RimWorld

RimWorld

Mending Medieval
58 kommentarer
ChoccyChips 29 dec, 2023 @ 10:40 
@capt_scaramuzza the mending kits are at the tailoring station!
Capt_Scaramuzza 28 nov, 2023 @ 4:34 
What production station do I build in mending kits? I looked at them all and couldn't find...
DreamFree 10 aug, 2023 @ 14:01 
still works at this date
Pasiego 18 feb, 2023 @ 5:09 
For repair the station I still need industrial component.
s͟o͞me slop̷py b͞oi at work 27 dec, 2022 @ 12:44 
Can confirm it still works in 1.4. :cozyspaceengineersc:
IronSides 8 aug, 2022 @ 10:51 
Yes do that BELOW I manually changed it this is EASIER.
Saiphe 8 aug, 2022 @ 10:13 
If anyone else is having problems with mending table req. industrial component in true medieval playthrough check this mod to change it to basic component from medieval overhaul

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2846460066
IronSides 8 aug, 2022 @ 9:34 
<DankPyon_ComponentBasic>3</DankPyon_ComponentBasic>

Change the XML to this to make the bench require Medieval components.
Saiphe 5 aug, 2022 @ 5:06 
Looks like it doesn't work for me, I have correct load order yet it still wants component instead of MO basic component
Magnus 2 aug, 2022 @ 17:45 
Seems like everyone's saying it works for 1.3 so that's a relief, i'll be using this again after a long hiatus from medieval playthroughs lol
kezza596 4 maj, 2022 @ 15:16 
Hurrah! I was literally just thinking that I wish I didn't have to research electricity to use a fuelled bench!
Superfly Johnson 12 jan, 2022 @ 11:14 
It works as is for 1.3.
ichifish 1 dec, 2021 @ 1:57 
Looks like I need components to make a mending bench, which unfortunately don't exist in my world...
dagobert dogburglar 26 okt, 2021 @ 8:54 
What produces mending kits with this patch? can't seem to find them now
Samatin 28 aug, 2021 @ 3:53 
Yes, this does work in 1.3. Just tested it.
Arvalaan 22 aug, 2021 @ 3:26 
If this works in 1.3, @Bishop can you add 1.3 as compatible?
SeoHyeon 20 aug, 2021 @ 0:50 
It's just patch mod, so I think it will work in 1.3.
Hyeenu 15 aug, 2021 @ 13:36 
Update for 1.3 please? I wanted to use MendAndRecycle for my Warhammer medieval playthrough, but the mods disable that version - and if this version was updated I'm sure it'd work!
Captain 6 aug, 2021 @ 13:48 
works in 1.3?
Dropdeadfred 22 jul, 2021 @ 1:37 
Anyone know if this works in 1.3?
Malminas 20 jun, 2021 @ 15:30 
@heckerpecker I wasnt telling him? it was a question lol, calm down bud.
Heckerpecker 20 jun, 2021 @ 12:01 
@Augustus is it from a mod the plate armor
Heckerpecker 20 jun, 2021 @ 12:00 
@Total devotion to his art the original tabel alows that it needs Power
Heckerpecker 20 jun, 2021 @ 11:58 
@Malminas you can craft them Normal and don't tell him how he need to do stuff it is only a patch for Medieval not his main mod
Heckerpecker 20 jun, 2021 @ 11:54 
@high_speedchase find some or keep it up so it don't brake down
Averious ღ 8 jan, 2021 @ 12:02 
This mod doesn't allow for the mending of plate items like you advertise; at least in my game.
Malminas 17 dec, 2020 @ 1:07 
Can you add an option for Power OR fuel? so we can make mending kits while medieval but once we get power we dont need to make kits anymore?
high_speedchase 11 dec, 2020 @ 18:37 
my mending table broke down and I don't have components?!???
Paolini 18 sep, 2020 @ 1:45 
Searched this to use it along the new Viking mod
Montu 13 aug, 2020 @ 6:00 
Hi! I was wondering if you're updating to 1.2, thanks for the great mod!
Total devotion to his art 25 maj, 2020 @ 14:03 
Can this patch be compatible with Tech Advancing so that when your colony makes it to Industrial, they're able to repair industrial items they now know how to craft?
Xeven Shimizu 26 mar, 2020 @ 19:25 
@DMCurt I actually second this idea, if at all possible. Though I guess removing the mod at the right time in the playthrough would provide the same result.
DMCurt 26 mar, 2020 @ 10:46 
I use this mod as a balance patch for Mending itself. I don't play mideval playthroughts, I just think the work amount and material cost for the base Mending mod is a bit low.
That being said, because this patch makes the Mending table require no electricity, workspeed is locked to 70%. Would it be possible to make electricity use for the mending table an option, to restore workspeed to 100? Either through a mod option, or maybe a specific powered mending bench.
Bishop  [skapare] 26 mar, 2020 @ 7:40 
That is correct.
Kyrox 25 mar, 2020 @ 20:18 
If you plan to play with all current technology, nothing is removed correct? It would just for example make it more resource heavy and require more research. Yeah?
Bishop  [skapare] 21 mar, 2020 @ 13:38 
@floboug I believe you need a smelter to destroy those, and we don't have access to the electric smelter in a medieval playthrough.
floboug 21 mar, 2020 @ 1:46 
Thank you for the mod. i have an issue with vanilla faction expanded medieval : i can mend their armors but i cannot recycle their shields, the kit and the heater shiedls, so i have to send a caravan to get rid of these itrems. Of course it would be nice to be able to recycle these, in my cold biome.
raptorhunter 10 mar, 2020 @ 13:07 
Ok thanks!
Bishop  [skapare] 10 mar, 2020 @ 6:15 
@raptorhunter not this mod. No functions or files named MM_patcher here. Since this mod only replaces nodes for Defs created by another mod, if there were errors they would appear every time the game is started.
raptorhunter 10 mar, 2020 @ 0:44 
Hi, I had a save just stop working today. Is the MM_Patcher from your mod (I'm also checking with Medieval Madness)? Another modder helped me find the potential issue:

Error while resolving references for def CPDefExtension: System.NullReferenceException: Object reference not set to an instance of an object
at MM_Patcher.FpDefExtensions.ResolveReferences () [0x00a11] in <fdc7797d627f4967ae282c5ca0b04f4d>:0
at Verse.DefDatabase`1+<>c__DisplayClass14_0[T].<ResolveAllReferences>b__0 (T def) [0x0002f] in <000153db58284aa38698b9c41ca1154b>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

When I load the save, I get a lot of problems: can't click (can only drag to select and can't right-click), my stockpiles are gone, the game thinks I'm missing a kitchen (I have a stove), and candles from Apothecary mod seem really dim).

https://gist.github.com/HugsLibRecordKeeper/6321937538924703f6b32c4861bc940c

Thanks for your mod!
NeoNoNe 5 mar, 2020 @ 22:05 
great job, ty
LuigiTheKuk 5 mar, 2020 @ 9:56 
thank you bishop <3
Bishop  [skapare] 4 mar, 2020 @ 16:55 
updated for 1.1
NECEROS 4 mar, 2020 @ 16:23 
@bishop I'm so HYPED
Bishop  [skapare] 4 mar, 2020 @ 12:52 
@NeoNoNe I will update today. I was waiting for the base mod to be updated to 1.1, which Charlotte completed today.
NeoNoNe 4 mar, 2020 @ 10:59 
Hi there. Can i ask u for an update? Surprised that no one has written here about this yet
挂鱼 30 dec, 2019 @ 16:27 
gooooooood!
"The" SeanMacLeod 4 dec, 2019 @ 21:19 
@NyxHyperion
Have you tried making one at a crafting spot? Here's the line from the parent mod:
"You need to research Mending in order to build the Mending Table. You fuel it with mending kits, crafted in the crafting spot."
NyxHyperion 4 dec, 2019 @ 21:04 
Am I missing something here? The mending bench can only be fueled by mending kits however the mending bench is the only place to make them??? I feel like i am missing something. Does this need the original mod installed?
Darth Tater 2 nov, 2019 @ 11:46 
Great! I was looking for exactly this.