Total War: WARHAMMER II

Total War: WARHAMMER II

Dismounted Blood Knights
148 Comments
Adan 25 Nov, 2022 @ 11:18am 
Huge Fan, looking forward to a wh3 port oh great one!
Scorpion_King 28 Sep, 2022 @ 10:48am 
I agree with Plague Destroyer. I would really like to see a version of this for WHIII.
Wandering 17 Sep, 2022 @ 3:30am 
Hello! ) I really like your mod, please update it for the 3rd part
ancianito 24 Aug, 2022 @ 10:48pm 
port this to wh3
Archdeacon Monseigneur 26 Jan, 2022 @ 10:23am 
any chance for an SFO submod of this one?
Shiramune 16 Nov, 2021 @ 12:34pm 
impossible to download ... (Manifesto unavailable)
Codes300 8 Sep, 2021 @ 8:58pm 
update please
Redbaron998 4 Aug, 2021 @ 12:25pm 
The hunger is not working, can you please add it? Without it the unit is to small to be worth it
Kungen 7 May, 2021 @ 12:49pm 
And is it possible to have them affected by the Bloodknight(or the graveguards as they now are infantry) skills/traits from the Lord.
Kungen 7 May, 2021 @ 12:46pm 
Has/is "The Hunger" added? As a previous comment said dosen't show when you mouse over the icon of the unit next to the build they are built/required at/to have. I opened the .pack file (just with a notepand and searched for wh2_dlc11_unit_passive_the_hunger but couldn't find it either).
Ibraas 31 Mar, 2021 @ 5:10am 
how to get this
Redbaron998 24 Mar, 2021 @ 8:08am 
Your description says you added "The Hunger" but it is not showing on the unit card in game
lwhのsama 19 Mar, 2021 @ 5:40am 
Get the new free lord Rakarth in Sega Acess.Dont miss it!
MAMAVAUDOU 5 Mar, 2021 @ 3:55pm 
And uptade pleaaaase Y_Y
MAMAVAUDOU 5 Mar, 2021 @ 3:51pm 
Is it normal that some yellow line ability of vlad von carstein like the one which give +8 melee atk for BN doesn't seem to buff the dismounted BN?
skyaleksgame 15 Feb, 2021 @ 1:22pm 
update!:zombiethumbsup:
SHADOW2KK 10 Jan, 2021 @ 8:28pm 
Please update the mod matey, thank you:}
shawmuscle  [author] 3 Jan, 2021 @ 6:20am 
Ok ok, I will when I get back to my PC
Vollhov 2 Jan, 2021 @ 2:35pm 
Update it!!!!
ButStepBro85 30 Dec, 2020 @ 5:31pm 
Update it!!!!
Noah in da House 12 Nov, 2020 @ 3:44am 
is there a SFO version of this?
wiliam d vladimir 28 Oct, 2020 @ 5:57am 
hay man for some reason the blood knights have dark face can some one help me
Zzz 18 Oct, 2020 @ 6:07pm 
@Unter_Null He probably forgot to update the mod here, anyways, it's quite simple to do this yourself. First you need to download Rusted Pack File Manager (RPFM) and follow the install instructions. Once it is installed open the program and open the mod pack (it should be under C:\Program Files (x86)\Steam\steamapps\workshop\content\594570\1881498896) look on the left side of the window find the folder titled land_units_to_unit_abilites_junctions_tables
open the folder and click on the table icon that appears below it On the right side of the window you should see the tables contents consisting of 8 rows and 2 columns labeled Land Unit and Ability. Right click on dismounted_blood_knights and select clone>clone and insert to create another row do the same for dismounted_blood_knights_shield.
This will create 2 new entries for you to add the hunger ability to. Next, under the ability column for your cloned entries, replace the line with wh2_dlc11_unit_passive_the_hunger.
Unter_Null 26 Sep, 2020 @ 4:03pm 
theres no hunger on the units...
BLACKHUNTER 18 Aug, 2020 @ 3:46pm 
please update
artem.rybalko 3 Aug, 2020 @ 10:48am 
Please update the game. Thanks!!
迪亚布罗 24 Jul, 2020 @ 7:24am 
Please update the mod
Aron83 22 Jul, 2020 @ 9:14am 
pls update
Minor 13 Jul, 2020 @ 3:45pm 
Hi! Can you make some compability of code tables for working it properly with Mixu's Mousillon?
𝒦.ℒ.ℬ. 11 Jun, 2020 @ 5:15pm 
bro this mod would be amazing with some halberds in it. :D
Hammond 8 Jun, 2020 @ 7:51pm 
any update plans?
摸鱼王 7 Jun, 2020 @ 3:20am 
does it get the benefits from vampire tech?
artem.rybalko 31 May, 2020 @ 6:58am 
Please update the game. Thanks!!!
Vollhov 28 May, 2020 @ 2:07pm 
Please update
Mesicek 26 May, 2020 @ 2:54am 
they are very nice units, but they dont seem to get the grave guard buffs for me
anyone have the same problem ?
Ciaphas Cain 26 Apr, 2020 @ 3:48pm 
Fuckin aye! Great news about SFO additional units submod :D
Xenos 6 Apr, 2020 @ 6:08am 
Thanks:)
shawmuscle  [author] 6 Apr, 2020 @ 6:05am 
sure can :D
Xenos 6 Apr, 2020 @ 2:44am 
Hey mate, would you mind if I use your sword model in the SFO additional units submod? Giving full credits.
dwebb203 11 Mar, 2020 @ 7:05pm 
Units not showing up for me, any ideas why?
Matthew 6 Mar, 2020 @ 4:44pm 
Hope this gets updated!
𝒦.ℒ.ℬ. 16 Feb, 2020 @ 4:51am 
i have '' von carstein nobles'' as well
𝒦.ℒ.ℬ. 16 Feb, 2020 @ 4:51am 
what kind of mod would edit the same texture? i only have a few.
i have reskin for vamps by hooveric
i have reskin for lords by that guy callled rabbit or something
shawmuscle  [author] 15 Feb, 2020 @ 7:20am 
if you have another mod active, its possible someone edited the texture, perhaps even accidentally. Also a chance that CA changed file path in latest update, Either way thanks for letting me know :)
𝒦.ℒ.ℬ. 15 Feb, 2020 @ 7:10am 
this is weird but why would their faces be totally black?
Eldar Farseer 19 Jan, 2020 @ 12:34pm 
k it seems to be only the level 7 talent for units
Eldar Farseer 19 Jan, 2020 @ 12:16pm 
in my game they dont seem to get the grave guard buffs since they dont have magic resistenz from the level 7 talent.
Boltwood 31 Dec, 2019 @ 7:00am 
@shawmuscle Thanks for the update.
shawmuscle  [author] 30 Dec, 2019 @ 1:40pm 
They are set to receive benefits from anything that adds to grave guard units iirc
Boltwood 30 Dec, 2019 @ 8:15am 
Do these units benefit from the tech trees and lord skills? If not, is it possible to make these edits to benefit from them?