Arma 3
[Co-Op] Campaign: The Echo Diary [p1)
17 Comments
ALIAScartoons 17 Sep, 2015 @ 7:07am 
One of the first MP campaigns i played and loved. Thank you man!
i had to make a video based on this episode, had too much fun.
https://www.youtube.com/watch?v=x3417DnWNok
JCaetano 16 May, 2014 @ 10:15am 
Haha great openning track, had to download it myself. I would have never thought someone would use my type of music for missions but was way wrong! And it works to. Great mission and looking forward to the others!
haymer 20 Nov, 2013 @ 9:51pm 
beautiful mission absolutly great thanks
Mad Jonny 17 Nov, 2013 @ 4:20am 
VERY NICE ONE HAD FUN PLAYING THANX :)
SageNTitled 9 Nov, 2013 @ 10:26am 
Good scenario. It got quite intense after we left the town. We tried to approach the objective silently to avoid being detected by the armored vehicles, but having been forced to kill some guys we were ambushed by a large amount of spec ops infantry. During defending ourselves from their invasion we accumulated about 60 kills. Inside the town we had only 15 or so kills.

Good job on the scenario. Just try and not send an army of infantry on us next time! :CSAT:
Chr!570ph3r 9 Nov, 2013 @ 10:25am 
I liked the map and it was just the right amount of enemies as well good locations for firefights but the overall low fps made it a bit choppy for me. Not to speak of I find a sniper rifle at the end of the mission (Perhaps just my imo of irony) I give it 3,5 :postcardb: / 5 :postcardb:
MassAsster  [author] 2 Nov, 2013 @ 12:32pm 
@MetalMike06: Dev build ? Mods active? It's currently designed for the stable release, and not for the dev side.
Shinebox_Nut 2 Nov, 2013 @ 11:37am 
Can't even play it. I just get a continuous screenful of errors upon starting the mission.
Dr.DeathO5 28 Oct, 2013 @ 8:47pm 
nice one, lookin forward to the next ones
Spill 27 Oct, 2013 @ 11:51am 
Thanks for the tip. So one of us should be a medic in order to have revive option. Guess I need to read up on that mod.

I had screen shotted another error on day 2:
[quote]'... (_convoyVclDestroyed) exitWith {};
if(|"|-eadVcl distance getMarkerpos _marker <...'
Error Undefined variable in expression: _leadvcl[/quote]

Thanks again for the serie, we had great fun playing, and not done with all days yet.
MassAsster  [author] 27 Oct, 2013 @ 10:50am 
@Someone the part of reviving, the Farooqs revive works two ways - one way you can be "down" but not out- so a medic/health kit is required to get your health high enough to get the player back up and going again, or you can be down and out with the bleed out timer , and you can "revive". IF you dont have a kit, and the player is down without the "revive" menu coming up, shoot the player until he takes enough damage to cause the bleedout timer to show. you can then get a revive option.
MassAsster  [author] 27 Oct, 2013 @ 8:35am 
I'll pop over to the dev build later today see if they have major changes in the pipe that might effect how things are run. Thank you for the heads up!
Spill 27 Oct, 2013 @ 7:14am 
Yes we just called it a win. We might not have been close enough both of us at the same time. Hard to know how different missions (random missions in general) are meant to work. Other days also has some error messages, and reving dont always work. Might be since we are on dev build. But let me know if you want to hear the errors.
MassAsster  [author] 27 Oct, 2013 @ 6:42am 
I have not tested under the dev build - but the end trigger should work if everyone is in place inside the marked area. If not call it a win and move on to part 2 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=187562768
Spill 27 Oct, 2013 @ 5:47am 
Fun mission played this with a freind last night. We played on dev build. I did get the error 'titlecut ["",[#]BLACK IN",5'
Error undefined variable in expression: black

And when at the extraction nothing happens. Dont know if anything is suppose to hapen.
MassAsster  [author] 26 Oct, 2013 @ 9:45pm 
you can enable AI helpers in the parameters - but its best played with actual players. So to answer your question- I guess 1 is required, best with 2+
Cavern 26 Oct, 2013 @ 1:04pm 
how many players are required ?