Stellaris

Stellaris

ASB Ironman
187 Comments
Arkhós 23 Jul @ 6:43am 
This works back to 3.11 at least.
SVaughan 9 Jun @ 2:09pm 
What I've discovered with mods in PDX games, is the mod if it was originally made for an earlier game version will still work with older game versions, even if it's updated to newer ones.
POOTISMAN 9 Jun @ 1:54am 
Please upload the 3.14 version too. Stellaris 4.x is still a mess.
Do you still have the 3.14.15 version of this? Steam unfortunately automatically updates all mods and I forgot to make a backup. And after only seeing these graphics for a while, Vanilla now looks bad.
Little Tee 2 Jun @ 12:03am 
@kreon - Looking at the actual ap_ballistics file in the mod folder, whatever Irony is saying, neither of those things are true in the actual files. There is a closing brace in both of those entries and if you're getting an error for those lines, based on what follows them in other clauses, you should also be getting errors for the next few too.

@Chickenhunt - what I am getting in the Stellaris error.log is a missing "shield_impact" texture in the same file (ap_ballistics) referenced between lines 528 - 967 (inclusive). And also "Unexpected token max_duration" near line 22 in ap_missiles.txt

Can't say I've noticed any weirdness in game though, so maybe these errors don't matter?
kreon 28 May @ 5:32pm 
I'm getting this error with irony:

Error at line: 528 column: 16 file: gfx/projectiles/ap_ballistics.txt.
Please report this error to the author of the mod: ASB Ironman.

Error message says:

Error in gfx/projectiles/ap_ballistics.txt: Ln: 528 Col: 23 (UTF16-Col: 16)
shield_impact = {
^
Note: The column count assumes a tab stop distance of 8 chars.
Expecting: closing brace or statement
Other error messages:
The clause opened at ("gfx/projectiles/ap_ballistics.txt", Ln: 496, Col: 23)
was not closed.


Thanks! great mod
Lyv 19 May @ 1:56pm 
I have
Chickenhunt  [author] 19 May @ 1:52pm 
@Lyv Do you have the "more particles" add-on? It could be the game is hiding them.
Lyv 19 May @ 1:43pm 
I guess this might be because the XL slot added in the mod section is a turret rather than a fixed one?
Lyv 19 May @ 1:42pm 
It seems that the Origin version also has the same problem. In the first few test battles, the particle effects of windup and the trace after the main gun was fired could be seen, but for some reason, it stopped working after a while. I can see that some of the Ai's ships' kinetic weapons fire projectiles with trails, but my Titans can't, the Mega Cannon is using the projectile of L artillery.
Chickenhunt  [author] 19 May @ 11:35am 
@Lyv Because changing those make it non-ironman compatible.

Vanilla does not have unique XL effects so I had to make new code. New code is not ironman compatible, only replacing effects is.
Lyv 18 May @ 10:29pm 
It seems that, for some reason, the Mega Cannon is using the projectile of L artillery. After I overwrote the artillery’s projectile with that of the Mega Cannon, the Mega Cannon in-game suddenly displayed the visual effects it was supposed to have.
Lyv 18 May @ 2:10pm 
For some reason, the XL artillery cannons I'm using on my Titan (with modded ship sections and vanilla weapons) have visually identical projectiles to the L artillery, and they don't show any trail effects at all. In fact, the Gauss cannons on the enemy's defense platforms, which are only M-slot weapons, look way cooler by comparison. QAQ
Chickenhunt  [author] 11 May @ 2:33pm 
@Gonaks You can subscribe and play. Its backwards compatible until 2.1.3 (planet tyle system and old launcher)
Gonaks 11 May @ 2:20pm 
Is there a way to download an older version? I still want to play 3.14
Chickenhunt  [author] 5 May @ 12:55pm 
Updated to Stellaris V4
Dizzy Ioeuy 16 Mar @ 3:00pm 
AMAZING MOD, thank you for it!!!!!!!
Chickenhunt  [author] 8 Feb @ 8:39am 
Tiny update today that makes small changes to autocannons graphics
Chickenhunt  [author] 7 Feb @ 8:51am 
@Bookie Thanks ^^
Bookie 7 Feb @ 7:08am 
This mod is awesome! Strongly recommend to ironman players
Chickenhunt  [author] 29 Jan @ 11:53am 
@Beaver Thank you :)
Beaver 29 Jan @ 11:49am 
figured it out had to unsub and resub in STEAM not in a browser.

