XCOM 2
Advent to Imperium [WOTC]
212 Comments
Invertin 20 Jul @ 11:27pm 
@suk mah nuts: this only replaces basegame enemies. advent gunners aren't basegame enemies
Suk Mah Nutz 17 Jun @ 4:49am 
I'm on my second mission now and i have a problem where only Advent Troopers and Commanders are imperial guards. Gunners etc are still Advent soldiers
meowbaawoof 11 Oct, 2024 @ 7:22pm 
A great mod, it's fun to play as a planet fighting an imperial invasion. Not having to download too many front mods is even better, especially when I don't want to play them.

The question may have been offensive, and I apologize for that. If it makes you angry, I didn't mean to, sorry:

Is it likely to be compatible with some other advent mods(If you feel good about them)? Maybe replace those units in the future? Or should I not count on that possibility?
MostlyHarmless  [author] 17 Jul, 2024 @ 6:35am 
@Voidlight: It's something I *may* do when I have the time/motivation but I'm not actively modding XCOM2 at the moment.

Also, if anyone was still wondering, this mod affects the tactical side of the game only. The strategy portion (including research/tech tree) is unaffected.
VoidLight 13 Jul, 2024 @ 2:09pm 
possible update to the mod with the improvement see in the Tau version?
jonestd14 26 Jun, 2024 @ 9:06pm 
Well that does make sense in 40k lore they are basically the bad guys
campbellmc14 2 May, 2024 @ 4:37pm 
If I might make a suggestion:
I think The Imperium would make a good raider faction. As human supremacists, they want to fight ADVENT naturally. But because they're an evil empire in their own right, they also want to kill XCOM as well.
Nekomimi 1 Mar, 2024 @ 11:18am 
Hello! I got a few questions I'm very curious about:

1) What happens when you use Skulljack? What unit replaces Codex?
2) Is research properly altered?
3) Are Chosen and/or Avatars altered/replaced?

For the last one, if Chosen aren't replaced yet I'd suggest making them into assasins maybe
Slub 26 Jan, 2023 @ 10:00am 
That's fair, good luck with the Tau conversion, looking forward to it!
MostlyHarmless  [author] 26 Jan, 2023 @ 4:00am 
Afraid Dreadnoughts aren't on my list at the moment. Better modders than me have tried but weren't satisfied with their results and sadly never released what they came up with.
Slub 25 Jan, 2023 @ 9:24pm 
Hey, I was just wondering if you were thinking about a Dreadnought at some point? I know you're in the early stages for the Tau conversion but was just curious. I know the World Eaters mod had them but that all fell apart with the PC issues he had. Also huge props for bringing Warhammer to XCOM, big dubs
djpaulycee 23 Jan, 2023 @ 9:17pm 
nvm i figured it out. I was running enhanced ragdoll lmao
djpaulycee 23 Jan, 2023 @ 8:52pm 
@MostlyHarmless hey! im not sure if its been asked recently but is there a reason as to why guardsmen are still appearing as advent soldiers BUT scout marines are eappearing alongside them just fine? Ive only played 2 missions thus far (gatecrasher and first mission) and its persistent.

Anything obvious that may interfere with the mod?
Jokerke 14 Jan, 2023 @ 8:44am 
Thank you very much! I've been enjoying your mod a lot.
MostlyHarmless  [author] 14 Jan, 2023 @ 7:41am 
@TheIquizitor: Enjoy :)

@Jokerke: I thought I had made one linked in this document but I was mistaken. Just added a link to the Description section of the Description page.
lord cutler beckett 11 Jan, 2023 @ 11:50pm 
i love this i get to kill those loyalist scum
Jokerke 2 Jan, 2023 @ 8:15am 
Is there a "this unit replaces this" list?
MostlyHarmless  [author] 14 Dec, 2022 @ 4:52am 
That's a new one for me. It probably is a conflict.

The post below has some good advice for troubleshooting. A config clear (header #2 in the article) may fix your issue; config clears can fix issues that even reinstalls will not.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=683218526
Invertin 13 Dec, 2022 @ 4:16pm 
So, this is a very strange bug, but uh. At some point, all of the Lasgun using enemies started using Psychic animations for firing their lasgun. Both hands remain on the lasgun, but now they animate as if they are charging a brain beam (complete with purple particles) before firing.

