Oxygen Not Included

Oxygen Not Included

Advanced Space Scanner
44 Comments
Kerrschtein 19 hours ago 
i'd love to see this updated so i can do a bit more expansive scanner networks!
schokyomomg 3 Mar, 2024 @ 3:43am 
please wireless power update
Thundercraft 25 Apr, 2023 @ 5:11am 
Any chance of an update?
crashfly 24 Mar, 2023 @ 11:15pm 
yep, cannot place scanner. building is bugged.
Chupucchino 6 Feb, 2023 @ 10:29am 
pls revive this mod ;-;
Warbeast 28 Dec, 2022 @ 4:23am 
"Automation ports cannot overlap" error still persists :steamsad: ... was a great mod would love to see it revived..
Amir Khafan 8 Dec, 2022 @ 5:57am 
cant build it invalid location
 outseeker (au) 11 May, 2022 @ 7:14pm 
very sorry zonk but i think my ignorant attempt to remove that error on Load during Pause may have caused this unable to place object error.

at the time of update i only tested to see if the crash was gone, but i didn't test building one fresh in a game that hadn't previously had one built..

i imagine if we revert that fix, the scanner will be place-able again. i didn't know if the existing item had to be removed so it can successfully add what it wants, or if we were supposed to check if it already existed and not bother to add a new one if it exists, but i assume we did it the wrong way.
Nanite 9 Feb, 2022 @ 12:10pm 
I have the same problem as ZEE below. Cannot place the building at all. The exact error is "Automation ports cannot overlap"
ZeeFrea 22 Nov, 2021 @ 8:01pm 
having issues with this one, I try to place it in came and i get the error saying "can not place over automation wire" or something like the ports being overlapped? but nothing is there, I cant place it period, could you see whats going on with it and please fix it
 outseeker (au) 13 Sep, 2021 @ 12:48pm 
Line 84 of AdvancedSpaceScannerPatches.cs I believe <3
 outseeker (au) 13 Sep, 2021 @ 12:42pm 
It works perfectly if I quit to the main menu then Load, but otherwise it tries to add a dupe item and crashes. I assume the code needs to check to see if the array contains the object before adding it and that will work fine :) thx!
 outseeker (au) 13 Sep, 2021 @ 12:42pm 
Greetings lovely mod creator!

When using the Pause menu to Load a save while already in a game (when an Advanced Space Scanner is already built), this happens:

Error in AdvancedSpaceScannerComplete.BuildingComplete.OnSpawn
System.ArgumentException: An item with the same key has already been added. Key: 94109
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior)
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value)
at AdvancedSpaceScanner.AdvancedSpaceScannerPatches+BuildingComplete_OnSpawn_Patch.Postfix (BuildingComplete __instance)
at (wrapper dynamic-method) BuildingComplete.BuildingComplete.OnSpawn_Patch6(BuildingComplete)
at KMonoBehaviour.Spawn ()
Who 4 Aug, 2021 @ 3:29pm 
The settings for InterferenceRadius seems to not be functioning at all.
Zonkeeh  [author] 27 Mar, 2021 @ 6:13pm 
Yeah, the building just isn't used in the DLC right now
Jotaro 15 Feb, 2021 @ 8:18am 
update?
FreezingSweetTea 21 Jan, 2021 @ 1:53pm 
Will this eventually be compatible with DLC?
Zonkeeh  [author] 3 Oct, 2020 @ 4:48pm 
New Update Folks - Version 1.0.4

Added functionality for Spacecraft detection and general bug fixes. Updated for game version AP-420700 .
The Tempted Man 25 Jul, 2020 @ 1:36pm 
You can't select an object with those, but I assume they automatically detect meteors and oyu can still built a normal space scanner in a random spot and benefit from the network scan to target rockets.

Or, they simply detect everything at the same time, which in this case, is even better.

