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I have yet to fix the "Laggy" floors yet. The "Laggy" floors happens when the floors are triggered to move twice. This happens when players press the trigger button even when the floor is still moving. I think I can "fix" it.
@Captain Awesome: I see. I will try to optimize this map. The floor actually moves instead. I do not use any invisible blocks pushing. Most of the Lag complains actually comes from playing the music video. Especially on lower end computers. I think this is a KF2 problem but I will try to make this map run smoother. I will see what I can do.
but map needs a bit optimization.
Invisible blocks pushing players, during this its laggy like hell.
I got player reports about this and also tested it myself :/