I've tried deleting the mod and reinstalling but that didn't help. Given nobody else has reported this, it's probably some bizarre mod conflict but my mod manager is reporting nothing and I have no clue what would cause this behaivour.
MostlyHarmless  [author] 13 Dec, 2022 @ 2:50pm 
Iron (he did the art assets for the Lost2Ork mod) is handling the Fire Warriors and infantry weapons. A lot of the vehicle and battlesuit models are going to be coming from Gladius (at least at first; may be replacing them with models worked by Iron as he gets the opportunity) but with AI upscaled textures. The rest of the models are coming from a mix of different sources.
Blitz_The_Soldier 13 Dec, 2022 @ 1:02pm 
Hey it's me again. After you have confirmed that the T'au Advent mod is in its early development phase, and this is getting excited when I'm reminded of that fact alone. So if you don't mind me asking, where will you get the models for the mod since mods regarding the T'au is extremely scarce or in poor quality (no offense to the people who made those mods).

Will you render the T'au models on your own from scratch or you have someone you've commission to make the models for you? (I mean it doesn't seem hard to make a T'au without a helmet, remove nose and put the "I"-shaped slit (or "Y" for females) running from the center of the forehead and just modify the face to look a bit like a T'au without the helmet)
stingerone 10 Dec, 2022 @ 5:33pm 
Ah, ya just sad so many mods especially the simpler mods for like cloths and some of the basic weapons just never got released, most of what I want is just the basic guard = for the class stuff; weapons,sniper,shotgun, machinegun, etc. Have to use half-dozen other mods to come close and my spark is the AD-mech, games get a bit...... buggy. But thanks for the info.
MostlyHarmless  [author] 10 Dec, 2022 @ 4:16pm 
Sentinel was a model Paddy let me use in this mod. I think he didn't release it because he wasn't satisfied with the quality (obviously it was good enough for me given I used it in this mod XD).
stingerone 10 Dec, 2022 @ 3:49pm 
Hey random question but was looking through the ancient at this point WIP stuff on the Tommy Trials Discord and came back to this and was wondering why some of the mods were never released, like the sentient tied to this mod. Can understand if its creators rights or time sink and stuff I am just curious is all. Would be lying if I said I didn't want to know whether or not to give up on ever getting some of them. Either way appreciate the work already done, not many good 40k games like Xcom.
MostlyHarmless  [author] 2 Dec, 2022 @ 7:21am 
Yep. That's been my usual pattern and I intend to stick with it.
Blitz_The_Soldier 2 Dec, 2022 @ 4:40am 
So in other terms, after Advent Tau is out, you will release a T'au related cosmetics and weapon mod, similar to other mods in the workshop? If so, I can live with that. I'm really not asking for an entire conversion T'au XCOM mod, just only certain areas where its easy to rig or mod.
MostlyHarmless  [author] 1 Dec, 2022 @ 2:12pm 
And by "suitable" I mean the things that can be rigged to the soldier or Spark skeleton.
MostlyHarmless  [author] 1 Dec, 2022 @ 2:11pm 
I'm not making promises but once Advent2Tau is released, my next project would most likely be to adapt the cosmetics that are suitable for use by XCOM.
Blitz_The_Soldier 1 Dec, 2022 @ 8:22am 
Good day I know this has been asked before but, I have noticed in the comments that you have plans for a possible "Advent to T'au" Mod, and that it is in the early stages of development, which is good to hear.

It got me hyped since the T'au is one of my favorite Xeno Factions. So if you don't mind me asking, are you going to make a separate mod for the T'au? T'au mods with different T'au Armor, T'au Race model and allied races (i.e. Kroots, & Vespid) and Weapon Models? Like voicepack, or SPARK modded with custom armor like a XV25 Stealthsuit, XV8 Battlesuit Model or Broadside Battlesuit?
MostlyHarmless  [author] 9 Sep, 2022 @ 7:39am 
There are plenty of things I would love to do but time and energy are limited resources so I'm approaching mods one at a time at this point.
tastiger841 8 Sep, 2022 @ 5:44pm 
Wow, the Tau!

You are on a galaxy conquering trip! Just wondering if Tyranids and Necrons are on the card in the future?
MostlyHarmless  [author] 8 Sep, 2022 @ 8:47am 
No current plans for a Chaos version. Currently collaborating with Iron (worked with him on the Ork mod as well) on a Tau version but it's in the *very* early stages of development.
CommissarGoblin 31 Aug, 2022 @ 11:31am 
hey brother could u do this but make a chaos faction?
tastiger841 30 Jul, 2022 @ 8:38pm 
No worries, thank you again for your hard work.
Bastion 30 Jul, 2022 @ 11:25am 
Ok thanks, ill take a look and see if i can come up with it.
MostlyHarmless  [author] 30 Jul, 2022 @ 9:39am 
@Bastion: I wasn't successful in my attempts at that in the past (couldn't get the animations to work as intended) but you could try to use Iridar's weapon skin replacer. The archetype address is A2I_SanctionedPsyker_Cast.Archetypes.WP_PsykerStaff

As for some of these other questions (in case anyone is still wondering about them) ... when it comes to Viper corpses, they can be acquired from Battle Sisters Serpahim, which should continue appearing even until Force Level 20. But with enemy encounters being highly random there's no guarantee re: how long it might take to encounter enough vipers to get their corpses for that research. You can always use the console command Dropunit Viper or Dropunit BattleSisterSeraphimM3 and kill them to get the corpses. You can also of course cheat in the corpses but IMO it's more sporting to spawn in the enemies to kill for the corpses.