Plus, it's extremely buggy, just so you know.
DDRMANIAC007 6 Jun, 2020 @ 7:53pm 
I can't set the object to detect on these like I can normal scanners.
gilyazeff 2 Apr, 2020 @ 1:06pm 
Invalid location? This building require 3 additional tiles on both sides. Lead need space to open.
FZ 29 Mar, 2020 @ 12:16am 
带龟壳的王八式扫描仪,陨石来了会自动把壳带上。
消耗资源更多,但是更无脑
Greystar 26 Mar, 2020 @ 9:09am 
I don't have the crashing error but it seems it's telling me that it has invalid construction no mater how many tiles I have under it.
Lucky Strike 9 Mar, 2020 @ 4:55am 
Yeah sadly crashing with “MissingFieldException: Field 'LogicSwitchConfig.OUTPUT_PORT' not found.” error…
do you need the full log?
Evil Boomer 6 Mar, 2020 @ 8:36pm 
indeed, I have reported as issue to him via GitHub.
Aki 5 Mar, 2020 @ 8:55pm 
Broke with the Automation update.
Jim (aka HuskyBundudo) 18 Dec, 2019 @ 1:53pm 
Invalid location everywhere I try to build
Ronivan 15 Dec, 2019 @ 12:37pm 
You had a great idea with this scanner, however it still require some work. For what I have noticed, it has some size and location problem that makes the game consider the location invalid. Also the same thing is causing interference in the scanning. Anyway, you did a great job with animation and the design.
ZeroRyuk 13 Dec, 2019 @ 9:53am 
Just make a regular scanner under a bunker tile for the rockets. They share signal with the ones for meteorite,They don't really need a direct scan
jasger_ 13 Dec, 2019 @ 7:15am 
you can't assing the space scanner to a rocket
The Tempted Man 5 Nov, 2019 @ 9:37am 
Doesnt work, this item cannot be built.
Sollux 21 Oct, 2019 @ 5:40am 
no matter where you try to build this , the game flags the scanner as invalid build location ... any ideas on a possible fix ?
forsakennydoseth 15 Oct, 2019 @ 3:11am 
is there a way to change the power consumption?
leonlx126 10 Oct, 2019 @ 10:40pm 
Crash sometimes, log:
ArgumentException: An element with the same key already exists in the dictionary.
at System.Collections.Generic.Dictionary`2<int, int[]>.Add (int,int[]) <0x002b1>
at AdvancedSpaceScanner.AdvancedSpaceScannerPatches/BuildingComplete_OnSpawn_Patch.Postfix (BuildingComplete) <0x000f8>
at (wrapper dynamic-method) BuildingComplete.OnSpawn_Patch3 (object) <0x00e70>
at KMonoBehaviour.Spawn () <0x0010d>

Rethrow as Exception: Error in AdvancedSpaceScannerComplete.BuildingComplete.OnSpawn
at KMonoBehaviour.Spawn () [0x00000] in <filename unknown>:0
at KMonoBehaviour.Start () [0x00000] in <filename unknown>:0
Master Sheesh 9 Oct, 2019 @ 7:36pm 
can you make "meteorite-proof-glass" ? i dont understand automation sadly so i cant protect my precious solar panels...
The Tempted Man 5 Oct, 2019 @ 3:05am 
Criticism isn't being impolite Zonkeeh, if your fragile mind can't handle this, then go elsewhere.
Zonkeeh  [author] 5 Oct, 2019 @ 2:48am 
It is a bug @YourCiph3r and please be more polite. A lot of the modding community enjoys making mods, and if you are brash towards them I'm sure they'll go elsewhere. I suggest you submit a bug report and I'll try get to it as soon as I have the time.
[LOKE]YourC3PH 4 Oct, 2019 @ 8:12pm 
Considering that it's an "Advanced" Space Scanner, is it actually very basic. Being unable to make it detect Rockets defeats the purpose of having it to begin with. as I then need a second setup of the old Scanners for the Rockets anyways...
[LOKE]YourC3PH 4 Oct, 2019 @ 8:09pm 
Why is it not possible to tell this Space Scanner what it should detect? I cannot tell it to send a signal for my Rocket as there is no option to change on what it detects.
The Tempted Man 28 Sep, 2019 @ 3:17am 
Tres magnifique
Zonkeeh  [author] 28 Sep, 2019 @ 1:59am 
No it is not entombable, however, I debated adding this as an option in the config
skadermen 27 Sep, 2019 @ 8:25pm 
Can it be buried by the regolith?
✯ Erny ✯ 27 Sep, 2019 @ 12:36pm 
It looks great!
Plasma_spy-c 27 Sep, 2019 @ 7:52am 
WOW THAT LOOKS COOL :O