Rivals of Aether

Rivals of Aether

Snivy (WIP)
17 Comments
Jom 22 Jan, 2023 @ 3:23pm 
I really hope theres more soon, been following this mod for a while now
kaykyhelmuth 10 Feb, 2022 @ 7:17am 
i'm loving this character, very good pixel art, but in game neutral air and down air have a very weak hit box, good luck with this project
thejamfish 5 Feb, 2022 @ 4:46pm 
Keep working on this! My favorite Pokemon!
Umbra  [author] 9 Oct, 2020 @ 10:05pm 
yes - it's missing a functional down-special, completely missing neutral-special, and is missing up-strong and down-strong
nuclearthroner 9 Oct, 2020 @ 8:05pm 
Is this still a WIP?
Inferno 21 Jul, 2020 @ 5:55pm 
Second, I'd like to see a way to make side-b better in more situations. It's a good tool for him right now, but it's really small meaning you can struggle to hit opponents in the air with it. Maybe making it bigger, or letting you angle it somewhat, would be a change you could make.

Final thing I'd really like to see would be for down-air. Making it autocancel on short-hop would make it a really nice combo tool, and would feel better in general.
Inferno 21 Jul, 2020 @ 5:55pm 
This character feels interesting, but definitely still needs a lot of tweaking and polishing to really shine. Despite lacking a few moves, this is honestly pretty filled out, so I'll just be listing out things I really like and things I'd want to see changed.

First up, I really like how this character plays neutral, but if they're going to function as a particularly "good" character (average for Rivals), they need a bit more. Right now, from my own testing, I've been using a ton of up-air as my main tool for neutral, weirdly enough. It reminds me a lot of Melee Pikachu. However, I'd suggest making it either a little bigger, or making it end a little faster, allowing him to just barely sneak in a second nair when short-hopping. It'd make trying to get in way easier.
Spoon™ 19 Jul, 2020 @ 8:37pm 
Oh darn. That’s unfortunate for sure. At least you recovered the files! Work at your own pace, with your own passion, things turn out better when you want to work on them!
Umbra  [author] 19 Jul, 2020 @ 3:34pm 
I actually lost the files for a long while, I got a new hard drive and forgot to transfer files - but I got them back recently.

Which doesn't help when I need to work up the motivation to work on it, but at least I *can* now.
Spoon™ 26 Jun, 2020 @ 10:35am 
Do you have plans to finish this, or did you lose interest, or similar?
Jetie 25 Jun, 2020 @ 6:27pm 
I'll be waiting for the next version
Electric Flash 8 Feb, 2020 @ 8:08pm 
whoa whoa this is actaully insane. I would absolutely love to see this finished!
SkyCrafter1234 10 Nov, 2019 @ 2:48pm 
If you make an oshawott mod you will garuntee that I install it
boo womp 🗿 8 Oct, 2019 @ 8:22am 
it looks really good and i like how he feels allready. for up air maybe you can do something like whaluigi in smash flash 2 (a spike). maybe you can let snivy grab someone with the vines (from vine whip) and then let snivy throw them down.
AllViewsTTV 5 Oct, 2019 @ 4:17pm 
For up air, what if snivy did a tail whip like yoshi in smash? or a head butt like bowser? perhaps a small vine whip
KLGB76 5 Oct, 2019 @ 1:53am 
If you're looking for ideas, you should look at Smash Bros. Crusade's Snivy ! :FunnyCat::wrastor:
CloudStrifeHero 4 Oct, 2019 @ 9:20am 
It's kind of weird seeing Snivy punch like that in the jab, but wasn't surprised that it's there considering the sprites you used. Anyways the mod so far is coming together really well. Not sure how you plan it, but I think the up special would work a bit better if it would be like in Crusade Snivy's (by that I mean the movement and a tornado effect around Snivy) and maybe you could use Iron Tail for the up aerial where Snivy would do backflip in the air while performing the move kind of like Cpt.Falcon's up aerial.