Arma 3
Dynamic Bulwarks: Build - Defend - Survive WW2 (IFA3)
42 Comments
Tyl3r99 17 May, 2021 @ 2:17pm 
Thanks mate
Tiwaz  [author] 17 May, 2021 @ 10:50am 
It didn't use to. However i abandoned this, since the unreleased further developed version was supposed to be a thing. However we kind of got bogged down developing it and sort of stopped.

That would have supported any mod by default, you just pick the factions you want to play with and against. The loot from which factions you want to spawn and then you just play with that.

You can find it on the dev branch of the bulwark github. However there are a few bugs still.
Tyl3r99 17 May, 2021 @ 9:59am 
Yeah its spawning vanilla stuff as well..
coop 26 Feb, 2021 @ 7:44am 
Is there a way to have only a faction spawning as enemies?
Tiwaz  [author] 4 Jul, 2020 @ 7:41am 
It is using vanilla revive
A golf Diddler 3 Jul, 2020 @ 2:14pm 
Is there no way it could be set back to vanilla revive?
Tiwaz  [author] 3 Jul, 2020 @ 7:40am 
Make sure you have ...\mpmissions\*missionfolder\*allTheMissionFilesHere*
syther555 3 Jul, 2020 @ 6:25am 
Hi there, I've run into a similar problem as Parabellum with changing maps - where the mission file shows up under the map name but in Blue and when selecting it the music changes but the file never loads.

I had followed the same instructions as Parabellum noted below from Hilltop's tutorial but I'm unable to change any map successfully. The main difference between this and the 'origina' bulwark is that I downloaded the file from github and extracted it. For this I'm just copying and pasting the mission file from the saved MPmission file and changing the name from swu greece.. to the new map name.

Has anyone been able to successfully change the map? If so is there something I'm missing?
Tiwaz  [author] 3 Jul, 2020 @ 4:35am 
This particular version of bulwark is not further developed. There is a seprate in dev version, you can follow progress on the dynamic bulwark official github. Once that is released, it will support WW2 as well as pretty much everything else.
A golf Diddler 2 Jul, 2020 @ 3:45pm 
I've also noted several instances of being incapable to revive downed teamates, and that they could only be revived in a specific state with a special UI- this state can only be achieved from being downed by explosives.
A golf Diddler 2 Jul, 2020 @ 3:36pm 
I do not know what you mean by this.
Tiwaz  [author] 30 Jun, 2020 @ 5:43am 
If its a pbo try to unpbo it and see if it works.
A golf Diddler 29 Jun, 2020 @ 7:30pm 
Note, I also download the mod off the steam workshop and followed these steps before watching the video.
subscribe to the workshop page
launch arma and click multiplayer>server browser
click "host server" on top of your screen and then again on the host server button (no need to change any settings)
Find WW2 Pella Region,Greece in the map list and select it
Select the Dynamic Bulwark mission in the mission list and click play
Take a slot and press ok (it now downloaded the mission file and saved it)
You can now close arma again if you want to, everything else will now happen outside of the game
Go to C:\Users\%username%\Documents\Arma 3 - Other Profiles\*your username*\Saved\steamMPMission (path might be slightly different for you)
Here you will find the dynamic bulwark mission (sort by last changed if you have trouble finding it)
Now you can follow Hilltops tutorial, just instead of downloading the folder from Github you use the one you found in step 9
A golf Diddler 29 Jun, 2020 @ 7:30pm 
I'm having problems with setting dynamic bulwark missions to different maps, I'm trying to set the IFA3 version to different IFA3 maps using this video:https://www.youtube.com/watch?v=TGO9gPLBUyo , However what happens is the mission appearing underneath the map in green, but when I press play nothing happens. I've also tried porting the map through the editor but it breaks everything.
Tiwaz  [author] 7 May, 2020 @ 7:56am 
Well once the new one is out you can easily create any variation you want. However i got a bit delayed to due messing something up with my local git. And playing too much liberation with friends to be honest ^^
Vlask 6 May, 2020 @ 10:14pm 
when is the new mod coming out as defending as germans?
Tiwaz  [author] 5 Apr, 2020 @ 4:22pm 
The other version i am working on can contain multiple variations to pick from, due to some of the changes i might to allow that :)
Buddy Cianci 5 Apr, 2020 @ 12:45pm 
could you make a version where you hold off red army as germans
kMaN 4 Apr, 2020 @ 10:47am 
Cool! Thank you for sharing with the community.
Tiwaz  [author] 4 Apr, 2020 @ 9:20am 
Was developing this on the official master branch on github they have. What i didn't know is that its one version behind so never noticed.

I don't plan on updating this, instead i am working on another version of bulwark which is very modified in many aspects of the gamemode.

