Portal 2

Portal 2

more than one ?
33 Comments
mood3rd  [author] 4 Jul, 2017 @ 12:33pm 
Dudios [ Captain Zee ]
thank you.
if when you refere to how the funels freeze the turrets, in what I like to call a time dilation field :)
if you try it:
turrets must be on speed gel. if not, they normally fall over & die.
the funel must not be on, when the map loads.
as they also normally fall over & die.
you then can turn the funel on & off, as often as you like.
for more unusual turret effects, try my map:
Turret Hell-how to torture a turret-please read description & watch videos 1st.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=132141209
ps. you may also find the links in the description here, of interest.
Dudios [ Captain Zee ] 4 Jul, 2017 @ 1:53am 
Very interestin using of funnels. Didn`t know that turrets work this way. Great chamber.
Thanks.
mood3rd  [author] 14 May, 2014 @ 1:46pm 
mrsumo
congratulations & thankyou.
mrsumo 14 May, 2014 @ 10:40am 
i made it great map
mrsumo 12 May, 2014 @ 1:47pm 
mood3rd i got stuck in the upper chamber so i well be back when i'm not so tried
mood3rd  [author] 5 Mar, 2014 @ 6:32pm 
added video walkthrough / spoiler just above rating.
updated map, with light strips & non-portable areas, to help players, with portal placement.
mood3rd  [author] 29 Jan, 2014 @ 5:28pm 
daloboy
thankyou
glad you enjoyed it.
if you read the credits in the description.
their is 2 links.
one is a great item limit guide.
the other tells you how to copy the exits, entrances & large observation rooms.
be carefull about the entrances, as they are about 350 entities (varies, but will be near that)
once copied, these items cannot be deleted. (undo still works)
with multiple exits, the lift only comes to one.
they can start with some open & others closed.
but what you do to 1, will do the same to all.
even if a button is only connected to one.
I will answer your comment on funeldrum, when I update the map.
people keep breaking my maps :(
but the feedback is welcome very :)
& it helps me improve them :)
daloboy 29 Jan, 2014 @ 4:44pm 
Hi mood3rd! Had fun in this unusual one! I never use the "stay on button and replace yourself by a cube" trick! So tend on forgeting that possibility! Love the entrance sequence and both doors closing from the start! Nice effect on the mind. And funny exit jump to get pass the turrets! Good one.
mood3rd  [author] 12 Jan, 2014 @ 12:30pm 
Myr (FR)
thankyou again, for your very helpfull video.
I just updated it, to hopefully stop the exploits.
& enter the exit chamber, from the turret side, the 1st time.
how I recovered this map from my dead pc:
I used a hard drive dock.
removed the hard drive, from my dead pc.
placed in my new hard drive dock.
then accesed it from my new pc.
to access the hard drive in the hard drive dock.
click start / computer / the hard drive appears hear.
just access like any files & folders, from hear.
it's a great hardware for this purpose :)
also recovered my emails, contacts, loads of video's etc :)
mood3rd  [author] 4 Dec, 2013 @ 6:56pm 
Myr (FR)
I have my old dead pc.
it just makes a beeping noise.
nothing at all on monitor.
I had backed up my maps.
but then made more & was going to back them up as well.
but the pc died before I backed this map & another.
I think I will get the files eventualy, given time.
was thinking of puchasing a harddrive dock,
to access them & other files from my old pc's hard drive.
I suspect, that the harddrive, itself might be ok.
so I think this should work.
but so much to do this time of year.
so may take a while.
you are right about copy & paste.
as previous maps are successfuly backed up & now copied to my new pc.
I suggest if you have not backed yours up, that you do soon.
I use an external harddrve to back mine up.
& every now & then, copy that onto a 2nd external harddrive.
mood3rd  [author] 10 Nov, 2013 @ 11:43am 
Myr (FR)
thankyou for the video & music.
you found a few exploits.
unfortunatly, shortly after publishing this map, my old pc died.
taking this map with it.
so I can't update it, untill I find a solution, to retrieving it.
but I have saved the address, to your video.
so I might update, in the future, if I retrieve the map, hopefully ?
mood3rd  [author] 31 Oct, 2013 @ 11:30am 
-Go.Play- Big Moustache
your welcome.
but be carefull.
as you cannot delete them.
which could later cause problems, with the idem limit.
also the original exit, is the only exit, that the lift will come to.
if you go through the other exits (the copies).
the lift will not come & you will see a very bright light.
also the player will not be able to rate or comment on your map.
this is why I permenantly block the copied exits.

