Sid Meier's Civilization VI

Sid Meier's Civilization VI

Free Rotation (GS)
20 Comments
Ralendil  [author] 17 Mar @ 12:08pm 
Sorry. I stopped a long time ago Civilization. So this is an abandonned mod.
Irismé 1 Mar @ 9:19am 
Is it possible to lock the camera after rotating it? Each time I release the keys the camera goes back to the original angle.
xxx78 15 Apr, 2020 @ 4:53pm 
I have same problem with citizen management interface. A workaround that work for me is to open city details panel, then it work. But tiresome to open up city details every time.
Anyone know how to fix this, or where to start?
死蓝胖子 22 Mar, 2020 @ 10:43pm 
some problem i have encountered, when i enable this mod, my cities citizen management interface will be disappeared. This problem troubled me a lot~~
xxx78 19 Mar, 2020 @ 1:25pm 
For some reason this do not work with a saved game as announced. I used free camera from start but trying this now, but sadly only work with new games. Is it something I can do to make it work with saved game?
xxx78 4 Mar, 2020 @ 5:17am 
Got it to work with "close panels", just added changes from "close panels" in WorldInput.lua to this mod.
xxx78 4 Mar, 2020 @ 4:08am 
Nice mod, thanks for sharing, its still working well.
A few issues:
I can't select city with keybinds anymore, for units I can use any keys or X, no work for selecting city.
Also this dont work with "Close Panels" mod since both have WorldInput.lua edits.
LT_Q 15 Feb, 2020 @ 8:21pm 
Has this been updated anytime recently? It isn't working right now for me
Moyocoya 27 Dec, 2019 @ 12:04am 
Same yields icons issue, both on map and city screen.
Ralendil  [author] 21 Dec, 2019 @ 7:38am 
Hello,
I have shared this mod cause I did it. I actually don't play civ6 and wait for an other game similar that will come in 2020. Anybody can use and patch, if needed, this mod.
Hadarath 9 Nov, 2019 @ 1:14pm 
I have also had the (Y) button issue.
pauloel7 22 Oct, 2019 @ 8:56pm 
OMG I's so happy for having discovered which mod was bugging out my yield (Y) buttom!!! Guess what, this mod. Also, it seems its previous version has the same effect for me. Anyways, hope this helps in case you decide to check. Thank you again for sharing the mod. Cheers.
pauloel7 22 Oct, 2019 @ 8:31pm 
However, it seems it must be conflicting with some other mod of mine. Citypanel third buttom (citizen management) bugged out. It only works after one opens up the left panel (first buttom), among other smaller issues such as quick hick-ups with that interface and a bit of lag as well. I am using lots mods with .lua files, but none has WorldInput.lua. If I knew how to deal with lua files I'd check Simple UI adjustments, Notification Log, More Lenses, and Suzerain at a Glance.
pauloel7 21 Oct, 2019 @ 4:44am 
Been waiting for an update on this - thank you so much for sharing!
Ralendil  [author] 14 Oct, 2019 @ 12:17pm 
@Mallahow: maybe it conflicts with an other mod, but, normally it should not (it is loaded above all others). I precise that you should test with a new game.

@peter: I have not understood your request.

@The_People_Vengeance: you're welcome...
Vengeance 1791 13 Oct, 2019 @ 9:39pm 
THANK YOU!
THANK YOU!
THANK YOU!
BeeGod 12 Oct, 2019 @ 10:35pm 
It's not working for me
peter the wandere 12 Oct, 2019 @ 2:47pm 
can you placed Polder on hills and Flat lands to replace fram for the Netherlands? please
Ralendil  [author] 8 Oct, 2019 @ 10:53pm 
tbh, I would hav e prefered to use the numeric pad. However it conflicts with CQUI.
You can tset by editing worldinput.lua.
I try to resurect an other mod (HellBlazers City Overview Interface), so I won't test it by now.

But, tbh, I don't think I will upload an azerty version (but I can test later).
Moyocoya 8 Oct, 2019 @ 8:18pm 
Thank you very much ! A very good idea to resurect this very interesting feature.
May I suggest something ? It would be great if you could upload an AZERTY keyboard version : AE keys instead of QD.