Regarding cooking so my mods take up less space, I tried the process out but couldn't get it to work.
Bastion 30 Jul, 2022 @ 5:09am 
Any way to make the psi amp staves useable by players?
Jsay18 27 Feb, 2022 @ 5:30pm 
What about a play as Chaos mod? Atleast a few chaos models.
tastiger841 30 Dec, 2021 @ 7:37pm 
Master MostlyHarmless,

Is it possible to cook your wonderful mods to make them smaller like Max's mods?
AxFive 16 Dec, 2021 @ 6:05am 
Is there a possibility for a Advent to Chaos Marine mod?
Linarkspain 13 Dec, 2021 @ 11:35am 
Viper corpses are impossible to come by as the enemies that drop them stop appearing too soon. I can't develope battlefield medicine and this is the third playthrough I do with this mod were this happens :(, which is a pity, as the mod makes the game just much more fun in basically every other aspect.

If possible (and you plan on continuing support on the mod), please consider varying pods a bit more. From mid to end game, basically every pod consists of terminators and tanks, which not only becomes a bit boring, but is not too lore friendly and makes viper corpses impossible to get.
MostlyHarmless  [author] 12 Oct, 2021 @ 7:14am 
To answer some of the questions that have come up, this mod is not set up for LWOTC compatibility. At this point my interest in XCOM2 modding is winding down so an LWOTC version is now even less likely.

A large-scale update like I did for A2E is also unlikely. I might make some smaller improvements but I'm not prepared to make any promises. If I do, reducing Assault Terminator spawns will be on the list.

Guardsmen using Advent rifles sounds like a conflict but I'm not sure what mod might cause it. Potentially anything that claims to adjust enemy weapons, enemy weapon cosmetics or stats.
Axios2002 5 Oct, 2021 @ 5:58am 
The guardsmen are using standard ADVENT rifles for some reason, any conflict that could cause that?
Slackboy101 15 Sep, 2021 @ 10:29am 
You plan on updating this like ADVENT to Empire?
Falkeministeren 21 Jul, 2021 @ 4:09am 
And i also see you will not make the Lasgun player usable, becuase there's already another Lasgun mod. But the Other Lasgun Mod is broken. In the Lasgun mod, you cannot upgrade your Lasgun to the mid tier (magnetic) after you get the Mag Weapons reseach. But when you get the Plasma weapons reseach, all 3 tiers of the Lasgun becomes available, i have contacted the creator of the mod. But without luck. So now i am trying to contact you. My last 2 comments are suggestions for improving this mod.

Make Lasguns available, and fix the terminator spam late game :)
Falkeministeren 21 Jul, 2021 @ 4:04am 
I had to stop playing with this mod late game, when there's 15 Terminators with Powerclaws patrolling the street, i started to loose interest in this mod. If there was a way to spawn more basic enemies like Imperial Guardsmen instead of just a horde of Terminators with Powerclaws, i would pick this mod up again. It just feels unreal, even for 40k. When every enemy on the map late game are terminators
Farris20 24 Jun, 2021 @ 12:56am 
roland3710 hey man cant wait to play.is this LW2 compatible yet or?
Aragorns 8 Apr, 2021 @ 7:37pm 
@roland3710: I did actually end up doing a fresh install of the game, but actually, I did have Enhanced Ragdoll Physics and FX and decided not to get it this time. Guess that was just blind luck, but thank you! Good to know in the future, and may the Emperor bless you.

Now if only there were -more- Krieg-based mods.
MostlyHarmless  [author] 8 Apr, 2021 @ 9:29am 
@Speed Demon/Aragorns: Enhanced Ragdoll Physics and FX is a known conflict that will cause this issue, but any mod that affects Advent Unit templates could have the same effect. If you don't have that Enhanced Ragdoll physics mod, there could be another conflict in play or even interference from an old mod you no longer have active.

This post has some good troubleshooting advice: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=683218526
Aragorns 3 Apr, 2021 @ 11:55am 
(Sorry for the double post but) Did the thing, did not change anything. Going to try playing through to see if it's just Guardsmen still looking like ADVENT or if it's just... everything. If it turns out to be affecting everything, I'm going to try some -MAD- troubleshooting.