hope this helps
Big Moustache 31 Oct, 2013 @ 9:35am 
I managed to make multiple entries and large observation rooms, and exits.
Yippee. Thankk you Mood3rd
mood3rd  [author] 31 Oct, 2013 @ 8:11am 
Go.Play- Big Moustache
thankyou for the thumbs up :)
glad you were successfull :)
if your interested in how to do multiple entrances, large observation rooms, & exits.
(as I have done)
I credit "colibri" in the description, with a link to the guide.
also the next credit, is for a very usefull guide to the item limit, by "Catsy"
it is excelent *****
the reason I can't enter your workshop, without a link, is that it is set to private.
so other people will have the same problem.
you may want to look into this ?
with the link you gave me, I have subscribed to your map:
BigMap26 : First keep your cube
thankyou for your feedback on mine :)
Big Moustache 31 Oct, 2013 @ 7:55am 
Mood3rd
thank you for your help! Level very difficult for me, with lots of novelties.
Very curious this double entry, it puzzled me. Ingenious.
And all these exit doors, troubling! Very good map and thumb of course :)
Big Moustache 31 Oct, 2013 @ 6:50am 
easier said than done. but I try again
here my last map . I'm surprised you can't enter my workshop
mood3rd  [author] 30 Oct, 2013 @ 4:35pm 
Go.Play- Big Moustache
I just tried to see if you had any maps, for me to play.
but your profile is set to private.
so I cant see your workshop.
mood3rd  [author] 30 Oct, 2013 @ 4:27pm 
Go.Play- Big Moustache
tip no. 1, in the description, answers your problem.
the buttons in the screenshot, do not connect to the exit or exits.
but what you do to 1 exit, happens to all.
so you should have left them open, in the 2nd chamber.
the 2 buttons there, connect to all 4 exit doors.
so if you leave them open there.
they will be open in the last chamber.
but you do need the 2 cubes, in the last chamber, as well.

I hope this helps.
if not, I will be glad to help further.
thankyou for a screenshot, to explain the situation :)
Big Moustache 30 Oct, 2013 @ 9:54am 
Hi mood3rd
A lot of work to get here .
Just a question. This is it normal. The two cubes are placed and the doors are not open? Otherwise, well, I still do not see the solution.
I can't put thumbs up, because I have not finished this map :)
mood3rd  [author] 29 Oct, 2013 @ 4:49pm 
chrishrly
thankyou for your explanation, about the turrets :)
if you are interested in more ways to maniplate turrets ?
I devised a turret torture chamber :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=132141209
I strongly recommend watching the 2 video's before playing.
so you can get the most out of it.
it is not a puzzle.
hopefully: learning, fun, revenge.
Traveler807 29 Oct, 2013 @ 3:13am 
mood3rd, dont worry, your turrets didnt die. They did however get rather confused and deceided not to shoot me any more. I looked again and Its not as cool as I first thought,but still interesting. The confusion is only teperary, until the player goes out of range, then the turret resets
mood3rd  [author] 28 Oct, 2013 @ 11:45am 
chrishrly
same result, which is ?
if you mean, activating & then deactivating the turret,
an infinite number of times. I know.
this was my design goal.
otherwise, the player would just walk to the exit.
but bug caused turrets to die, when funel hit them on start of map.
so I put panels above them, to block the funels, until after the map starts.
panels retract, when pressing the pedestal by the 1st 2 exits.
this fixed the problem.
but I did not test them infinitly, only a lot :)
so if they die, I would like to know.
maybe they will die, after a future portal 2 update ?
I hope not.
Traveler807 28 Oct, 2013 @ 9:07am 
mood3rd, just replayed your map, discovered something quite cool. You need to take the blocks to the last room and do this: 1.Block on botton 2.Block off button 3.Block back on button. Real speedy dont give the turret any time to think. I tested this about 10 and always the same result for me, me know if it works for you too:)
mood3rd  [author] 23 Oct, 2013 @ 12:23pm 
stormsend
thankyou
remember backup.
ironicaly the external hard drive, I was going to use to do a complete backup of my old pc, (that died) arrived the following day :(
stormsend 23 Oct, 2013 @ 12:12pm 
Sorry to hear about your trouble. I've had similar and it ain't fun.
mood3rd  [author] 23 Oct, 2013 @ 11:39am 
stormsend
thankyou again, for your feedback.
I just played your map: Curiously Different
the exact place, for the portal, that takes you to the door,
is just below the small observation room.
I put it thereas a guide & a non-portable area on the floor, to guide alignment.
this was to compensate, for the height, making a large portable wall,
almost imposible for precise portal placement.
but you were obviously close enough.
though I suspect you took a bullet or more, before exiting.

