RimWorld

RimWorld

Get Out!
31 Comments
Zaudirsha 28 Apr @ 1:09am 
@Belhun
The issue persists for me (I unsubscribed from the mod and the notifications on my colony are still coming in). I will see if going to a save before the issue started (yay auto saves) purges it.
If I could share a picture, I would.
Belhun 27 Apr @ 9:29pm 
@Zaudirsha i had this same issue, when i removed this mod it did definitely go away(ths was 4 moths ago to be clear). could be worth peaple who keep comeing across this issue to link a list of all the mods they have, so if this keeps happening we might be able to find any similar mods that could be the issue
Zaudirsha 27 Apr @ 6:02pm 
So, this might be an issue with this mod, or another mod, I'm not 100% sure.
Either way, I was playing my game normally, when suddenly I was inundated with over 500 "Raid Imminent (3h)" notifications. They were popping up so much that I physically couldn't clear them.
And no, that's not a joke on the amount.
Belhun 13 Jan @ 6:58pm 
@NRFBToyStore same Error as me: https://pastebin.com/SZDYhrXU
its possable its an interaction issue with Vanilla Storytellers Expanded, SaveOurShip2
Omen 25 Apr, 2024 @ 9:37am 
damn fantastic. I've always loved to play offensive and raid when there's a bounty quest, the amount of silvers you get at the end is addicting. thanks for this.
NRFBToyStore 2 May, 2023 @ 10:30pm 
@bearhiderug This mod doesn't ADD any new quests. All it does, is when normally a storyteller would trigger "1 event" it triggers "2 or more events". That's it. Nothing else. You might see this mod mentioned because it's triggering "new quest", but the problem is in a different mod.

ONLY time this mod has an error, is when it's a non-story teller quest being triggered, so things like Dungeons or Caravan Adventures, that have set values and are NOT part of "random quests", could cause those mods to not work correctly.
bearhiderug 22 Apr, 2023 @ 4:00pm 
there are a few issues with some of the quests, like two of them. I also have several mods effecting or adding them, but two are from here.
NRFBToyStore 20 Apr, 2023 @ 11:37pm 
[BUG] If you have a "WANDERER JOIN IN X DAYS" event in your scenario, when it triggers, GetOut will drop TPS to 1, and go in a constant loop of errors, saying no additional quests / quests -1.

Never recalled this issue with 1.3... I do have a 500 mod list (stable-ish), but this mod activated within, I was able to replicate issue.
bearhiderug 25 Dec, 2022 @ 6:18pm 
This mod can cause some oddities, hard to nail down specficly with our large mod lists
Large Brain Rotation 25 Dec, 2022 @ 5:13pm 
mod caused refugee crash event(and some other events) to not work for some reason(could be bug of the mod or my huge and unsorted mod list)
Catch Lightning 16 Dec, 2022 @ 3:06am 
Is it just me or this causing every raid to occur twice?
Darksor 23 Sep, 2021 @ 7:26pm 
This mod makes it so when you get a quest event, instead of getting 1 you'd get 4 more for a total of 5 (or what how ever many you set) all at once. Making it significantly more likely that there would be a reason for you to leave your base.
Thundercraft 17 Aug, 2021 @ 5:39pm 
I'm with PremierVader: I'm confused about what the mod does, but still curious about it.
PremierVader 14 Aug, 2021 @ 6:24pm 
Hello sorry for the confusion but what exactly does this mod do? This event triggers other world map quests but ALL of them at once? When does this particular event happen? Can it be triggered manually to get more quests whenever I want? Sorry for the questions but im trying to properly figure out what the mod exactly does.
FlashPoint55  [author] 27 Jul, 2021 @ 8:28am 
1.3 updated.
@bearhideerug sorry. i can't fix it.. XP
Bazalisk 29 Aug, 2020 @ 6:09pm 
looking over the comments in mod pages really makes me wish there was an age restriction on placing them. it may help cut down the amount of comments like the one below this one.
Sir Lagsalot 8 Jun, 2020 @ 5:29pm 
3 quests come in every day or so, bug? or mod settings messed up?
Deviloflife2 17 Apr, 2020 @ 5:32pm 
make sure this will not break/crash lower ended computers
chrissy 8 Apr, 2020 @ 8:12pm 
Omg thanks you so much ah
kzs583 27 Mar, 2020 @ 6:38pm 
Thanks!!!!!!!!!!!!!!!!!!!!!!
Icoza 27 Mar, 2020 @ 9:22am 
Thank you for the update!
kzs583 24 Mar, 2020 @ 7:11pm 
1.1 please
Triel 7 Mar, 2020 @ 7:04am 
1.1?
Adamiya 29 Dec, 2019 @ 10:41am 
Fun fact,all the events here get duped by the new kijin twins so have fun
FlashPoint55  [author] 26 Sep, 2019 @ 6:58am 
reduced chance of 'new settlement' event to 10%.
FrozenSnowFox 24 Sep, 2019 @ 6:16pm 
Really enjoying this mod. Although the last two times this activated I got a "New Settlement" event from the Go Explore mod. I think that might be another event you might want to disable if possible. If that triggers every time the map is going to be covered in settlements on long term games.
메데이아 23 Sep, 2019 @ 9:30pm 
good!!
FrozenSnowFox 23 Sep, 2019 @ 4:21am 
Thanks for the quick update.
FlashPoint55  [author] 23 Sep, 2019 @ 4:20am 
Fixed! deleted Psychic Emitter Activation event.
FlashPoint55  [author] 22 Sep, 2019 @ 8:48pm 
@FrozenSnowFox Thank you, it will be fixed tonight. :)
FrozenSnowFox 22 Sep, 2019 @ 2:29pm 
Testing this out with dev mode and it looks like it would be really useful. One issue I noticed though is it seems to trigger the Psychic Emitter Activation event along with the others. That is quite a nasty negative event. Looking at the files it should only trigger every 90 days but your event seems to ignore its cooldown which could be quite bad.

If you could somehow fix that I think this would be a fantastic addition to any game.