Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

Better Diplomacy
138 Comments
大白 20 Dec, 2024 @ 3:40am 
This game body has stopped updating, does this MOD need to be updated? Or in other words, making better optimizations and improvements is also acceptable:steamhappy:
ceifador 19 Nov, 2023 @ 4:50pm 
bro Is it possible to create a mod to remove map traffic or sea boats from trade routes? and an older computer (my case) demands a lot from the machine in the late game
LuisAlaguna92 6 Aug, 2023 @ 1:47pm 
@Obelus, I checked and the game does not fail to load, but I'm not sure if that mod overrides this mod. I put this mod bottom to the TROM + TUP mod.

@DonkeyWorld "Vassal Treachery Fix - Fixes most/all instances where defending a vassal would incur treachery. (Removed after 1.4 due to crashing - hopefully CA got it fixed this time.)", finally, was this fixed? I wonder.
LuisAlaguna92 4 Aug, 2023 @ 3:25am 
@Obelus, I checked and the game does not fail to load, but I'm not sure if that mod overrides this mod. I put this mod bottom to the TROM + TUP mod.
Obelus 24 Jul, 2023 @ 5:28pm 
Does this work with TROM + TUP?
Qel 26 Mar, 2023 @ 2:00pm 
Works with radious and Wu?
LuisAlaguna92 28 Jan, 2023 @ 1:47am 
A lot of questions, and a few answers, are you included in any MOD Discord server author guy?
Riekopo 22 Jan, 2023 @ 2:22pm 
Is this compatible with the bugfix mod?
profile_name 15 Jan, 2023 @ 6:06pm 
Hi, sorry to ask this off-topic but I couldn't find anything at all anywhere; I was wondering if there's a mod that rebalances the Mandate of Heaven start for Han factions? Or am I just a bad player? (I've beaten 190 start on normal/normal as both Cao Cao and Sun Jian). Every game on normal/normal MoH, YT faction eventually takes more than 60 cities (right now they are at 68).
DonkeyWorld  [author] 3 Jan, 2023 @ 9:34am 
I think it got fixed and then unfixed and finally fixed again? But I'm honestly not sure at this point.
Riekopo 2 Jan, 2023 @ 3:04am 
Vassal Treachery Fix - Fixes most/all instances where defending a vassal would incur treachery. (Removed after 1.4 due to crashing - hopefully CA got it fixed this time.)

Was this ever fixed?
LuisAlaguna92 20 Nov, 2022 @ 6:44am 
Well, I will give a try then.
DonkeyWorld  [author] 15 Nov, 2022 @ 9:58pm 
No idea about compatibility. Haven't played TW3K in a bit and never used TROM.

This should be easy to uninstall though if there's a conflict (of course, all the diplomacy modifiers would then be completely different)
LuisAlaguna92 14 Nov, 2022 @ 2:09pm 
Is it compatible with TROM and other overhaul mods?
Riekopo 25 Nov, 2021 @ 1:51pm 
Vassal Treachery Fix - Fixes most/all instances where defending a vassal would incur treachery. (Removed after 1.4 due to crashing - hopefully CA got it fixed this time.)

Did CA fix this?
Magyar ronin 16 Apr, 2021 @ 9:49am 
Hi!
I had a problem playing Liu Biao. I give my vassal guarantee of freedom + made a trading agreement than 2 turns laters he declare independance and i become untrustworthy with -20!
Mustard Jelly 27 Mar, 2021 @ 2:21am 
this mod make AIs overly pacifist.
markngkp 24 Mar, 2021 @ 7:20pm 
Hi, at the moment, for version 1.7, the AI seems rather friendly towards one another. Would it be possible to make them hate each other more?

Understand that you may be too busy to mod. If so, is there a mod you can recommend?
Zephyrus 22 Mar, 2021 @ 11:32pm 
Ok, that's fine, thanks so much for the reply. :lunar2020hearteyesrabbit:
DonkeyWorld  [author] 22 Mar, 2021 @ 12:40pm 
This mod makes some changes to diplomatic values. You can use RPFM to take a look at it and edit the tables, but a tutorial is outside of my time commit.
Zephyrus 22 Mar, 2021 @ 3:47am 
Is there a way to have the AI accept all offers you make? Can't find a mod that does that and I have no idea how to mess with the files. Can you help?
markngkp 21 Mar, 2021 @ 1:28am 
Hi, I noticed that everyone is friendly with everyone else when using the mod in MOH. No wars take place, except when the Han factions declare war on the Nanman.

