RimWorld
Mending Medieval
58 Komentar
ChoccyChips 29 Des 2023 @ 10:40am 
@capt_scaramuzza the mending kits are at the tailoring station!
Capt_Scaramuzza 28 Nov 2023 @ 4:34am 
What production station do I build in mending kits? I looked at them all and couldn't find...
DreamFree 10 Agu 2023 @ 2:01pm 
still works at this date
Pasiego 18 Feb 2023 @ 5:09am 
For repair the station I still need industrial component.
s͟o͞me slop̷py b͞oi at work 27 Des 2022 @ 12:44pm 
Can confirm it still works in 1.4. :cozyspaceengineersc:
IronSides 8 Agu 2022 @ 10:51am 
Yes do that BELOW I manually changed it this is EASIER.
Saiphe 8 Agu 2022 @ 10:13am 
If anyone else is having problems with mending table req. industrial component in true medieval playthrough check this mod to change it to basic component from medieval overhaul

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2846460066
IronSides 8 Agu 2022 @ 9:34am 
<DankPyon_ComponentBasic>3</DankPyon_ComponentBasic>

Change the XML to this to make the bench require Medieval components.
Saiphe 5 Agu 2022 @ 5:06am 
Looks like it doesn't work for me, I have correct load order yet it still wants component instead of MO basic component
Magnus 2 Agu 2022 @ 5:45pm 
Seems like everyone's saying it works for 1.3 so that's a relief, i'll be using this again after a long hiatus from medieval playthroughs lol
kezza596 4 Mei 2022 @ 3:16pm 
Hurrah! I was literally just thinking that I wish I didn't have to research electricity to use a fuelled bench!
Superfly Johnson 12 Jan 2022 @ 11:14am 
It works as is for 1.3.
ichifish 1 Des 2021 @ 1:57am 
Looks like I need components to make a mending bench, which unfortunately don't exist in my world...
dagobert dogburglar 26 Okt 2021 @ 8:54am 
What produces mending kits with this patch? can't seem to find them now
Samatin 28 Agu 2021 @ 3:53am 
Yes, this does work in 1.3. Just tested it.
Arvalaan 22 Agu 2021 @ 3:26am 
If this works in 1.3, @Bishop can you add 1.3 as compatible?
SeoHyeon 20 Agu 2021 @ 12:50am 
It's just patch mod, so I think it will work in 1.3.
Hyeenu 15 Agu 2021 @ 1:36pm 
Update for 1.3 please? I wanted to use MendAndRecycle for my Warhammer medieval playthrough, but the mods disable that version - and if this version was updated I'm sure it'd work!
Captain 6 Agu 2021 @ 1:48pm 
works in 1.3?
Dropdeadfred 22 Jul 2021 @ 1:37am 
Anyone know if this works in 1.3?
Malminas 20 Jun 2021 @ 3:30pm 
@heckerpecker I wasnt telling him? it was a question lol, calm down bud.
Heckerpecker 20 Jun 2021 @ 12:01pm 
@Augustus is it from a mod the plate armor
Heckerpecker 20 Jun 2021 @ 12:00pm 
@Total devotion to his art the original tabel alows that it needs Power
Heckerpecker 20 Jun 2021 @ 11:58am 
@Malminas you can craft them Normal and don't tell him how he need to do stuff it is only a patch for Medieval not his main mod
Heckerpecker 20 Jun 2021 @ 11:54am 
@high_speedchase find some or keep it up so it don't brake down
Averious ღ 8 Jan 2021 @ 12:02pm 
This mod doesn't allow for the mending of plate items like you advertise; at least in my game.
Malminas 17 Des 2020 @ 1:07am 
Can you add an option for Power OR fuel? so we can make mending kits while medieval but once we get power we dont need to make kits anymore?
high_speedchase 11 Des 2020 @ 6:37pm 
my mending table broke down and I don't have components?!???
Paolini 18 Sep 2020 @ 1:45am 
Searched this to use it along the new Viking mod
Montu 13 Agu 2020 @ 6:00am 
Hi! I was wondering if you're updating to 1.2, thanks for the great mod!
Total devotion to his art 25 Mei 2020 @ 2:03pm 
Can this patch be compatible with Tech Advancing so that when your colony makes it to Industrial, they're able to repair industrial items they now know how to craft?
Xeven Shimizu 26 Mar 2020 @ 7:25pm 
@DMCurt I actually second this idea, if at all possible. Though I guess removing the mod at the right time in the playthrough would provide the same result.
DMCurt 26 Mar 2020 @ 10:46am 
I use this mod as a balance patch for Mending itself. I don't play mideval playthroughts, I just think the work amount and material cost for the base Mending mod is a bit low.
That being said, because this patch makes the Mending table require no electricity, workspeed is locked to 70%. Would it be possible to make electricity use for the mending table an option, to restore workspeed to 100? Either through a mod option, or maybe a specific powered mending bench.
Bishop  [pembuat] 26 Mar 2020 @ 7:40am 
That is correct.
Kyrox 25 Mar 2020 @ 8:18pm 
If you plan to play with all current technology, nothing is removed correct? It would just for example make it more resource heavy and require more research. Yeah?
Bishop  [pembuat] 21 Mar 2020 @ 1:38pm 
@floboug I believe you need a smelter to destroy those, and we don't have access to the electric smelter in a medieval playthrough.
floboug 21 Mar 2020 @ 1:46am 
Thank you for the mod. i have an issue with vanilla faction expanded medieval : i can mend their armors but i cannot recycle their shields, the kit and the heater shiedls, so i have to send a caravan to get rid of these itrems. Of course it would be nice to be able to recycle these, in my cold biome.
raptorhunter 10 Mar 2020 @ 1:07pm 
Ok thanks!
Bishop  [pembuat] 10 Mar 2020 @ 6:15am 
@raptorhunter not this mod. No functions or files named MM_patcher here. Since this mod only replaces nodes for Defs created by another mod, if there were errors they would appear every time the game is started.
raptorhunter 10 Mar 2020 @ 12:44am 
Hi, I had a save just stop working today. Is the MM_Patcher from your mod (I'm also checking with Medieval Madness)? Another modder helped me find the potential issue:

