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The question may have been offensive, and I apologize for that. If it makes you angry, I didn't mean to, sorry:
Is it likely to be compatible with some other advent mods(If you feel good about them)? Maybe replace those units in the future? Or should I not count on that possibility?
Also, if anyone was still wondering, this mod affects the tactical side of the game only. The strategy portion (including research/tech tree) is unaffected.
I think The Imperium would make a good raider faction. As human supremacists, they want to fight ADVENT naturally. But because they're an evil empire in their own right, they also want to kill XCOM as well.
1) What happens when you use Skulljack? What unit replaces Codex?
2) Is research properly altered?
3) Are Chosen and/or Avatars altered/replaced?
For the last one, if Chosen aren't replaced yet I'd suggest making them into assasins maybe
Anything obvious that may interfere with the mod?
@Jokerke: I thought I had made one linked in this document but I was mistaken. Just added a link to the Description section of the Description page.
The post below has some good advice for troubleshooting. A config clear (header #2 in the article) may fix your issue; config clears can fix issues that even reinstalls will not.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=683218526
I've tried deleting the mod and reinstalling but that didn't help. Given nobody else has reported this, it's probably some bizarre mod conflict but my mod manager is reporting nothing and I have no clue what would cause this behaivour.
Will you render the T'au models on your own from scratch or you have someone you've commission to make the models for you? (I mean it doesn't seem hard to make a T'au without a helmet, remove nose and put the "I"-shaped slit (or "Y" for females) running from the center of the forehead and just modify the face to look a bit like a T'au without the helmet)
It got me hyped since the T'au is one of my favorite Xeno Factions. So if you don't mind me asking, are you going to make a separate mod for the T'au? T'au mods with different T'au Armor, T'au Race model and allied races (i.e. Kroots, & Vespid) and Weapon Models? Like voicepack, or SPARK modded with custom armor like a XV25 Stealthsuit, XV8 Battlesuit Model or Broadside Battlesuit?
You are on a galaxy conquering trip! Just wondering if Tyranids and Necrons are on the card in the future?
As for some of these other questions (in case anyone is still wondering about them) ... when it comes to Viper corpses, they can be acquired from Battle Sisters Serpahim, which should continue appearing even until Force Level 20. But with enemy encounters being highly random there's no guarantee re: how long it might take to encounter enough vipers to get their corpses for that research. You can always use the console command Dropunit Viper or Dropunit BattleSisterSeraphimM3 and kill them to get the corpses. You can also of course cheat in the corpses but IMO it's more sporting to spawn in the enemies to kill for the corpses.
Regarding cooking so my mods take up less space, I tried the process out but couldn't get it to work.
Is it possible to cook your wonderful mods to make them smaller like Max's mods?
If possible (and you plan on continuing support on the mod), please consider varying pods a bit more. From mid to end game, basically every pod consists of terminators and tanks, which not only becomes a bit boring, but is not too lore friendly and makes viper corpses impossible to get.
A large-scale update like I did for A2E is also unlikely. I might make some smaller improvements but I'm not prepared to make any promises. If I do, reducing Assault Terminator spawns will be on the list.
Guardsmen using Advent rifles sounds like a conflict but I'm not sure what mod might cause it. Potentially anything that claims to adjust enemy weapons, enemy weapon cosmetics or stats.
Make Lasguns available, and fix the terminator spam late game :)
Now if only there were -more- Krieg-based mods.
This post has some good troubleshooting advice: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=683218526