None declares war on me either...
DonkeyWorld  [author] 20 Mar, 2021 @ 2:48pm 
Slight tweak added to make AI value their territories more in deals.
DonkeyWorld  [author] 19 Mar, 2021 @ 12:52pm 
Could be random (impossible to stop all distant war declarations), or other factors like killing a neighbor of yours who is friend with a neighbor on the other side.

I personally experience much, much fewer distant and for-no-reason wars with this.

Sethology 17 Mar, 2021 @ 8:19pm 
i have found actually that i have been exclusively get declared war on by distant factions. Weird. With this mod that is.
DonkeyWorld  [author] 14 Mar, 2021 @ 6:25pm 
FYI, this works with old versions. Update just modified something on main threat I forgot to upload a while back.

And thanks Glad others enjoy the changes as much as I do!
Magnum Fro 14 Mar, 2021 @ 12:16pm 
Thanks for the update, Donkey! As someone who loves the political game, this mod really enhances my playthroughs.
Man of Common Sense 11 Mar, 2021 @ 11:00pm 
One more question: Does this mod effect 1.7 patch's new features: Cao cao's new schemes system and Liu xie's imperial intrigue?
Man of Common Sense 11 Mar, 2021 @ 10:22pm 
update plz
Semen Reaper 18 Jan, 2021 @ 10:44am 
Does this effect the 'War Atrocities' dislike in any way?
AffordableHostage 22 Dec, 2020 @ 11:22pm 
AI neighbor who I had never offended, including his trading partners and allies, suddenly declare war on me. Maybe it's time to revisit the mod. I was playing on hard campaign difficulty.
NobodyNeuOnyx 19 Oct, 2020 @ 6:06pm 
Thank you for the response, I appreciate it! Fantastic mod by the way.
DonkeyWorld  [author] 19 Oct, 2020 @ 11:35am 
Not sure on AI dishonour. It'll probably "work" but not as effectively.

Yes with MTU.
NobodyNeuOnyx 18 Oct, 2020 @ 10:14pm 
Is this at all compatible with MTU?
void 1 Oct, 2020 @ 7:26am 
Is this compatible with AI dishonour?
Shining Light OBarbas 8 Sep, 2020 @ 12:59am 
YAY! It's updated. This is a superb mod. Enormous improvement to the diplomacy AI.
Duque de Alba 4 Sep, 2020 @ 1:01am 
Update please.
Shining Light OBarbas 3 Sep, 2020 @ 9:41pm 
Mod need update, it is showing up as out-of-date after today's patch. :(
Victoriauwu 25 Aug, 2020 @ 11:38pm 
I should of tested first then commented so I didn't have to make two. My bad sorry. However it does appear to be this mod causing the problem since turning it off didn't make me untrustworthy. Its happening in eight princes playing sima liang.
Victoriauwu 25 Aug, 2020 @ 11:19pm 
I'm unsure if it was this mod or not but I made a vassal then next turn they instantly declared independence yet I was given -20 untrustworthy for declaring war after vassalage.
sky675205 4 Apr, 2020 @ 7:28pm 
In my saved campaign, there is no war for a long time. All factions do not declare independence to Han empire even if they become very strong.
Clio 4 Apr, 2020 @ 12:45pm 
@metinbakfb @Sentenza "You can use this mid-campaign, but may incur some surprising penalties depending on how you acted. It can be removed just as easily though so no worries."

(From the description)
Sentenza 4 Apr, 2020 @ 11:55am 
save compatible?
Metin 3 Apr, 2020 @ 5:43am 
Save compatible ?
Clio 26 Mar, 2020 @ 12:19pm 
That's great! Thanks!
DonkeyWorld  [author] 26 Mar, 2020 @ 11:41am 
Might be some weird impacts, but I don't think it will break things.
Clio 26 Mar, 2020 @ 9:44am 
Hey!

Just a quick question. Is your great mod compatible with this new mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2031995338

Thanks!
Zer0 22 Mar, 2020 @ 6:34pm 
I love this Mod!
DonkeyWorld  [author] 20 Feb, 2020 @ 8:40am 
FYI, I've opened up Discord to the public - https://discord.gg/cnxyhMk
DonkeyWorld  [author] 20 Feb, 2020 @ 7:34am 
@Kine - It does scale and there could be some fine tuning on CA's side, but AFAIK it's hard coded. It is understandable that rulers wouldn't like people disrupting their trade though.