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Nah you're fine dude, I don't think any author is obligated to keep their mods updated.
These comments help me so I figured its useful to leave here.
Personally, I’d prefer +1% Habitability and +1% direct Happiness (to all biological POPs, including Lithoids), if that is possible, because some play styles won’t benefit from the Habitability, but more Happiness is almost always useful. Or even just +1% Hab and +0.5% Happiness per Job.
Lithoids rarely need more Habitability.
Mono-species empires can Terraform to their preferred biome, and can get +20% from 4 Techs (or is it +25% or +30% from 5 or 6 Techs?), and have a 1/8 chance of getting the precursor that lets you have another +10%.
Life-Seeded empires will Terraform everything to Gaia as early as possible.
Some empires might also go Ecumenopoleis-heavy. Arcologies are 100% Habitability for everyone.
For Medical Workers to compete with Roboticists you need huge pop growth and some environmental tolerance.
Perhaps a bulk stats on the actual building of 10% habitability on the Gene Clinic and 20% on the upgrade. Still not robots abuse, but making ground.
Using the Encourage Growth planetary decision we can extrapolate its 1 food a month for 3% pop growth. Perhaps this can be worked into the calculation, but its laughable as comparatively on a roboticist 1 alloy is essentially worth 33%, Implying 1 alloy is 11 food...
To break even with robots on growth, you need 66% for gene clinic with its two specialists and 200% for the upgrade with its 5 specialists. Considering the food cost, it would be fair if only 15% was on a pop for 5 food upkeep. However putting the rest into the building means having an active but empty un-worked bio-pop building is very cost effective.
Thing is, amenities don't/didn't matter that much. It's the easiest resource to have enough of, and the easiest resource to ignore when you don't have enough of.
That may have (hopefully did) improve in the 2.6 patch, but I haven't played enough of 2.6 yet to know.
And the Amenities per Job seem unreal. It's more than Duellists get, let alone Entertainer Jobs. I know the Building is Planet Unique (at least as of 2.5), but why boost both the Growth bonus and the Amenities produced?
ajacksonian: Unfortunately, that is both well beyond my skill and my ambitions as a modder. The mods I'm making; even the Ethics Boost mod, are ultimately fairly modest.
Peter34: I've updated the description with a mathematical breakdown.