Error while resolving references for def CPDefExtension: System.NullReferenceException: Object reference not set to an instance of an object
at MM_Patcher.FpDefExtensions.ResolveReferences () [0x00a11] in <fdc7797d627f4967ae282c5ca0b04f4d>:0
at Verse.DefDatabase`1+<>c__DisplayClass14_0[T].<ResolveAllReferences>b__0 (T def) [0x0002f] in <000153db58284aa38698b9c41ca1154b>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

When I load the save, I get a lot of problems: can't click (can only drag to select and can't right-click), my stockpiles are gone, the game thinks I'm missing a kitchen (I have a stove), and candles from Apothecary mod seem really dim).

https://gist.github.com/HugsLibRecordKeeper/6321937538924703f6b32c4861bc940c

Thanks for your mod!
NeoNoNe 5 Mar 2020 @ 10:05pm 
great job, ty
LuigiTheKuk 5 Mar 2020 @ 9:56am 
thank you bishop <3
Bishop  [pembuat] 4 Mar 2020 @ 4:55pm 
updated for 1.1
NECEROS 4 Mar 2020 @ 4:23pm 
@bishop I'm so HYPED
Bishop  [pembuat] 4 Mar 2020 @ 12:52pm 
@NeoNoNe I will update today. I was waiting for the base mod to be updated to 1.1, which Charlotte completed today.
NeoNoNe 4 Mar 2020 @ 10:59am 
Hi there. Can i ask u for an update? Surprised that no one has written here about this yet
挂鱼 30 Des 2019 @ 4:27pm 
gooooooood!
"The" SeanMacLeod 4 Des 2019 @ 9:19pm 
@NyxHyperion
Have you tried making one at a crafting spot? Here's the line from the parent mod:
"You need to research Mending in order to build the Mending Table. You fuel it with mending kits, crafted in the crafting spot."
NyxHyperion 4 Des 2019 @ 9:04pm 
Am I missing something here? The mending bench can only be fueled by mending kits however the mending bench is the only place to make them??? I feel like i am missing something. Does this need the original mod installed?
Darth Tater 2 Nov 2019 @ 11:46am 
Great! I was looking for exactly this.