Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My biggest consistently repeated mistake in the game since I started playing it a few weeks ago is accidentally deconstructing pipes and wires when all I'm trying to do is redo walls or floors.
I moved the mod up in the mod list from the bottom to the top before I reloaded my save game. The settings loaded correctly this time.
Seems like load order does have an impact.
1. Recently the mod hasn't been selecting "buildings" as the default on load of a save game anymore and
2. today it started applying it to my deconstruct commands while I was working with an active overlay. I wanted to deconstruct some automation (with shift+F2 active) but removed a couple of floors instead before I noticed that the filter settings were changed.
My save game is pretty advanced (cycle 1300, lots of contraptions on the map, CPU is working hard), maybe the settings don't get loaded properly when the save game grows big?
Does this game has a load order for mods and could changing it help with this issue?