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I am so happy
https://pastebin.com/ZkRPpW6B
When I recreated the world, I just used your fix mod and changed the world configuration to multiland and and opened the cave. Curiously, when I started the server in the game, it succeeded; when I moved the configuration to a dedicated server, it failed. I'm very confused about this. I hope you can help me to solve it. thank you very much!
Made a discussion on it.
https://media.discordapp.net/attachments/437639004402483210/693602316703760384/unknown.png
Thank you for the FIX mod :D
https://www.dropbox.com/s/x6n9j9pgq063tj1/Multiworldcrash.txt?dl=0
Here it is if you wanted to check it out.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1699209078
If you play with overworld caves I would not advise you to disable Megarandom after starting, as there are a few features that need it (such as Toadstool, earthquakes, nightmare phase).
* Both crashes should be fixed
* I noticed the beaver houses are invisible. I have no idea how to fix that yet.
Do the following:
* In modoverrides.lua, set "MultiTasksEnabled" = false in Megarandom options
* And disable the mod "workshop-1883683402" (Multi worlds fixed)
It should work after that. If it still doesn't work let me know and I'll remove the auto-enable mechanism, though I'm confused why it happened.
https://pastebin.com/jyJLsD0W
LUA ERROR stack traceback:
../mods/workshop-1883683402/scripts/brains/wildbeaverbrain.lua:59 in () ? (Lua) <58-60>
inst = 118314 - wildbeaver (valid:true)
item = 135628 - log (valid:true)
=(tail call):-1 in () (tail) <-1--1>
scripts/simutil.lua:37 in () ? (Lua) <31-42>
inst = 118314 - wildbeaver (valid:true)
radius = 10
fn = function - ../mods/workshop-1883683402/scripts/brains/wildbeaverbrain.lua:71
musttags = nil
canttags = nil
mustoneoftags = nil
x = -339.31820678711
y = 6.0585790606638e-008
z = -230.39790344238
ents = table: 7C484758
i = 8
v = 135628 - log (valid:true)