Age of Wonders: Planetfall

Age of Wonders: Planetfall

ColonialGuard
699 Comments
Meiyo 23 Jul @ 2:06am 
I had this issue recently too and it was fixed by unzipping all the mod's contents and it was like this with their other mods outside of the playable faction stuff
Aten 12 Apr @ 5:19pm 
@LazyBard - That is unusual, in Steam settings under workshop there use to be a repair button
LazyBard 12 Apr @ 4:10am 
The problem is I don't see anything except archive in mod's folder. Nothing like that I see on Wolfie's screenshots he provided to resolve some potential issues with mod. No Language folder, no LoadingScreen folder, nothing. Only one archive.
Had to manually unzip the mod archive, otherwise it just refused to be considered as installed mod by some reason
LazyBard 12 Apr @ 3:44am 
@Aten - Already did all of this, no result unfortunately
Aten 12 Apr @ 3:42am 
@Lazy - I use it all the time no issues, resub and verify your game files, make sure the workshop content folder is actually placing it in there, all of Wolfies mods still work.
LazyBard 12 Apr @ 3:41am 
Does this mod still work? Just installed the game once again and CG doesn't seem to be there, no heroes, no units, though game launcher says I do have it installed
Arvay6 22 Jan @ 10:41am 
Hmm okay, thank you
Wolfie  [author] 22 Jan @ 1:30am 
I've never edited someone else's mod before jump on the PF discord and talk to the modders there would be your best bet
Arvay6 20 Jan @ 12:32am 
Wanted to edit this mod to fix typos and mess around my own way but I get a lot of broken resourcelinks and it can't open certain files in the editor. Any idea why?
Wolfie  [author] 5 Jan @ 2:11am 
NP bud enjoy
Aten 4 Jan @ 11:30am 
@Wolfie - Thanks for the response, wasn’t sure if those mods were just for the player commanders use. Thanks mate giving them a try soon!
Wolfie  [author] 4 Jan @ 9:38am 
@Atenvar Yes, they use most of it from previous games
Aten 3 Jan @ 6:59pm 
@ Wolfie - Hey Wolfie, just a question not on this mod, but your Playable factions Mod. If I make a commander with the faction features of the mod, will AI Commanders make use of those Mods features? Super curious and can't test yet and hoping AI use it is able.
Wolfie  [author] 13 Sep, 2024 @ 7:59pm 
Cheers!
Electrolf 13 Sep, 2024 @ 10:44am 
Thank you, you are the best Wolfie, you rescued me! :D
Wish you an awesome day, you are truly amazing
Wolfie  [author] 13 Sep, 2024 @ 3:55am 
I would say its the launcher updates, it screws with mods downloading. This is whats happen to people in the past anyhow. Check out my collection above it has a trouble shooting guide, at the bottom it has the stuff about clearing your planetfall launcher files and it will auto download new ones
Electrolf 11 Sep, 2024 @ 6:24am 
Hey, sorry for the dumb question but... why is it not showing up in the game? Like, i have all the mods from the custom races collection on and it just... does not show up ingame :( is there some known issue where I did something wrong that the new races do not show up? (Only megacorp shows up, I have them all activated tho)
hydrus67 23 Jul, 2024 @ 9:19pm 
Check out the whole collection ! If you like CG, you gonna like the rest too !
CreeperDelta 23 Jul, 2024 @ 9:14pm 
Whoa just discovered this mod and am taking a break from the great AOW4 since I love this game's sci-fi themes. Thanks!
Arkaeon the Chosen 17 Jul, 2024 @ 3:31pm 
Reasonably should be the same pillox item that the worker can build (like the vanguard engineer do with his own turret). Anyway thx for looking into it :steamthumbsup:
Wolfie  [author] 12 Jul, 2024 @ 7:39pm 
I'll have a look this week, it should only be pillboxes not turrets, the ones via ops or one of the city defence operations. I remember testing it but its been a while
Arkaeon the Chosen 11 Jul, 2024 @ 5:38pm 
Hi
i recently tried using the worker unit in combat, and his ability "fortify pillbox" doesn't seems to work at all.