THANK YOU SO MUCH FOR UPDATING!!!! If I wasn't disabled I'd definitely donate, instead I just tell all my friends about your mod lol.
Chickenhunt  [author] 29 Jan @ 7:27am 
Updated to 3.14 and NEW content!

Please read the patch notes in the pinned discussion above if you want to know more!
miniluz 10 Dec, 2024 @ 11:55am 
it works and i should've probably checked before commenting in the first place :c
tho while i'm here the first line of the description says 3.13
miniluz 10 Dec, 2024 @ 10:24am 
Are there any plans to update this to 3.14?
Dredmart 12 Nov, 2024 @ 1:21pm 
Thank you. Looks great. Always hated how I couldn't see any projectiles in battles, so glad I can now.
Chickenhunt  [author] 11 Nov, 2024 @ 4:06pm 
Yes
Dredmart 11 Nov, 2024 @ 3:06pm 
This work on the latest version?
Mr.Peng 2 Nov, 2024 @ 6:21am 
update bro:steamthumbsup:
Chickenhunt  [author] 15 Oct, 2024 @ 8:30am 
Updated to v3.13
Chickenhunt  [author] 1 Sep, 2024 @ 2:08pm 
@Avan Thank you, that's great ^^
Avan 1 Sep, 2024 @ 1:02pm 
As a missile main this has been a very good update. I've been using it with Downscaled Updated
ships mod and have noticed no issues.
Chickenhunt  [author] 21 Aug, 2024 @ 11:49am 
Mod is updated to v3.12

Lots of brand new content check out the pinned patch notes right above :steamthis:
VoiD 8 May, 2024 @ 7:30pm 
tyvm
Chickenhunt  [author] 8 May, 2024 @ 3:27am 
Yes I will be updating the ironman version and the other addon mods later today
phanta 8 May, 2024 @ 2:58am 
Can this still work with 3.12 ?
VoiD 8 May, 2024 @ 2:27am 
I know you're probably too busy with the main mod right now, so I'll be waiting for you to have time to finish this one as well.

Wanted to go for a synth queen run, and there's an achievement for it, but it's very hard to enjoy how the vanilla combat looks like in Stellaris.
RaiSTliNThEOnE 12 Mar, 2024 @ 12:00pm 
Hello Chickenhunt, do you plan to update this mod regularly? Will you be releasing an update for the latest version of the game soon?
Sometimes 20 Feb, 2024 @ 2:47pm 
I'd like to echo what Beaver said last year - the laser effects are just too much. I loved ASB for its amazing graphics, but couldn't stand how it altered combat.
Lucyfer Angel 5 Jan, 2024 @ 4:05am 
could you pleas add graphics from the original to this description, I do not understand was it different Visual. :)
#1Smitty Werben Jaggerman Jensen 2 Jan, 2024 @ 5:44pm 
does it work with 3.10?
LoTeK_ 15 Oct, 2023 @ 12:44pm 
Please consider using "turbo laser" star wars-like laser effect instead of a continous stream of energy. I found myself dropping laser weapons completely because I feel they confuse the battlefield a lot. thank you mod is great ;)
Beaver 8 Oct, 2023 @ 8:26am 
thank you so much! Just sent the link to all my friends.
Chickenhunt  [author] 7 Oct, 2023 @ 11:08am 
Small update uploaded:
-Titan laser hit gfx size reduced
Chickenhunt  [author] 26 Sep, 2023 @ 5:30am 
Updated to V3.9 - New content!

You can read the pinned discussion directly above to read the patch notes
Chickenhunt  [author] 24 Sep, 2023 @ 12:31pm 
I know, I have been working on an update since 3.9 released. So much has been broken that it takes much work to finish.
Dabila 24 Sep, 2023 @ 10:36am 
To help with the bug, my game crash when a ships attacks with the plasma thrower. I'm not sure if more weapons are affected, but for sure that ones makes my game crash.
Renko 24 Sep, 2023 @ 2:11am 
Again start crashes when it comes to a ship battle
Fiur 16 Sep, 2023 @ 2:09am 
We love you for this.
Chickenhunt  [author] 15 Sep, 2023 @ 2:57pm 
Im working on fix