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Good Mod will subscribe & rate.
if some units would be overwriting it should not give any problem, the game will just load the last. What faction mod are you using? I'm using this one and it doesn't give any crash https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=187373962
Are you sure its conflicting with that mod? i think the conflict could be with another mod who shares the same prefix in the db tables. I tried to use an unique prefix ( "Javste_" ) but maybe another mod is using it too, can you check it?
@melt_913
Rgiht now it should be patch 10 compatible
Right now, because i haven't played that mod and I don't know the way the stats have been modified I am not planning to port it specifically to any other mod, however, if you manage to load my mod before the DEI mod, their stats shoulkd prevail over mine.
@EvilNed
I have just enabled the low tier unit to avoid what you say, to give their armies more variabilty without losing their uniqueness leaving the high and elite tier as they were. I also thought about what you said, but the only solution that came to my head was the use of units bounded to provinces, like the roman auxiliaries, however you have to own the region to have access to them, not just being allied or cliented, and they would be limited to that region. I don't have enought modding knowledge to do it in the way you say, althought I think that it could be done (and would be awesome)
Aside from that, I would love to see some more infantry units for Nomadic Tribes as well. It gets boring when every battle you have with other Tribes is just masses of horse archers and lancers running around.
The same resources says that Scythian used as footmen some auxiliares comming from vassals kingdoms and nations. So based in that, proximity, and a bit of imagination, i have some ideas for extra units, with greek/eastern influence, and only recruitable in specified areas (Thats of greek influence in the Bosphoran kingdom areas for example, and the eastern ones in caucasus, a mix of them near Baktria)
In theory, as far as i have seen, they should be compatible. We share some features but not all, the common features will be overriden, but the differents will be loaded so there won't be no problem.
I have played it alone and custom battle avaliability works, so maybe another mod that you are using and load later uses the same prefix for its tables and this may be the conflict cause.