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Bir çeviri sorunu bildirin
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3456742741
So if you want, there's space for a mod that makes Hunker Down's dodge bonus apply even if flanked.
Using this results in the attacker getting +30 aim against flank hunkered units but not the -30 from hunker.
I translated this mod into Korean. I want you to add this file to the mod.
The only other explanation i have is that the bonus would be given to the Warlock (so a penalty) which would make it fail constantly but he has high enough Will that it would succeed sometimes. I dont know how to troubleshoot or fix this, if it's even a thing.
100% no mindshield. It was early campaign so I included a rookie for him to mental attack and steal info and leave the battlefield. I sent the rookie up to him and the rest stayed back. The rookie was immune to his attacks for several rounds until I guess it could be the hunkering. It worked the moment he was not hunkered. It happened again in later encounters with other un-mindshielded but hunkered soldiers.
AFAICT it's the first two paragraphs translated
They're posting translations of lots of other mods' descriptions.
For some reason.
使用StandardAim和StandardMelee的任何功能都将从该修复中受益。如果我错过了一种特殊情况,即某项能力使用另一种Calc方法,则会在注释中打我。
Well said, Most people have never fired a gun, much less been in combat, and they think they are qualified to pontificate about what is "balanced".
I'm still wondering what magical force is used to stop the light from flashbangs, or the explosive force from grenades, in the many and varied nerfs to both.
The only weird situation would be a faceless striking across cover, but I will allow it. It fixes more stuff than it breaks.
How would this (if at all) change melee attacks that flank a target on the last tile of movement?
Thanks for this Avenger, good fix to have.
Mostly made it for this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1541012085