I tried using it on his own gun turret, nothing.. tried also spawning a pillobox using an operation, still not considered a valid target.

Something is off maybe?
Kim bosong 2 Jul, 2024 @ 8:28pm 
thanks for news.
Wolfie  [author] 2 Jul, 2024 @ 3:56pm 
Its only for early game to boost your fallen numbers with trash tier. This would require a later tech which I'm not sure is worth it.

I have been starting to work on again the AOW4 mod, devs will likely put out another 2 or 3 DLC's but they may finish up next year.
AOW4 is a far more powerful, bug free and tedious engine. It has all the features or at least a way to implement such as unit mods in an alternate way.

I have been implementing successfully additive features like audio and UI updates, the only last hurdle I'm working on is scripting, if all goes as planned we should be able to do some incredible implementations. I'll still try and find the time to do updates to PF mods when i can though
hydrus67 30 Jun, 2024 @ 10:36pm 
Speaking of this ops, it's pretty underwhelming. If we are to paradrop troops somewhere, can't we have multiple at once (even if it means increasing the cost) or maybe have a random number, like between 1-3 or 2-4 ? Spamming it end-game is somewhat possible but such a terrible waste of energy and more importantly strat point. We also need to consider the fact that you'll need to mod them afterward too.
Wolfie  [author] 30 Jun, 2024 @ 9:59pm 
You can only get the infantry as a Strat ops, cant remember the name but its fairly early in the tech tree where they parachute in. I think they may also be available to be recruited in empire mode but cant be sure.
marek19692011 30 Jun, 2024 @ 11:05am 
i have a question are colonial guard infantry (not marines) militia only or can you build them like any other unit ?
star_emc2 28 Jun, 2024 @ 11:32am 
nevermind... adjusted the random weights of the hired guns i wanted, seems to work most of the time
star_emc2 27 Jun, 2024 @ 9:12pm 
what part of the mod would i need to edit to narrow the pool of Hired Guns?
like if i wanted just Colonial Guard, Vanguard, & Therians as options...
Kim bosong 24 May, 2024 @ 6:21pm 
thanks for support
Wolfie  [author] 24 May, 2024 @ 6:16pm 
- Journal text updated for easier reading
Wolfie  [author] 24 May, 2024 @ 5:09pm 
ive only got about 2 hours left of free time today so im currently doing the hopper icon update. The galactic empire objectives will have to wait until until i have more time. They look to be a bastard to test and easy to make mistakes.
hydrus67 24 May, 2024 @ 4:53pm 
Yay ! Evil have been vanquish ! The sandbags of doom are no more !

And yes, you're right : only heroes recruited from the Empire mod menu (a.k.a. leaders) are "saved". You can even choose which one can be recruited when playing with another leader and which can't (they also gain a level upon victory even if they were not leader for this game). Being able to recruit a level 20 from the get-go is pretty powerful.
Wolfie  [author] 24 May, 2024 @ 3:59pm 
Bug Fix Playable Factions:
- Factory Droid is mechanical
Wolfie  [author] 24 May, 2024 @ 3:50pm 
Bug Fix Colonial Guard:
- Sandbags now have their minimum range removed, they no longer explode on death, increased health points, new particles on death
- Raiju now correctly shows its cannon
- Drop ship has an increase to health from 36hp > 60hp, the transport ability wasn't correctly linked and also displays in transported units properties

@Kamen Rider Nexus
I dont think its possible as the hired guns are heroes, only leaders carry forward from memory
Kamen Rider Nexus 20 May, 2024 @ 8:17pm 
I have a suggestion that might have already been given, but I'd like to recommend it anyways: find a way to save Hired Gun Heroes, so you can potentially recruit them in future missions.
hydrus67 23 Apr, 2024 @ 5:46am 
My suggestion would be to add more armor/shield, an utility ability (AoE suppressive fire with weak damage ?) and remove the Light condition so it can bring in all infantry.
hydrus67 23 Apr, 2024 @ 5:46am 
Cool ! Then it means I have more time to complai- ahem... I mean, reporting bugs and others things...

