Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Athens Anonymous Roster Expansion v103 (AARE)
85 Comments
Jarl Ballin' 23 Mar, 2018 @ 1:26pm 
Could you please update your mods for patch 19?
[*VGS*] Italian Player -NIS- 23 Nov, 2016 @ 12:27pm 
Mod very beautiful, fantastic unit. I included some of them in a naval mod for personal use that now I would like to publish. I will give all credit for your work. Many thanks.
Marlow 13 Feb, 2016 @ 10:28am 
Is this compatible with the Radious modpack?
jayful 16 Oct, 2015 @ 10:44pm 
Thanks for all your work!
itachi-sharingan 16 Dec, 2014 @ 1:15pm 
Please update it !
V3  [author] 9 Oct, 2014 @ 7:06pm 
@Chrono
It does work in custom battles, of course. Any other mods that add units to Athens would just do so on top of this one. There may be some problem on your end although Rome 2 is strange sometimes. I had to recreate the unit tables for EARE simply because they refused to load after patch 15. I made a new entry and simply copied over the data and then it worked, nothing in the table was wrong and it was 100% identical but it wouldn't load for what ever reason. Now I'm having the same problem with another one of my tables in my developer pack that has 0 errors but just wont be recognized by the game anymore. I'm going to retry the fix I used by as far as I can tell it's caused by gremlins.
Chronologger 9 Oct, 2014 @ 5:53pm 
Can't seem to get it to work, does it work at all in custom battles? Is it incompatible with mods to other hellenic factions or something? I'm confused.
Hamilkar 9 Oct, 2014 @ 1:15pm 
Does not work with DEI
:(
The one who knocks 21 Sep, 2014 @ 1:09am 
I have noticed one small issue. Boeotian Light Hoplites and Elite Classical Hoplites have still dark blue cloaks. Can you fix it please?
Haemo 19 Sep, 2014 @ 10:16pm 
has it been updated to work for EE/patch 15?
V3  [author] 15 Sep, 2014 @ 9:38pm 
All mods updated for patch 15 beta and ready (hopefully) for EE release.
Theodore_the_Gamer 17 Jun, 2014 @ 1:34am 
is it historically accurate?
XAussieMarksmenX 17 Apr, 2014 @ 12:37am 
this looks like a really good mod, but is there any change of adding some more melee units,
[SS]_Korea_killer 29 Mar, 2014 @ 6:29pm 
do it. it's working patch 11
dimitili 28 Mar, 2014 @ 1:28am 
update pls
Theodore_the_Gamer 27 Mar, 2014 @ 1:11pm 
Amazing mod, plz update all the stats though. for example, scythian horsemen should have some bonus vs infantry or cavalry and the elite classical hoplites should have a greater melee attack, plz fix. Overall, great mod
MangyMinotaur 26 Jan, 2014 @ 12:57am 
I really liked this mod back in the day
Any chance of updating it?
mikkelsen99 9 Jan, 2014 @ 11:04am 
can you make a mod where you get the assault hexeres with royal peltasts for egypt?
Joe 21 Dec, 2013 @ 4:30am 
@TsunamiLord i think they allready have those
Thalassocrat 19 Dec, 2013 @ 4:06pm 
Any chance of adding Athenian Marines?
Joe 19 Dec, 2013 @ 2:08pm 
o hey smarmy have you seen this reskin mod for selecuid its what i use. its quite nice some lovely reskins you could maybe draw inspriration from

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=199064264
Joe 19 Dec, 2013 @ 8:39am 
V3  [author] 19 Dec, 2013 @ 8:13am 
@Sex Havington
Patch 8, yes, patch 8.1 (beta) no? isn't out yet, but it should be fine.

@Joe
Almost there.

