RimWorld
Mending Medieval
58 opmerkingen
ChoccyChips 29 dec 2023 om 10:40 
@capt_scaramuzza the mending kits are at the tailoring station!
Capt_Scaramuzza 28 nov 2023 om 4:34 
What production station do I build in mending kits? I looked at them all and couldn't find...
DreamFree 10 aug 2023 om 14:01 
still works at this date
Pasiego 18 feb 2023 om 5:09 
For repair the station I still need industrial component.
s͟o͞me slop̷py b͞oi at work 27 dec 2022 om 12:44 
Can confirm it still works in 1.4. :cozyspaceengineersc:
IronSides 8 aug 2022 om 10:51 
Yes do that BELOW I manually changed it this is EASIER.
Saiphe 8 aug 2022 om 10:13 
If anyone else is having problems with mending table req. industrial component in true medieval playthrough check this mod to change it to basic component from medieval overhaul

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2846460066
IronSides 8 aug 2022 om 9:34 
<DankPyon_ComponentBasic>3</DankPyon_ComponentBasic>

Change the XML to this to make the bench require Medieval components.
Saiphe 5 aug 2022 om 5:06 
Looks like it doesn't work for me, I have correct load order yet it still wants component instead of MO basic component
Magnus 2 aug 2022 om 17:45 
Seems like everyone's saying it works for 1.3 so that's a relief, i'll be using this again after a long hiatus from medieval playthroughs lol
kezza596 4 mei 2022 om 15:16 
Hurrah! I was literally just thinking that I wish I didn't have to research electricity to use a fuelled bench!
Superfly Johnson 12 jan 2022 om 11:14 
It works as is for 1.3.
ichifish 1 dec 2021 om 1:57 
Looks like I need components to make a mending bench, which unfortunately don't exist in my world...
dagobert dogburglar 26 okt 2021 om 8:54 
What produces mending kits with this patch? can't seem to find them now
Samatin 28 aug 2021 om 3:53 
Yes, this does work in 1.3. Just tested it.
Arvalaan 22 aug 2021 om 3:26 
If this works in 1.3, @Bishop can you add 1.3 as compatible?
SeoHyeon 20 aug 2021 om 0:50 
It's just patch mod, so I think it will work in 1.3.
Hyeenu 15 aug 2021 om 13:36 
Update for 1.3 please? I wanted to use MendAndRecycle for my Warhammer medieval playthrough, but the mods disable that version - and if this version was updated I'm sure it'd work!
Captain 6 aug 2021 om 13:48 
works in 1.3?
Dropdeadfred 22 jul 2021 om 1:37 
Anyone know if this works in 1.3?
Malminas 20 jun 2021 om 15:30 
@heckerpecker I wasnt telling him? it was a question lol, calm down bud.
Heckerpecker 20 jun 2021 om 12:01 
@Augustus is it from a mod the plate armor
Heckerpecker 20 jun 2021 om 12:00 
@Total devotion to his art the original tabel alows that it needs Power
Heckerpecker 20 jun 2021 om 11:58 
@Malminas you can craft them Normal and don't tell him how he need to do stuff it is only a patch for Medieval not his main mod
Heckerpecker 20 jun 2021 om 11:54 
@high_speedchase find some or keep it up so it don't brake down
Averious ღ 8 jan 2021 om 12:02 
This mod doesn't allow for the mending of plate items like you advertise; at least in my game.
Malminas 17 dec 2020 om 1:07 
Can you add an option for Power OR fuel? so we can make mending kits while medieval but once we get power we dont need to make kits anymore?
high_speedchase 11 dec 2020 om 18:37 
my mending table broke down and I don't have components?!???
Paolini 18 sep 2020 om 1:45 
Searched this to use it along the new Viking mod
Montu 13 aug 2020 om 6:00 
Hi! I was wondering if you're updating to 1.2, thanks for the great mod!
Total devotion to his art 25 mei 2020 om 14:03 
Can this patch be compatible with Tech Advancing so that when your colony makes it to Industrial, they're able to repair industrial items they now know how to craft?
Xeven Shimizu 26 mrt 2020 om 19:25 
@DMCurt I actually second this idea, if at all possible. Though I guess removing the mod at the right time in the playthrough would provide the same result.
DMCurt 26 mrt 2020 om 10:46 
I use this mod as a balance patch for Mending itself. I don't play mideval playthroughts, I just think the work amount and material cost for the base Mending mod is a bit low.
That being said, because this patch makes the Mending table require no electricity, workspeed is locked to 70%. Would it be possible to make electricity use for the mending table an option, to restore workspeed to 100? Either through a mod option, or maybe a specific powered mending bench.
Bishop  [auteur] 26 mrt 2020 om 7:40 
That is correct.
Kyrox 25 mrt 2020 om 20:18 
If you plan to play with all current technology, nothing is removed correct? It would just for example make it more resource heavy and require more research. Yeah?
Bishop  [auteur] 21 mrt 2020 om 13:38 
@floboug I believe you need a smelter to destroy those, and we don't have access to the electric smelter in a medieval playthrough.
floboug 21 mrt 2020 om 1:46 
Thank you for the mod. i have an issue with vanilla faction expanded medieval : i can mend their armors but i cannot recycle their shields, the kit and the heater shiedls, so i have to send a caravan to get rid of these itrems. Of course it would be nice to be able to recycle these, in my cold biome.
raptorhunter 10 mrt 2020 om 13:07 
Ok thanks!
Bishop  [auteur] 10 mrt 2020 om 6:15 
@raptorhunter not this mod. No functions or files named MM_patcher here. Since this mod only replaces nodes for Defs created by another mod, if there were errors they would appear every time the game is started.
raptorhunter 10 mrt 2020 om 0:44 
Hi, I had a save just stop working today. Is the MM_Patcher from your mod (I'm also checking with Medieval Madness)? Another modder helped me find the potential issue:

Error while resolving references for def CPDefExtension: System.NullReferenceException: Object reference not set to an instance of an object
at MM_Patcher.FpDefExtensions.ResolveReferences () [0x00a11] in <fdc7797d627f4967ae282c5ca0b04f4d>:0
at Verse.DefDatabase`1+<>c__DisplayClass14_0[T].<ResolveAllReferences>b__0 (T def) [0x0002f] in <000153db58284aa38698b9c41ca1154b>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

When I load the save, I get a lot of problems: can't click (can only drag to select and can't right-click), my stockpiles are gone, the game thinks I'm missing a kitchen (I have a stove), and candles from Apothecary mod seem really dim).

https://gist.github.com/HugsLibRecordKeeper/6321937538924703f6b32c4861bc940c

Thanks for your mod!
NeoNoNe 5 mrt 2020 om 22:05 
great job, ty
LuigiTheKuk 5 mrt 2020 om 9:56 
thank you bishop <3
Bishop  [auteur] 4 mrt 2020 om 16:55 
updated for 1.1
NECEROS 4 mrt 2020 om 16:23 
@bishop I'm so HYPED
Bishop  [auteur] 4 mrt 2020 om 12:52 
@NeoNoNe I will update today. I was waiting for the base mod to be updated to 1.1, which Charlotte completed today.
NeoNoNe 4 mrt 2020 om 10:59 
Hi there. Can i ask u for an update? Surprised that no one has written here about this yet
挂鱼 30 dec 2019 om 16:27 
gooooooood!
"The" SeanMacLeod 4 dec 2019 om 21:19 
@NyxHyperion
Have you tried making one at a crafting spot? Here's the line from the parent mod:
"You need to research Mending in order to build the Mending Table. You fuel it with mending kits, crafted in the crafting spot."
NyxHyperion 4 dec 2019 om 21:04 
Am I missing something here? The mending bench can only be fueled by mending kits however the mending bench is the only place to make them??? I feel like i am missing something. Does this need the original mod installed?
Darth Tater 2 nov 2019 om 11:46 
Great! I was looking for exactly this.