Space Engineers

Space Engineers

Deep Reach Offworld Miner
15 Comments
Spaceman Spiff  [author] 18 Jan, 2021 @ 4:58pm 
You bet. I'm just sorry I didn't update the turkey earlier. It was essentially complete.
Jimmy Falcon 18 Jan, 2021 @ 4:35pm 
Awesome thanks for the update and for helping me fix the stone. Awesome build loving it
Spaceman Spiff  [author] 15 Jan, 2021 @ 6:16pm 
Updated: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2363149756

This is a much better version that dumps waste stone much more efficiently that correspondingly speeds up the mining process.
Spaceman Spiff  [author] 15 Jan, 2021 @ 1:10pm 
(I had meant to update this miner to a new, much more efficient version. I'll add it to my to-do list.)

Currently, the conveyor sorter for ore is set to blacklist stone and the conveyor sorter for stone is set to whitelist stone. I've noticed that SE sometimes gets weird with its sorter logic. Since the conveyor sorter for ore seems to be working correctly, then obviously the conveyor sorter for stone has the "dumbs." Change the sorting logic for the conveyor sorter for stone to instead blacklist ore (and ice, if you want to keep ice). And if that doesn't seem to do it, sometimes exiting completely out of SE and restarting will often fix buggy behavior.
Jimmy Falcon 15 Jan, 2021 @ 11:32am 
Good Day, I love the design but I am having an issue. The drills are holding onto their stone but they are transferring there ore. How do I get the Stone to dump besides manually moving it to the stone dump connector.
DonBudafuko 16 Feb, 2020 @ 4:35pm 
ok thanks so this one is probably a good chance then if im searching moons an space an astroids. If i was doing just astroids that would be different tho as the other one would be better. Thanks for the reply
Spaceman Spiff  [author] 16 Feb, 2020 @ 4:05pm 
An excellent question. The space version is purely ion thrusters, so it'll be of limited use on a moon and really only meant for space mining. Admittedly, I haven't tried it on a moon though. I'm very sure, however, that its payload capacity will be severely limited on a moon; This hydro version has be optimized with lots of small and large hydrogen "lift" thrusters for the very purpose of counteracting the 0.25g gravity well on any of the moons when all the cargo containers and drills are full of ore. Those same thrusters, however, are not capable enough to work on a planet which is why it's limited to a moon (or space). So, the short answer is that you can use either in space, although the space version has a lot more carry capability, but only the hydro version on a moon.
DonBudafuko 16 Feb, 2020 @ 3:35pm 
Whats the different between this one an your space variant one?
Spaceman Spiff  [author] 15 Jan, 2020 @ 10:21am 
Yeah, no...not enough hydrogen capacity. OK, my preliminary design, based on loading all available cargo space with cobalt ore, shows that I would need far too many large hydrogen thrusters to carry the full load on a planet, but that I can get by (barely) using six large hydrogen thrusters for lift when used on a moon (or in space; the large "up" thrusters don't really matter, so I've added a bunch of small ones, too). So it will not be an all-purpose variant of the existing designs, but rather an alternative to the offworld miner that doesn't use uranium, but does rely on a large quantity of ice to power this sucker. Does this variant really gain anything when uranium is readily available in space? Regardless, I'll finalize the design, run a bunch of survival tests with it, fix whatever needs fixing, then publish it.
Swampy 15 Jan, 2020 @ 8:57am 
Might be able to save space & weight by just using the o2/h2 generator instead of using tanks. then as you're mining the ice in the cargo depletes as its filled with ore.
Spaceman Spiff  [author] 15 Jan, 2020 @ 8:26am 
I'll see what I can do. I've always designed my ships so that they can perform acceptably while carrying a full load of ore, and includes the full capacity of the cargo containers, drills, connector, and cockpit. A hydro-only ship's limitation will be the available reserves of hydrogen for propulsion which, while not much of a problem in space, will (I suspect) limit its usefulness on a planet or moon. I won't know until I try, and try I will.
Swampy 15 Jan, 2020 @ 7:28am 
Great! I play on a server that limits total drills to 36 per player (just so we can run these) and atm i'm grinding off the atmo one's drills when i need to mine in space and put the drills on the offworld one. An interplanetary one would be stellar!
Spaceman Spiff  [author] 15 Jan, 2020 @ 7:12am 
Sure, there's always a chance. I still need to update this thing to be consistent with the mk4 version of the planetary miner. I'll take a look at a hydro/battery-only version.
Swampy 15 Jan, 2020 @ 6:53am 
Hey dude, any chance you can make a hydro version of this thing for orbital mining? love the existing versions. works great with PAM. Tried making my own but they always flip over and go boom.