@Edgar
I don't know if he'd be willing to make unit cards for me, I haven't asked and he hasn't approached me. Hmm, maybe I'll send him a PM.
Sex Havington III Esq. 18 Dec, 2013 @ 9:09pm 
is this compatible with 8.81?
Joe 16 Dec, 2013 @ 8:30pm 
i love the new units you have added for the backtria MOST OF ALL the thorax swordsmen reskin one request can u do this reskin for thorax swordsmen for athens(in the athens roster mod) as well ??
Just your average Goy 15 Dec, 2013 @ 8:00am 
Would be great if your Anonymous Roster units could have Bullgod Unit cards. The style of those cards is great and i consider your Anonymous roster a must when Athens
V3  [author] 14 Dec, 2013 @ 10:15am 
@Maito
That's not a bug, that's a custom animation fragment provided by another modder. It works well, some of the time. But I'm in the process of removing it from my mods since the switch between sword and spear is far too abrupt. It's supposed to be like R1 where units could have two melee weapons and would switch, and it does work for instance if they fight cavalry, where they use the spear, sword for other situations. After CA gives us proper modding tools it can come back.
Maito Gai 13 Dec, 2013 @ 12:10pm 
I've found that adding this mod causes Athens' spear units to switch back and forth between spear and shield when attacking (attack animations use swords). This is also the case with your Sparta and Pontus mods (but not Parthia, Epirus, Carthage, Macedon, Bactria, or Armenia). Has anyone else seen this?
Spec 9 Dec, 2013 @ 3:08pm 
Appreciate the response!
liked, favourited, subbed/followed :)
V3  [author] 9 Dec, 2013 @ 12:29pm 
@Spec
Thanks for the feedback! I agree with you 90% and have made the changes, I originally balanced the elite classicals after Spartan costs but it seems now they're cheaper than them. Fixed. I was also worried Hetairoi were OP, and you aren't the first to critique their stats, also changed. The updates will take affect in the next slew of updates I make as I go over my mods and finalize them for repacking into an all-in-one version.
Spec 9 Dec, 2013 @ 4:02am 
Firstly i love your unit packs, they give life to those factions that have a poor variety. But if it's possible may i suggest you change the stats of the following units make them blend in and balence more with the vanilla units?
Athens - Elite classical hoplites, higher cost/upkeep 800-850
Baktria - Hetairoi Cataprathacts, melee defence is too high for shock cav with that morale, 30-32 would be better
Epirus - Illyrian club leve, melee attack to about 30-35
V3  [author] 7 Dec, 2013 @ 5:21pm 
@Geezer
This is actually the first unit pack I ever made, I put it up on TWC not too long after the game came out.
/!!!!!!!!!!!!!!! 5 Dec, 2013 @ 6:40pm 
Another exceptional mod for the men of bronze! Thanks Smarmy!! CA should be paying you!!!
Buttmeat 5 Dec, 2013 @ 2:29pm 
fair enough. I just dig the blue capes
V3  [author] 5 Dec, 2013 @ 2:24pm 
I made them naval only because that was Athens specialty, they do have a land variant of elite hoplite but those guys are specifically marines, it's what makes them special.
Buttmeat 5 Dec, 2013 @ 2:22pm 
ooooh I understand they are naval units im sorry. You should really consider making those guys infantry they look really good.
V3  [author] 5 Dec, 2013 @ 2:22pm 
The Thorax Marines I do need to update the screenshot for, I made new officer variants a while back so I needed to limit the officer cuirass to them only so they stand out.
The spearmen? Do you mean the boeotians? the hoplite marines? Both of those look like their screenshots.
Buttmeat 5 Dec, 2013 @ 2:19pm 
the spear men and the swordsmen with the awesome blue capes
V3  [author] 5 Dec, 2013 @ 2:15pm 
Which ones? The elite classical hoplites and thorax marines?
Buttmeat 5 Dec, 2013 @ 2:14pm 
Im just wondering why my hoplites and swordsmen don't look like the ones shown in the screen shots
V3  [author] 30 Nov, 2013 @ 11:03am 
@Ohno
See the UPC pack on TWC, they've done translation work for just about all of my mods. But there are already descriptions in english, if you happen to run the game in a different localization it will break those descriptions without the UPC.
Ohno 30 Nov, 2013 @ 1:34am 
Very good job but is it possible to have the unit's descriptions ? In French or even in English
V3  [author] 29 Nov, 2013 @ 1:54am 
@Teos
Unfortunately not, that would go against Athens having a naval specialty and give them heavy land infantry on par if not greater than sparta (depending on your mods.)
Teos 28 Nov, 2013 @ 7:19pm 
Smarmy, can you add land version of marines?
Gilmore037 27 Nov, 2013 @ 6:53pm 
I understand, like I said before, just an idea. Looking forward to more of your mods in the future.
V3  [author] 27 Nov, 2013 @ 12:03am 
I was thinking about them, either them or the Suebi (germans in general), more than likely it will be the latter. But I can't really speak of that with any certainty at this point, stretched thin as it is.
Gilmore037 26 Nov, 2013 @ 7:23pm 
Smarmy, not sure if it is on a to-do list yet, but Eygpt really needs an overhaul. I have used all of your roster mods and love them, but in comparison Eygpt just falls flat, and I can't find anything that boosts their roster. Just an idea and opinion, thanks.
Alexander The Greek 22 Nov, 2013 @ 5:33pm 
ok, i will not afraid any more your conflicts xd. Lol
V3  [author] 22 Nov, 2013 @ 5:31pm 
As I said, and have said before, if it reports conflicts between my own mods, my mods, it wont be a problem and it wont cause crashes. Any of my own shared resources are not changed and will not cause a problem. Conflicts are only an issue if you are having crashes when trying to use another person's mod with one of mine, because then it means they might be resource sharing but have ALSO made changes to that resource.
Alexander The Greek 22 Nov, 2013 @ 5:28pm 
this has validity and for your other rosters, because i have conflicts too