It also includes a preset system combining the different bulwark versions together.
So instead of having WW2 bulwark, cold war bulwark, vanilla bulwark it is all one thing and you can switch between different versions via mission parameter. Some people already play on my version and its mostly done. It was/is supposed to be merged into official, however devs are busy so i might just do it myself anyway. I pick up work on it soon again and do the finishing touches as well as bring up to 1.5.2.
kMaN 4 Apr, 2020 @ 7:42am 
Love the WW2 port! Has this been updated to 1.5.2?
Neonizer 11 Feb, 2020 @ 6:08pm 
Thanks
Tiwaz  [author] 11 Feb, 2020 @ 6:10am 
Itt's a mission not a mod, doesn't need to be selected on the launcher.
"To play this mission in single or multiplayer host a local or internet game, select the map and start the mission."
Neonizer 10 Feb, 2020 @ 7:32pm 
What is the name of the mod in the launcher?
Frank- 25 Jan, 2020 @ 9:25pm 
To anyone having trouble with changing map you might need a pho editor to pull the files from the .pho out into the name.map folder. At least that's what I needed to do to get it to work and not be blued and unplayable.
Tiwaz  [author] 29 Nov, 2019 @ 5:18pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1923691955

Released a test version for all the upcoming changes. It is playable, just requires a bit more testing until i can consider it finished.

That version combines vanilla, GM, and my WW2 version together. And potentially more, since its much easier to edit different units and limit loot to certain mods.

Help me testing and report bugs!
TauXv9 15 Nov, 2019 @ 6:00pm 
I have that set up and it i sstill blue
Tiwaz  [author] 15 Nov, 2019 @ 6:15am 
I think that happens when the game sees the folder, but can't find the mission.sqm inside it.
Make sure there is no extra folder in the mission folder.

It should be mpmissions\mission.mapname\all the mission files here
TauXv9 14 Nov, 2019 @ 7:07pm 
When i followed yours/hilltop the mission became blue in the selection mode and wouldn't load
Tiwaz  [author] 12 Nov, 2019 @ 8:26am 
What was the problem? Can you describe?
TauXv9 11 Nov, 2019 @ 3:44pm 
side note i followed your map changing instructions and it didn't work
TauXv9 11 Nov, 2019 @ 3:07pm 
@Tiwaz sounds awesome just wanted to make sure you were aware of it :)
Tiwaz  [author] 11 Nov, 2019 @ 6:58am 
Oh and i recently released a KP Liberation mission with a friend and that has taken some of my time.
I will get those fixes and features done within the next few weeks hopefully.
Tiwaz  [author] 11 Nov, 2019 @ 6:54am 
I decided to bring some of the changes i made to a github fork of the vanilla version, so i develop it all for the vanilla version first and then integrate those changes into the WW2 one.

You can follow some of that here: https://github.com/tiwaz1994/DynamicBulwarks
Tiwaz  [author] 11 Nov, 2019 @ 6:51am 
@TauXv9 I am aware of the issue, i fixed it on my internal version. I want to release a rather large update that changes a few more things with those changes at a later date. A part of that is still in work.

Some of those new features include:
- special wave paramter to make every wave a special wave
- easier way of editing out specific special waves if you don't like them
- non repeating special waves, makes it so you can't get the same special wave again until you had every possible special wave

- indepth control over loot spawn
- weapons spawn with different amount of ammo based on weapon type (for example MG's spawn with less ammo and rifles with more)
- the loot changes would allow for some intresting more dynamic special waves, not if i do that now though
- supply drops can now refill grenade launcher ammo
TauXv9 10 Nov, 2019 @ 11:23pm 
Not sure if you are aware but the Ammo crate destroys upon placing it and there is no additional storage to store equipment
Tiwaz  [author] 28 Oct, 2019 @ 2:54pm 
Works for me. Maybe go into zeus and double check if there are actually no enemies around.
Arbiter Thel 28 Oct, 2019 @ 2:34pm 
no enemies show up for me. it just skips to the next round after like 5 minutes.
Tiwaz  [author] 21 Sep, 2019 @ 1:02pm 
I played it myself a lot, so if everythings laggy i notice and do something about it.
Pisinya Mouf 21 Sep, 2019 @ 12:28pm 
would be awesome for you to make a dog red type of scenario. all the ones ive tried are ass and lag like crazy for some reason. you seem to know what your doing.
Tiwaz  [author] 20 Sep, 2019 @ 3:14pm 
Glad you enjoy it.
Pisinya Mouf 20 Sep, 2019 @ 2:31pm 
very fun. like this more then the regular bulwarks because of it being WW2 guns and german soldiers and shit.