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Here's a link to the original pack.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1483132457
also the no mech helmet
@Dantedeathhermit I remember finding flags at the foraging table, in the [Flare] menu.
But hey, happy modding! It gets easier over time.
see, this is the first time i have used the workshop for starbound mods.
im used to manualy modding most things (other than minecraft lol) so again, im not used to how it works.
i probably have to unsub, start, crash and resub then to get the ES shop back again (since Ursa Miner replaced it again)
im also used to people thinking im being a *insert rude word for your starbound race here* type of person when i reply to things sometimes, hence why i said i wasnt trying to be mean or nasty to Tech. i know for a fact i cannot create mods, nor code. i tried waaaay back in the old days of morrowind and neverwinter nights. my brain melted lol. so i stuck with the engines they gave us and was reasonably happy ^^. im more of an ideas kinda person.
thanks for explaining how workshop works by the way, Nomadic
i thought the reason it didnt crash for me earlier was that as i had unsubed/subed again last week when trying to fix the issue for first time/character scan the outpost, it didnt unsub me.
it wont be an issue if you your character has allready cpmpleted that part of the questline, but it also means having to unsub/resub to it if you want a new character or to keep the mod lol
im not being nasty to Techworks, im enjoying this so far. i just hate it when mods i like conflict and i have to choose.
also...you may have just broke everyones characters :(
because the moment you remove ES, their characters will crash. i know because i removed ES and forgot to remove everything in my storage containers last time i replied to you on the captain southbird vid. when you try to log into your character after removing ES it causes a crash untill you put ES back in, remove all items in your containers then remove ES again.
i been wrangling with this mod for a while now, but i cant give it up because i need the hoarder version for maximum storage in games lol.
if you could get mod 'Skys Outpost' to simply move the Ursa Miner store, it would easily be compatable.
also the Enhanced Storage mod had that issue a lot anyway. whenever you start a new universe empty, your first character allways has to complete the mining outpost to make the basic stores fill up and be scannable.
a technical way around it is to play up to the erichus mining (at least with normal outpost) and then add the Enhanced Storage back in...
I went ahead and removed Enhanced Storage from the pack since it conflicts with the Skys Outpost element of the Troubled Waters mod, preventing the Outpost Scanning quest from being completable. Sorry for the mix-up everyone :c
I love them! (And also, more mods to hoard! Tho this could use some cleaning thanks to redundant stuff)
better get your farming skills ready too! as almost every craftable thing with troubled waters has a changed recipe