Arma 3
NR6 PACK - HAL Evolved
463 Comments
A. Ares 25 Jun @ 2:29am 
@stolkey which mod exactly? And what was set correctly? Did you setup objectives? Did you give the groups to commanders of the appropriate side? Did you synced the objectives with the Commanders?

I highly recommend that you join the Official NR6+ Discord Server. There you can share screenshots and as for help which will be way faster than discussing things here!
stolkey 21 Jun @ 7:36am 
Hi guys. I tired to start the module with everything done correctly. Even after the message that shows that hal is activated the ai does nothing. Any fixes?
PolskiKing 18 Jun @ 1:40pm 
Are the reinforcement modules broken? I'm trying the official mission and it seems the reinforcements cant be spawned purely from just having the faction set as default
A. Ares 17 Jun @ 2:46pm 
@Guardian Angeel, there are some compositions that you can find in this " composition " and there are some tutorials in the YouTube! But I highly recommend that you join the Official HAL NR6+ Discord Server (you can find an invitation link on top of the description of this mod) since this is the fastest and best way to get help about this ( amazing ) mod
Guardian Angeel 17 Jun @ 8:55am 
we need like a proper tutorial for this and/or a premade scenario on altis where you have two sides with everything set up :(
A. Ares 9 Apr @ 5:17am 
@Pat to be honest I got no idea what this module does since I have never used it. I highly recommend though that you join the mod's official Discord Server. The developer of the mod, contributors and community members are really active there and it is way easier to find help there!
Pat 9 Apr @ 3:49am 
Does anyone know how to use the SetAsHQBodyguard-Module? What exactly should the synced squad guard? There are quite a few things imaginable. And is this lagacy or simple mode? Do I need a defined commander unit, synced to the commander module for that? Tried a bunch of combinations, but nothing seems to cause a "bodyguard"-effect. Any experiences with that module?
A. Ares 9 Mar @ 5:22pm 
@ZombieSon, no. This issue was a problem with the code of one of the modules which still persist but if you either do not use this module or you use it for more than one side HAL Commanders, there is no issue at all.

I highly recommend (as the note in the description says) you join the Offical Discord Server (you can find a link on top of the description). There, you will find a lot of people that will help you way faster than here!
ZombieSon 9 Mar @ 5:17pm 
I remember that when I used this MOD before, there was a fatal problem. All combat would stop after 10 minutes of playing. All AI activities would stop. AI would stay still or the efficiency of performing tasks would become very low. Does this problem still exist now?
TROGDORtheBURNINATOR 6 Mar @ 10:12am 
how do i make the resupply drops work. ive tried having cargo aircraft and helicopters present but to no avail.
Daniel36 27 Feb @ 8:05am 
Hi, is there to skip engage enemies? Cause i set 1000 both for fast capture and skip recon but still the commander assignes enemies to engage to the ai. Any help?
CHASKOH 12 Feb @ 5:46am 
I would like to suggest perhaps stopping Indep from controlling Blufor even IF they have relations?
TonyBuffet 16 Jan @ 3:12pm 
anyone know why sometimes AI leave vehicles abandoned and go on foot? how to fix it?:steamfacepalm:
_Rozpu_ 12 Jan @ 10:58am 
I can confirm the signature error - It will be fixed "soonish" with the next update on main branch.
If you really need signed files you can use "experimental branch" - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3375984704

Where the new updates go in "test mode". [Warning - different key and bisign files]
nobodyshome 12 Jan @ 6:32am 
Can also confirm there is a key issue with one of the PBO's on the 5th of Jan update.
Aco 7 Jan @ 11:56am 
We ran into a signature problem with the airreinforcements pbo, the server says that its not signed with a key that present on the server. Things we did to fix it
1. update the server mods through steamcmd, and client mods by deleting the mod, resubscribing the mod.
2. We even tried putting the key from the client to the server and still didn't work.

conclusion: May be the wrong bikey was provided by mistake?
ErndawG 6 Jan @ 7:24am 
I just started getting into making my own SOGPF CDLC missions with HAL, like literally just a few weeks ago haha. This new update is very much appreciated, especially after so long without an update. Now it's time to get back into Eden and play!
DireStatus 5 Jan @ 4:57pm 
Peak
A. Ares 13 Dec, 2024 @ 4:19am 
Hmm... @TRI$ I do believe that you have to script that! But I recommend that you be carefull with that since you have to somehow pick only the vehicles that AI used and not the players' vehicles (waiting at the base for example)!
Richard Kemper Gacy 13 Dec, 2024 @ 3:30am 
is there a way i can delete empty vehicle?, couse the ai sometimes leave them somewhere for ever
A. Ares 20 Mar, 2024 @ 12:32pm 
@ReaperOne, there are some. Search YouTube for them. Although I highly recommend that you join the official Discrod Server for way more easy access to help!
ThatSameGuy 20 Mar, 2024 @ 12:03pm 
any video tutorial for this mod?
A. Ares 3 Mar, 2024 @ 4:47pm 
@Infinite, it used to have an issue and I asked for a new one some time ago. Have you checked recently? If yes, I will ask for a new one on the discord. Unfortunatelly I do not have permissions to create one!
Infinite 3 Mar, 2024 @ 10:25am 
The discord invite link is expired.
A. Ares 1 Mar, 2024 @ 6:20am 
@CHASCA0000000000, it is pretty "not-easy" to handle these kind of help here so I highly recommend that you join the official Discord Server. There you will find a lot of help from the users.
CHASKOH 28 Feb, 2024 @ 5:00pm 
I've tried using the exclude squads module, turned off various things for blufor, an yet STILL FOR SOME REASON. if you place OPF leader it'll be fine, sure it won't take control of INDEP, but it's neat, I can command my own squad without something weird happening, BUT THE SECOND YOU PLACE AN INDEP LEADER OR CIVILLIAN, BLUFOR ALSO JOINS IN CONTROL, WHY?!
Ogirok 20 Feb, 2024 @ 10:27am 
I have the same issue with the marker deletion error
Pepper 13 Feb, 2024 @ 4:36am 
Never in my life have I had as much fun in Arma, I set up a little scenario with this and it's been keeping me entertained for hours at a time! I really like it, this is the future of Arma. Every unit should be utilizing this.
NYET RIFLE IS FINE! 4 Feb, 2024 @ 7:55pm 
@A Motivated Furry what ended up being the issue with the marker deletion error? I'm getting it too.
tikkiwich 23 Jan, 2024 @ 1:19pm 
This is just pure brilliance. Absolutely loving this mod. Thanks!
Don Quixote (Silly) 23 Dec, 2023 @ 5:53pm 
Turns out i was doing something wrong, so no addon conflicts or anything, just me not doing things correctly
Don Quixote (Silly) 23 Dec, 2023 @ 5:30pm 
@A. Ares i kinda forgot about those demo missions when i tried it
A. Ares 23 Dec, 2023 @ 8:16am 
@WeberLover69, I believe that we are going to need more than that to help you. Have you tried the "Demo" Missions that are in Workshop to see if things work?

