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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2112822032
A shame really. I hope someone manage to fix this mod and update it for the latest patch one day.
Saludos
It might still function but you are better off not trying it. I havent got the time anymore to update my mods unfortunately, but they are up for grabs if anyone wants to continue them or make their own versions, anyone is allowed to do anything with any part of any mod I made.
can you redone?
Hey. Sorry for my English) I have a strange request. You can make a similar mod, only on the contrary, it will turn on the fog of war everywhere except the player's territory (or all territory). Because the more territory is open, the longer it takes to calculate the stroke. And I always play, making a large number of alliances, so that by turn 100, 70% of the map is already open. And the calculation of the move lasts 2 minutes.
For example, the first calculations of the moves when the card is face down take 17 seconds. And with the no fog war mod, 1 minute. And at the late stage of the game, due to the large number of alliances, I myself have almost all the territory open. I wish I could close it while calculating the move) Could you create such a mod?)
Works fine in ME Campaign (Playing with latest dlc-v.1.9.1 ,HighElves - Eltharion)! Really essential mod especially for wide areas like Badlands! :)
Also doesn't actually WORK in multiplayer. So there's that.
Thanks for the heads-up.
Yeah, tis a limitation of the scripting, I havent got around to fixing it up for coop yet.
I'll disable it for now and do some tests with Repanse.
And thanks for your work. I didn't like CA's changes here. Reg. V. wasn't a thing in Rome1 or Medieval but could be countered by building watchtowers etc...
Not being able to do so without yet another mod can seriously hinder the player. (especially in h2h)
Thanks!
If you enjoy modding, do you think you can make modification which allows choose a trait for lords and heroes when you recruiting it?
It's annoying when you need to wait for the desired trait.
That would require a specific script for Nakai to see his vassal's LOS and would be outside of what this mod intended, and I like mods to be as modular and non bloated as possible, so I made this instead to do it https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1892247681
Yeah, it is compatible, as the description says.
@Zillion
Thats odd, but its something Ive seen happen in vanilla without this mod as well so its hard to test. As far as I know, there should be nothing in this very short script that should interfere with it, given it doesnt give extra visibility to any AI faction and doesnt do much else than retrieving the regions the player owns and then giving the player visibility over those regions for the turn. Will have it in mind though and see if I see it more.
Says on description its only for single player, I explained why further down in the comments.
I know you said that mod doesn't use complicated scripts to work, but most likely it just stops other scripts (at least those from new Empire overwork) from running.
Great mod, but it really needs a fix.