Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

More Skillpoints per Level
48 Comments
In Nomine Roma 16 Feb, 2022 @ 5:33am 
Hi there - great mod! could you please update so the game won't crash while we enjoy it? :Birds:
SomnusGod 19 Oct, 2017 @ 3:19pm 
Does this still work?
Joska Termoska 10 Jul, 2016 @ 8:12am 
Update please
BamzEE 16 Sep, 2015 @ 1:12am 
update pls ;)
fuark 20 Jan, 2015 @ 9:09am 
Update please..
Khârn the Betrayer 17 Dec, 2014 @ 11:31am 
Does this work if you enable load out of date mods?
Attercop 9 Dec, 2014 @ 9:33pm 
Whenever you update, I will be pretty stoked.
SausageSnacks 4 Dec, 2014 @ 8:13pm 
with the warning does that mean you could get 50 skillpoints somehow?
Northman324 9 Sep, 2014 @ 6:00pm 
Please update this! The other skill mods are def not as good as yours!
Wren 4 Jul, 2014 @ 6:37am 
If the author can brace us with his pressence i have a question, Will this mod effect AI agents and generals? it would be cool if it does.
76561198091410209 27 Jun, 2014 @ 6:12pm 
啊啊啊,why do not update the patch
steel 15 Jun, 2014 @ 3:09am 
Update to Patch 13 please!
Conansk 30 May, 2014 @ 1:28am 
I'm very surprised that this mod still works :D
fuark 9 May, 2014 @ 9:11am 
update pleasee
Shogun 17 Apr, 2014 @ 9:18am 
IT STILL WORKS

DONT UPDATE, NO NEED TO
sherk007 4 Apr, 2014 @ 7:30am 
uptade the mod,pls
BigBearJD 29 Mar, 2014 @ 3:05pm 
update plz
Aranha Maluco 29 Mar, 2014 @ 1:29pm 
update
FilipGeorg95 28 Mar, 2014 @ 4:05am 
update the mod please :D
warmandan2006 20 Feb, 2014 @ 2:55am 
i wish you would come back up date some mods
888 19 Feb, 2014 @ 10:05am 
update please
MvdP117 1 Feb, 2014 @ 8:30am 
Update to patch 9 !!! Keep up the good work ;-)
(2)THE BURCH CLAN 18 Dec, 2013 @ 8:54pm 
AND IT STILL PRETTY MUCH WORKS
(2)THE BURCH CLAN 1 Dec, 2013 @ 6:37pm 
YALL KNOW ITS FUNNY BUT THIS MOD WORKS WITH ALL PATCHS BECAUSE I AINT PLAY THIS GAME FOR 2 MONTHS AND THIS MOD STILL WORKS
Jonas  [author] 18 Nov, 2013 @ 9:04am 
Probably their is a way, but i unfortunately have no time to find out how. Maybe Hellbent know how.
efd731 17 Nov, 2013 @ 5:11pm 
i love this mod, really makes it feel like my agents are worthwhile, is there anyway to make it compatible with Hellbent's TTT mod?
Insane fox 28 Oct, 2013 @ 10:10am 
its fixed nice! it annoyed me as fuck :D Thank you great mod!
Jonas  [author] 26 Oct, 2013 @ 3:18am 
Yes, there was a bug with lvl 10 agents, but its fixed.
Bulat 26 Oct, 2013 @ 2:55am 
i have that problem too, my spy i lvl 10 and still show it could be upgraded.
Jonas  [author] 25 Oct, 2013 @ 7:26am 
@Jamjarman and Tourniqet5 You can change the values by yourself. Just open my my mod file with the Packet File Manager and edit the values in the one table in my mod file. The values should be self-explaining
IrishDad86 24 Oct, 2013 @ 6:08pm 
is there a way you can dumb down the numbers a bit, if your good at fighting lvling up is no big deal, but just a small buff would be cool. like the half tech time mods, not the 1 per turn crap.
Jamjarman 24 Oct, 2013 @ 5:26pm 
This seems a little op...
Jonas  [author] 24 Oct, 2013 @ 1:57pm 
@Wolfpack yes, that could happen if you use the mod in an ongoing campaign.
@-Aranha_Son-of-Carthage- Just unsubscribe to the mod and it´ll be removed, but the changes in your safegames will remain. Only if you start a new campaign you will get the normal amount of skillpoints
Aranha Maluco 24 Oct, 2013 @ 1:05pm 
I not can remove the mod ... I went to play my saved game and gave bug even disabled ... so I went to start a new campaign with the mod disabled and the bug yet is still there .... how i can to remove him ???
Jigsaw 24 Oct, 2013 @ 11:49am 
and my Patrician lvl 10 -> no more lvl up skill
Jigsaw 24 Oct, 2013 @ 11:27am 
well now my Spy is lvl 9 and got all upgrades, and still have skill points to spend.
Jonas  [author] 22 Oct, 2013 @ 11:35pm 
@Shogun Thanks for the bug report, you were right. At lvl 6 spys got 5 instead of 4 skillpoints. Its fixed.
Shogun 22 Oct, 2013 @ 5:02pm 
i started a new game with this mod, too many spy skill points
Jonas  [author] 22 Oct, 2013 @ 3:06am 
If you start a new campaign, your agents and armys don´t get more skillpoints as they can spend. But if you activate the mod in an ongoing campaign, its something that can happen. I will write a warning in the description of the mod.

@Anavel Gato The information about the amount of Skillpoints which can be spended by armies and agents is stored in your safegame, i think. If you turn the mod of, your safegame will not be changed and the changes which are already made will remain in the safegame. Maybe there is a way to change that information with EditSF, but i don´t know where.
Anavel Gato 22 Oct, 2013 @ 12:00am 
How to remove this completely ?

I found out that even if I unscribe and turn this mod off, somehow the mod is still in on. Too many skill points ruin my game because they are quite annoying after a while.
Jigsaw 21 Oct, 2013 @ 11:06pm 
well this is a great mod, even that the agents gets more lvls then they can train, have all 3 forms of agents that cant uppgrade anything anymore.
and btw have you guys noticed the stats off doing a mission like kill someone, 10% it said, and when I look closer 95% of succes and the other agents never dies, just wounded =)
Jonas  [author] 21 Oct, 2013 @ 1:22pm 
Do you use any other mods Bulvine20?
Bulvine20 21 Oct, 2013 @ 12:50pm 
doesn't work
israbaldurs 20 Oct, 2013 @ 12:28pm 
thanks
quandarian 20 Oct, 2013 @ 9:14am 
Double the normal points would have been enough for me, but I'm trying this anyway!
BigMag 20 Oct, 2013 @ 2:38am 
okay, thanks:)
Jonas  [author] 20 Oct, 2013 @ 12:25am 
No, probably not, but you can try it
BigMag 20 Oct, 2013 @ 12:20am 
is this compatible with Radious mod?