Killing Floor 2

Killing Floor 2

SWAT Elite Weapons
84 Comments
《Happi Doggo》 6 May @ 11:53am 
there is litrealy now weapon sounds in that mod
cant hear anything when you shot & some textures are missing
Mr. Snowpaws 18 Feb, 2024 @ 7:45am 
Voce deu mais armas para o filho favorito da tripwire
n0wonmai  [author] 20 Oct, 2023 @ 1:53pm 
@tristan.nicholas24

from core commands:
open KF-Nuked?Mutator=SWAT.SWAT_Enable?Game=Endless?Difficulty=2?Gamelength=1
ExpendableLlama 20 Oct, 2023 @ 1:44pm 
I want to use this on single player endless but when i activate it, it changes the game mode to waves. How do I stop that?
Lui5_FerA 26 Aug, 2023 @ 11:39am 
the combination dual glock is buged, damage is literaly 1, i cant kill nothing,
n0wonmai  [author] 13 Jan, 2022 @ 6:22am 
@rome098,.m https://killingfloor2-archive.fandom.com/wiki/Dedicated_Server
from where your server runs and there you put starting map
rome098,.m 13 Jan, 2022 @ 4:23am 
where can i can activate the server launch commands?
n0wonmai  [author] 31 Jan, 2021 @ 12:22am 
@Heisenberg Open KF-Nuked?Game=Endless

Read installation part to get sounds
Doom Slayer 30 Jan, 2021 @ 5:54pm 
I have no audio as well
Doom Slayer 30 Jan, 2021 @ 5:48pm 
and how do i run it on endless
Doom Slayer 30 Jan, 2021 @ 5:41pm 
How do i run these on modded maps, im still very new to the modding scene for this
MatsR 14 Nov, 2020 @ 5:06am 
@n0wonmai - Fixed it.
open KF-TrainingSimulation?Mutator=SMGP.SMGP_Enable,ARP.ARP_Enable,SWAT.SWAT_Enable?game=Endless?difficulty=0
n0wonmai  [author] 14 Nov, 2020 @ 4:53am 
@MatsR yeeah i see that. Trader mutators has the same structure, I can't do anything about it, but you always can spawn weapons via console
MatsR 14 Nov, 2020 @ 4:31am 
@n0wonmai - Look at his command. i only get the first mutator activated
open KF-TrainingSimulation?Mutator=ARP.ARP_Enable,Mutator=SMGP.SMGP_Enable,Mutator=SWAT.SWAT_Enable?game=Endless?difficulty=0
n0wonmai  [author] 13 Nov, 2020 @ 5:12pm 
@MatsR you can use all packs at the same time. Use the commas (e.g. open KF-Outpost?Mutator=Mutator1.Mutator1_Enable,Mutator2.Mutator2_enable)
MatsR 13 Nov, 2020 @ 4:58pm 
What do i put in the command (F3), i only get to activate one weapon mod pack, not all 3 at the same time? how do i put it in the command (F3) ??
TANKHUNTER8192 9 Aug, 2020 @ 8:18am 
I have copied all 3 weapon mods in one folder(Published) and all worked
n0wonmai  [author] 9 Aug, 2020 @ 6:02am 
@Mr. Maniac i've update some things and already tested weapons, they are works fine now even without Published folder
Mr. Maniac 8 Aug, 2020 @ 2:29pm 
Still no dice. I'm prolly gonna stop trying with this pack honestly, this is the pack that doesn't work and conflicts with your SMGs pack, so I'll have to drop this in favor of that and your AR pack, which are very nice btw. Don't know why but my KF2 is one stubborn fucker it seems.
Mr. Maniac 8 Aug, 2020 @ 2:21pm 
Ah, okay. Thank you for the clarification. I'll try that pathing now.
n0wonmai  [author] 8 Aug, 2020 @ 11:06am 
@TANKHUNTER8192 forgot to put "KFGame" to the path. Weapons shall work fine with using Published folder
TANKHUNTER8192 8 Aug, 2020 @ 10:29am 
the right target folder is :
/Documents/My Games/KillingFloor2/KFGame/Published/
the "Published" was not created at my PC, so I had to create it
Mr. Maniac 8 Aug, 2020 @ 7:58am 
Unfortunately this still did not work for me. I even tried dumping it directly into the KFGame folder in both Documents and the actual game files. No dice on all three of these.
n0wonmai  [author] 8 Aug, 2020 @ 6:20am 
@Mr. Maniac there is only one way to solve the problem, put all files to the Published folder (i've updated installation part), for some reason game don't see weapon models from this pack, dunno why
Mr. Maniac 8 Aug, 2020 @ 5:01am 
forgot to add that the problem affects the other weapons in the pack, not just the glocks
Mr. Maniac 8 Aug, 2020 @ 5:00am 
Removing the conflict did nothing sadly, they are still bugged the same way. Function perfectly fine, just missing models and animations for them.
n0wonmai  [author] 8 Aug, 2020 @ 4:48am 
@Mr. Maniac how about glocks? It's still bugged?
Mr. Maniac 8 Aug, 2020 @ 4:38am 
Deleting my previous comments, as I found out a conflict that was causing the problems.
星云子/杏仁子 27 Jul, 2020 @ 3:51am 
I bet this is deranked but anyway these weapons are definitely cool enough to be added!
n0wonmai  [author] 26 Jul, 2020 @ 12:20pm 
@John Wick the diffuse color is black but with rays of light it has reflex (look at screenshots), i think you re playing with the lowest settings
Sykray 26 Jul, 2020 @ 12:15pm 
I thnk the textures are broken, its just black... thats horrible
VIXEN 25 Jul, 2020 @ 12:55pm 
tbh, I dont really know:lunar2019laughingpig:
because I barely share folders with others.
btw, I already fix it under my brother's help
thanks again:monsterlove:
n0wonmai  [author] 25 Jul, 2020 @ 8:07am 
@AimeeNeverAim just gimme the link of the storage which allowed in China, I would glad to help each subscriber :p
VIXEN 25 Jul, 2020 @ 4:29am 
I already enjoy it
VIXEN 25 Jul, 2020 @ 4:26am 
Google is not allowed here, too. you already done enough,I dont wonna bother you. :LIS_pixel_heart:
n0wonmai  [author] 25 Jul, 2020 @ 12:01am 
@AimeeNeverAim can you visit google drive? If yes, i can upload sounds to that storage. Thank you!
VIXEN 24 Jul, 2020 @ 6:23pm 
cant visit dropbox from china,can only play these weapon without sounds:steamsad:
but other single weapon you upload are all with sounds :steammocking:
thanks for your work,i really enjoy it:steamhappy:
n0wonmai  [author] 7 Jul, 2020 @ 7:55am 
monkli, start the game using console, check the 'how to use' part and they will appear at the trader
monkli 7 Jul, 2020 @ 3:50am 
Thanks, will they simply appear in game after that or do i use the commands
n0wonmai  [author] 7 Jul, 2020 @ 1:49am 
monkli, Published folder located in the documents directory, you just have to put all workshop files to to this folder. With incorrect installation weapons may have no textures. If you did everything right mod will work fine
monkli 6 Jul, 2020 @ 4:44pm 
Hi i am new to this and this is my first mod im gonna install. After i click subscribe, is it playable, just without audio? I downloaded the audio files and put them in the Windows folder, but am stuck at the next part as i dont see a 'Published' (i created one named Published and placed it in there) then when i go into a game, should they be there? Is that all i am meant to do? :)
n0wonmai  [author] 26 Jun, 2020 @ 2:09pm 
@Wyvern