I also recommend that you join the official Discord Server. There you will be able to find a lot more help and a lot faster and easier!
Don Quixote (Silly) 22 Dec, 2023 @ 10:41pm 
Anyone here?
Don Quixote (Silly) 22 Dec, 2023 @ 3:48am 
Also i cant check my modlist since im currently on my phone for now
Don Quixote (Silly) 22 Dec, 2023 @ 3:46am 
Everything. All i get is a little delay then some message in chat and an error, i have a feeling its some sort of mod conflict or something, i thought RHS breaks it but i tried with vanilla units and even that breaks, only AI mod i have is LAMBS
A. Ares 22 Dec, 2023 @ 12:48am 
@WeberLover69, what does not work?
Don Quixote (Silly) 21 Dec, 2023 @ 7:20am 
doesnt work but does spit out an error about deleting a marker or something
A. Ares 18 Dec, 2023 @ 6:27am 
@lying sack of fun , I believe that you can use other mods or script it. If you combine these methods with the "Command All Side Units" in HAL Commanders' options, then I believe that you can create many more possibilities!
Lying Sack Of Fun 16 Dec, 2023 @ 5:05am 
I wish there was a module to spawn as a random soldier like in war stories.
A. Ares 11 Dec, 2023 @ 8:34am 
@aj.davis0628 I believe that the development of this mod has come to a halt! Although, I highly recommend that you join the official discord server. There you will be able to find more info and the communication is way faster. Plus a lot of friendly people that are willing to help!
aj.davis.0628 10 Dec, 2023 @ 1:08am 
are you still working on the High commander module, i would love to see it in action. i would lose to start a campaign with it
A. Ares 22 Sep, 2023 @ 2:44am 
@Sekki, that is correct. By the way, I believe that when everyone needs the mod loaded it is called " Global ", because Server Side mods are the ones that only the Server has loaded. I may be wrong on these but I believe that this is the fact!
Nikko 20 Sep, 2023 @ 7:30pm 
Not an issue but our hoster didn't knew

The mod is Server Side, everyone must have it
A. Ares 10 Sep, 2023 @ 6:01pm 
@Keeli and @Cmdr.Foran, as I believe HAL NR6 is an amazing mod, I highly recommend that you join the Official HAL NR6 Discord Server. There, you will be able to find a lot of help way faster than here! It is also way easier to discuss things there.
Foran 8 Sep, 2023 @ 4:00am 
so many error for me...I hope it can be fix, thanks anyway. :steamsad:
Keeli 31 Aug, 2023 @ 7:56am 
Anyone have any tips

Tried following a guide I found on youtube on how to set this sucker up

Upon it being added to my server (The mission file) I was able to join, but someone who tried to join was instantly kicked from the server without any errors.
Finally, I was unable to utilize and modules in zeus when I was on.
A. Ares 21 Aug, 2023 @ 4:02pm 
@CHASCA0000000000 mate, if you have a commander set to the same side that you as a player (and your group) is and you have them set to "control all side" in the commander settings, then, the commander will take control of your side's groups too! Try disabling this!

And as always I highly recommend that you join the Official Discord Server of the mod to get more answers way faster and from people that can provide much more help than me!
CHASKOH 21 Aug, 2023 @ 2:11pm 
How do I keep my control over Blufor while allowing HAL to control Indep, and Opfor? I'm running a zeus zcenario on S.O.G. that I usually just mess around with, I got it to control units upon placing them, however my own personal AI group, and the whole Blufor side ends up getting controlled anyways, I usually plan my battles with MACV by using Drongo's mods and MCC, but I can't have HAL do all of it for me.. (I do not know scripting unfortunately)
A. Ares 20 Aug, 2023 @ 2:26pm 
@Fabbe, IF I remember correctly there was a problem with S.O.G. Prairie Fire DLC's helicopters but I am not 100% sure about it! As always, I highly recommend that you join the official Discord Server to find more answers and help way easier!