releases is still being worked on. The interior is massive and taking a long time to get complete. But it is getting closer and closer to being done. Another week and it should be ready. Thanks again all!
Bonsai 10 Sep, 2019 @ 7:02am 
excellent job, i moved the pentaxid tank to the center ceiling because it pulled the vessel to the right when filled
MoMo 10 Sep, 2019 @ 2:52am 
Shit now they're going to take all our ressources with their "alien mole" :p
FluffyLlama 10 Sep, 2019 @ 1:08am 
Shame on you sir! I have to keep breaking down old ships when they become redundant because you've brought out yet another awesome design that surpasses what I had ;)
Looks fantastic and I'm happy to see you're increasing storage for weights and volumes servers. Have you tested it to see how many stacks of ore and stone that controller can hold? One of my pet peeves in this game is how often I have to dump a stack of something to make space for something else due to low volume capacity so I always end up modifying people's ship interiors to add more storage.
Yet another fantastic addition to the Kriel series thanks for sharing your hard work
Inquisitor Firebrand 9 Sep, 2019 @ 2:15pm 
eh its fine you did say in your last video you take the appliences out to texture the walls/floors around them
Camoes Gamer 9 Sep, 2019 @ 2:04pm 
Amazing! It's the next one! :)
Just one question, i have a lovely 4g ultra difficult planet on my game. Can it cope with it?
Kithid 9 Sep, 2019 @ 6:58am 
Really cool theme you have going with the 'Kriel'. I hope we will see these creations in scenarios soon. :)
jrandall  [author] 9 Sep, 2019 @ 6:40am 
Thank you very much all! @Inquisitor Firebrand, I will check on that. Dammit, I thought I had auto grouped it before I published to the workshop :). I will check on that. @D00mnoodle, the next Kriel release will be in it's own collection and I will get the others all moved there too. That was the plan all along I just wanted to have more out for it before starting a new collection. The next planned Kriel release should be the CV. I want to get it complete this week if possible. And thank you all again!
nmk111 9 Sep, 2019 @ 2:07am 
This stuff should be in the actual game, they could add another race, like once you conquer the Zirax you have to face the Kriel or something like that, because your alien theme definitely puts the Zirax to shame. It looks way more menacing and dangerous.
Kasero 9 Sep, 2019 @ 2:02am 
jrandall's magic in action again!
D00mnoodle 8 Sep, 2019 @ 11:00pm 
Still military survival series? :P
Neuticles 8 Sep, 2019 @ 8:09pm 
I loved fighting the Tengu in GW1!
Inquisitor Firebrand 8 Sep, 2019 @ 7:07pm 
4 ungrouped things at the bottom for shame :P
Inquisitor Firebrand 8 Sep, 2019 @ 6:47pm 
some form of turret towers for the kriel line?
Zell 8 Sep, 2019 @ 5:39pm 
Reaction: *sees workshop thumbnail* Gasp, is the Kriel CV finally out?! ...oh, no, it's a HV. ...Oh, hey! This one can mine! Alright, this works.