as for making more, I am having major pc problems.
but hopfully won't be to long.
luckily, I backed up all my maps, exept this one.
& steam sincs everything else :)
but may have to do a clean re-install soon (again)
old pc died :( (the pc with this map on)
stormsend 23 Oct, 2013 @ 9:04am 
With a little experimenting. that's how I got out. There are a couple blocks sorta outlined on the wall but I couldn't make the jump work using a portal in that area. I placed mine above the window and hit above the exit. Then I fell in front of it and ran. Pretty much how you intended I guess. Hey there's a new map in the workshop if you're interested. Thanks and get busy on some more. I like your maps.
mood3rd  [author] 23 Oct, 2013 @ 9:01am 
stormsend
due to the turrets in a time dilation field.
it gives the player as much time as they want.
to find the final solution, before releasing them.
glad you were toe tapping happy :)
I hope you looked at the credits & links, in the description above.
they show, how to duplicate the exit, entrance & large observation rooms.
also, a very detailed & helpfull guide, to the item limit.
which I was over, before building the final chamber.
hence, crediting them.
mood3rd  [author] 23 Oct, 2013 @ 8:51am 
stormsend
thankyou for your comments :)
no need to get killed by turrets,
if you think with portals.
after getting the cubes, if you place a portal above.
then go below & stand between the buttons.
a little nearer the back wall side.
have both cubes in reach.
& place a portal on the floor, between them.
then place the cubes on the buttons, without moving a foot.
then walk into the near floor portal, to the area above.
I never got killed, testing this map, for a change :)
stormsend 23 Oct, 2013 @ 2:49am 
I am very happy to get out with my skin. That last chamber was a killer. It took a lot of trial and error to get the portals right. The first puzzle was a tough one. I tried for quite some time and had to quit and think on it. The second time I got it and was toe tapping happy. Now the second room would have been frustrating if I didn't use that novelty in some of my maps. I got it right off. Moving on from there was a tricky thing though. I saw those exits and knew I'd made it. oops.When I saw the turrets I was glad you imprisoned them for me. I still died a few times figuring that out. Even though you used less turrets than you usually do, this has to be one of your best. Thanks for making it. I'm looking forward to more. See ya round the workshop.
mood3rd  [author] 22 Oct, 2013 @ 3:14pm 
chrishrly
the deep pit, is a clue to the last move.
but, I had flinging in mind, when I made the the chamber.
& did not think to reduce it later.
I was strugling with the item limit & had to delete things in previous chambers,
to build the last.
yet did not want an anti-climax in the final chamber.
so my mind (as long as the fling worked) was more on functionality.
I did put the small observation room & a non-portable area on the floor,
to help the player judge, where to place the portal, from above.
I also wanted the player entering the chamber & dropping from a great hieght,
to the area, guarded by turrets.
then think for a moment, they might have iminent lead posioning.

I hope you noticed the links in the description.
they were very helpfull in this map.
I could tackle the being over the items limit,
with a scalple, instead of a bulldozer :)
mood3rd  [author] 22 Oct, 2013 @ 2:58pm 
chrishrly
thankyou for your comments, & re-testing.
with regard to going back for the cubes.
I refrained from using fizzlers, between cube droppers & final room.
so you should have 1 or 2 portals in previous chamber.
even if the player fires 2 portals in the final chamber.
I give them a way back.
but I was going to make getting back,
using portals previously placed in previous chambers, imposible.
due to your feedback, I feel, still allowing use of them a good idea.
thankyou :)
Traveler807 22 Oct, 2013 @ 10:03am 
Nice, I did die a couple of times in the last room, damm turrets:) since this is a new map I'll retest and look for exploits, but none to report on my blind run Was mildly annoyed when I got to the last room and realised I needed the cubes, but they were companion cubes so I could have made a wild guess. Also not sure if the pit needed to be quite so deep