I finally tried the Drop ship and... I must say I was quite disappointed. For a tier IV on the very end of the tech tree, he's surprisingly fragile. It's attack power is decent but lack basically anything else. And how Evasive maneuver, that -5% received accuracy per hex moved make sense with such a MASSIVE model ?

But my biggest complaint by far is it's utility role... and "utility" might be pushing it. On paper it's cool : rapid deployement of infantry through hard terrain or water on the world map. But in reality, it is VERY limited because of the conditions : it must be infantry (so far, so good) AND light unit. Which eliminate a good half of all CG infantry units, including the most important ones, like the commissa- ahem... the "officer", the workforce or the special force. It can basically only bring tier I and a couple of tier II.
Wolfie  [author] 22 Apr, 2024 @ 4:33pm 
Yeah all good ill look into these and other stuff in about 2 weeks i have some me time coming up
hydrus67 21 Apr, 2024 @ 7:44am 
Oh yeah, I forgot.

The Mech Giant - Raijü varient looks like he has a canon... but he has no range attack ? Despite having overwatch ? Does it appear once you're in battle or something ?
hydrus67 21 Apr, 2024 @ 7:40am 
I discover the root of all Evil ! Okay, maybe not... but the Sandbag Placement of the Workforce is beyond broken. And not in a good way.

Remember my qualm with the +1 range that also increase minimal range ? It was the sandbags of the Workforce all along (for the record, those were unmodded). They can't use melee if they're inside... to those directly next to them that is, but they can for those exactly one hex away. Same deal for the turret placement and basically anything else I recon.

But it get worse. For some reason, when destroyed those sandbags EXPLODE ! As if those were volatil environement ! What the hell did they put inside those bags in place of sand !? On a more serious note, if it's on purpose, a mention of it in the UI would be very much appreciated.

And lastly, for a "heavy defence" they're pretty fragile. Very much so.
hydrus67 10 Apr, 2024 @ 8:23pm 
Take your time Wolfie, there is no hurry, take your time.
Wolfie  [author] 10 Apr, 2024 @ 3:21pm 
Had a look into this it will be a bit more work than initially thought. I'll need a couple of free days which i don't know when ill get
hydrus67 5 Apr, 2024 @ 9:30am 
@Wolfie That would be cool as your faction are painfully slow to level up in galactic empire mod but once again there is no hurry.
MrDeath 5 Apr, 2024 @ 1:55am 
Oh cool.
Btw, a tiny issue with the PlayableFactions (comments locked so only can write there, sry): Automaton Factory Droid do not possess Mechanical requisite for whatever reason.
Wolfie  [author] 4 Apr, 2024 @ 1:11pm 
@MrDeath Ill have a look into it hopefully this weekend
@hydrus67, ah yeah empire traits. I don't think they would be overly hard to add. But any large free time i was actually planning to get some race models ready for AOW4 in theory the geometry is the same for each race so you should be able to export say the lycan race and re sculpt it to say foxes or bear and just copy the rig data. If people want empire traits trhough i can spend a day or two mocking them up for the races
hydrus67 31 Mar, 2024 @ 12:40pm 
Oh. Oh ! I didn't realise before but I think there was a misunderstanding.

When I was talking about mission in galactic empire mod, I was actually referring to the pre-game objectives given by factions, not the random missions given once you're on the map (yeah, those were rare but I did saw some).

You know, things like build industrial specialisation from Dvar, create colonies from Vanguard or defeat an empire within 20 turns from the Kir'ko. That kind of missions.
MrDeath 31 Mar, 2024 @ 12:16pm 
Btw why Raiju mech (both unit and vehicle) does not show the railgun in it's parameters list? Looks suspicious that smth went wrong
Wolfie  [author] 25 Mar, 2024 @ 3:21am 
Yeah I'm not sure I've had all my mods active and seem them. Nothing too special as they are fairly hard coded with limited changes to the quest texts and things like enemy types and rewards.
hydrus67 25 Mar, 2024 @ 1:56am 
You do !? How the hell did I missed them, I'm empire level 300 !?
The only explanation I can come up with is the compatible part you mentionned, but the only mods I have is your mod pack though ? Do I miss something else ?