Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

more_units(50)_&_edicts(150)_in_campaign.pack
39 Comments
MANWHATADONGA 25 Oct, 2017 @ 12:00am 
Lauter have you got your enable mod box ticked on.Its on right side when your mods show up.Mine unticked some how ,ticed on working now.
Lautrer 15 Oct, 2017 @ 4:07am 
Update please :)
BlaZZ 23 Sep, 2014 @ 11:21am 
Update 15 please :/ Emperor Edition
Kerovanka 5 Aug, 2014 @ 7:11am 
Unfortunately your mod( more_units_(25)_agents_(15)_&_edicts_(150)_)not working place with a group of mods Athens - Total Cheat Mod 1.13 and other similar fashion this series.
But it works with them if you take more_units(50)_&_edicts(150)
The problem is that 50 units is too many and a computer with stroke 30 and then slow. I would like to have the option to work more_units_(25)_agents_(15)_&_edicts_(150... was compatible with this series of mods!!!
could you find the problem and fix it?And your mod and this series of mods are very attractive.
I would like to combine the two.
Abedin 4 Aug, 2014 @ 1:13pm 
I do not know what is going on. I have installed the mod but it does not change the limit of armies and agents. My imperium recently increased and the limit was increased by the regular amount in the game. As if the mod does not work. Can you help me please?
ChandlerBranch 27 Jun, 2014 @ 9:30am 
can make this available for hannibal at the gates?
highlanderanno59 22 Mar, 2014 @ 2:20am 
patch 10,1 compatible ??
warmandan2006 2 Mar, 2014 @ 6:49am 
will that sucks
MANWHATADONGA 24 Jan, 2014 @ 3:45am 
I use avoidable civil war great mod . rebels have 4armies by 4 to 10 units. I dont deactivate mod/edict
simorautio 17 Jan, 2014 @ 2:43pm 
This don't work with "mother of all mods"???
andikw  [author] 14 Jan, 2014 @ 9:08am 
save your game before the civil war start, then deactivate my mod, play the civil war (there will be less armies), when the civil war ends activate my mod again :Dossenus:
TOBILLO SUCIO 13 Jan, 2014 @ 11:05am 
I have a civil war in my campaign.. i use your mod 1 time and then i dont use more.. when the civil war started i wasnt use your mod. but the rebels have a lot of Armys!! What i have to Do!!
andikw  [author] 9 Jan, 2014 @ 10:29am 
yes
TOBILLO SUCIO 8 Jan, 2014 @ 1:32pm 
The mod work for the IA?
andikw  [author] 4 Jan, 2014 @ 11:51am 
now for the dlc
GawdStone 20 Dec, 2013 @ 3:33am 
Can you make it where its 100 army 20 navy and 0 Agents please?
Niska 7 Dec, 2013 @ 8:34pm 
please dix this asap, last patch messed it up
bosis84 29 Nov, 2013 @ 11:26am 
super Mod danke dafür!!!
Michael Jackson 19 Nov, 2013 @ 1:55pm 
Freund Hallo ich dich bitte, machen Sie den neuen mod auf die Anzahl der Armeen, die Anzahl der Agenten, die erhöhen nicht unbedingt daran, dass AI Ihnen für die сыпет aber die Anzahl der Armeen von 100, - wird in der Zeit ohne deinen Mode spielen nicht interessant, vielen Dank aus Russland
Michael Jackson 19 Nov, 2013 @ 1:27am 
dont work anymore :(
MANWHATADONGA 18 Nov, 2013 @ 12:44pm 
still not working have skarrs minor factions hegemonia lemd2tpy. any ideas
Jesus 18 Nov, 2013 @ 8:05am 
Could you make it so it only counts for Rome? It would be great thanks.
phillipjackson 17 Nov, 2013 @ 3:07am 
Have used the mod but rome total war ii will now not load remove the mod and it does
DarkWingDuck 17 Nov, 2013 @ 1:39am 
yes Andikw...and 20 navy...but no agents...spy attack you spy attack your city...spy spy spy ..you know what i mean.. it irritates..pls :-) thx a lot Andikw...and than for Sir_ Thomas..:-)
MANWHATADONGA 17 Nov, 2013 @ 1:01am 
still does not work canot play game at all
Sir_Thomas 16 Nov, 2013 @ 10:44pm 
I already asked for 30 armies, maybe 15 fleets, and 15 agents. Rome traditionally had 32 legions in the Imperial age.
andikw  [author] 16 Nov, 2013 @ 10:26pm 
and 20 navy ?
DarkWingDuck 16 Nov, 2013 @ 3:07pm 
can you make a mod without agents and with 20 armys...?
Sir_Thomas 16 Nov, 2013 @ 2:06pm 
I haven't been playing Rome II since Battle Worlds: Kronos was released. It is a strangely addictive game. It took a while to get into, but now I love it. No Senate, no squalor, no unrest; just pure war.
Rocket 16 Nov, 2013 @ 11:07am 
I have been using this mod for a while now it updated today Saturday 16/11/13 and now it dosent work anymore it just crashes the game, i was only playing Rome 2 on Friday 15 and it worked fine. I know that it is this mod as i only run 4 mods at a time because of crash issues so i tested them one-by-one.
uknleo 16 Nov, 2013 @ 10:58am 
andikw - I can't seem to get this mod working anymore. I only started using it yesterday (Friday) - and today Rome won't load with this mod ticked. Wondering if you could advise please dude because I was fricken loving it (had to cheat a bit with m,oney to pay for my 10 million soldiers!).
andikw  [author] 16 Nov, 2013 @ 2:09am 
is updated
Sir_Thomas 4 Nov, 2013 @ 9:28am 
Yes, it allows other factions a higher limit, but you are still limited by the generals available. In my current Roman campaign I can raise 9 letions, but I only have 8 generals.
andikw  [author] 4 Nov, 2013 @ 9:13am 
yes
kilroy1975 3 Nov, 2013 @ 2:17pm 
But it allows for the enemies to make 50 armies and spies too, right?
Sir_Thomas 21 Oct, 2013 @ 5:27pm 
I like the higher edict limit, and I do want to be able to recruit more armies, fleets, and agents. Have already fought a civil war as Rome. Could do without fighting one again. The 50 limit IS better than 200. From what I can find, 53 was the max that Rome ever had, and Augustus reduced that number to 28. I think that 30 would be a good compromise. Have you tested your mod to see at what point the game freeze kicks in?
andikw  [author] 21 Oct, 2013 @ 10:53am 
himoverthere.young737 21 Oct, 2013 @ 8:46am 
Could you make another one that just removes the edict limit. I like the fact you have limits on military and other stuff. otherwise i'd sub right now
VENOM.XO 20 Oct, 2013 @ 2:49pm 
the edict limit was killing me thank you!!