np, thanks for feedback c:
«Wyvern» 26 Jun, 2020 @ 9:07am 
Alright, im interested to put these weapons on my servers. But i think i will wait a bit to have more weapons available. Since im convinced future weapons will be interesting, i will wait them to be released. and not adding them one by one is the future wich will require all clients to do a download again and again each time a weapon will be released

I will wait, Thanks for your answers :D
n0wonmai  [author] 26 Jun, 2020 @ 7:01am 
@Wyvern
I’ll upload new sounds to this page with future mods.
Now it has all sounds of currently posted weapons
«Wyvern» 26 Jun, 2020 @ 4:55am 
The dropbox page has got all your custom sounds from all your workshop weapons ?
So i technically have to download the whole dropbox content and its fine ?
n0wonmai  [author] 23 Jun, 2020 @ 9:04am 
@Wyvern
Hello there! I don’t see any problems with adding each single weapon to the server. You just have to download all audio files from the dropbox page (i do not modify them). So you should download these files only one time
«Wyvern» 22 Jun, 2020 @ 3:15pm 
Greetings. By searching over the workshop, ive noticed most of your weapons, wich seems to be updated to the Current KF2 version.

I would like to add these weapons on my servers, but forcing players to do the soundfile manipulation for each weapons could be a mess.

I was wondering if it could be possible to regroup all your KF2 weapons on a single pack, with a single download for sounds please ?
n0wonmai  [author] 28 Mar, 2020 @ 6:34am 
Tribbles, yeah it contents a small bugs which i’ll fix. Attachments are the feature of these weapons so i can’t understand your notes about it. There are lots of glock variations in custom weapon packs, if you didn’t like my glock just go and test another ones.
Raven 27 Mar, 2020 @ 8:14pm 
Not impressed with this mod, to be honest. Tried this out for the Glock (due to no other Glock mods existing, at least none I can find on the Workshop), and it looks very rookie. The blue is too flat and has very little texture or shading (looks especially awkward in bright and medium light), like a placeholder model might look, the gun is crammed with too many attachments which makes the model very visually busy, the suppressor removes a lot of the audio feedback from shooting, and there is very little animation with the gun overall. (The slide didn't move at all when firing or when reloading. Not sure if this was a bug or simply because the mod lacked the animations.)

That all being said, I would still be interested if you were to do a standalone mod for the gun, seeing as you're an active modder for KF2, but with more polish to it.
n0wonmai  [author] 15 Mar, 2020 @ 2:10pm 
W I R [A], thanks a lot!