RimWorld
RimOverhaul - DarkNET
120 comentarios
Wargamer 28 JUL 2024 a las 10:25 
update pls
Silent Service 23 JUN 2021 a las 9:18 
pls update
i need this
Worker of the month 14 AGO 2020 a las 14:26 
Upgrade pls
Herald Rejn 11 AGO 2020 a las 11:12 
as almost all your mods, this mods add sooooo many useless stuff, WOW! :D
k0ban 1 JUL 2020 a las 2:46 
Космодесант от того что тебя нашли прилетает либо голый,либо вообще в пустых капсулах,играю без аддона на броню
Lecht 16 JUN 2020 a las 0:16 
Настолько баганый мод, что будто он сам из ДаркНета
Deviloflife2 6 JUN 2020 a las 12:08 
not bottom under
Deviloflife2 6 JUN 2020 a las 12:08 
becarful of not having this mod on the bottom of rimoverhaul it may break your game
[JdG] Pejman 26 MAY 2020 a las 2:47 
Any idea why i get messages "cancel the order" "sorry i do not like those who are deciving me" ???
Spinecone 24 MAY 2020 a las 9:23 
Hiya, I've noticed that you mentioned in the mod page that a new game is required, and yet I've got this mod installed, but not activated, underneath RimOverhaul and I'm still seeing storage have entries for DarkNET items.

Is a new game really needed? I assume I'm seeing darknet items even though I didn't turn it on because I have RimOverhaul on, and it's seeing that it's installed?
[JdG] Pejman 17 MAY 2020 a las 18:40 
System.NullReferenceException: Object reference not set to an instance of an object
at DarkNET.DarkNet+<>c__DisplayClass17_0.<ChangeDangerous>b__0 (DarkNET.DarkNetTrader x) [0x00000] in <8e7d5ae55ad44a54907af81e7a529026>:0
at System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) [0x00024] in <567df3e0919241ba98db88bec4c6696f>:0
at DarkNET.DarkNet.ChangeDangerous () [0x00015] in <8e7d5ae55ad44a54907af81e7a529026>:0
at DarkNET.DarkNet.OnDayPassed () [0x00014] in <8e7d5ae55ad44a54907af81e7a529026>:0
at DarkNET.DarkNet.GameComponentTick () [0x00036] in <8e7d5ae55ad44a54907af81e7a529026>:0
at Verse.GameComponentUtility.GameComponentTick () [0x00017] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
Verse.Log:Error(String, Boolean)
Verse.GameComponentUtility:GameComponentTick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:DMD<DMD<Update_Patch1>?-791661824::Update_Patch1>(Root_Play)
[JdG] Pejman 17 MAY 2020 a las 12:35 
I guess this error every day (almost)

System.NullReferenceException: Object reference not set to an instance of an object
at DarkNET.DarkNet.GameComponentTick () [0x0003c] in <8e7d5ae55ad44a54907af81e7a529026>:0
at Verse.GameComponentUtility.GameComponentTick () [0x00017] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
Verse.Log:Error(String, Boolean)
Verse.GameComponentUtility:GameComponentTick()
Verse.TickManager:DMD<DMD<DoSingleTick_Patch1>?-2127125504::DoSingleTick_Patch1>(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:DMD<DMD<Update_Patch3>?-716566912::Update_Patch3>(Root_Play)
zr0 11 MAY 2020 a las 8:47 
Just a head's up - Pirate Quest by DarkNet trader doesn't seem to work properly. Disappears if re-loading a save (shows 1 quest available but blank textbox) and after defeating a base's turrets + people there's no notification of quest completion. Leaving the map results in 'quest failure' notice.
Gunrunner47 5 ABR 2020 a las 20:11 
I just had a darknet detection raid squad hit me. I was slightly terrified, as the weapons you've added on this mod are pretty strong. The raid spawned in their birthday suits with no weapons. No idea how to post a log or anything for that, and I use a ton of mods, but wanted to note it here.
Wheat Tail 4 ABR 2020 a las 0:59 
Всё, нельзя запустить капсулы. Как и уйти из лагеря. Потому что на карте его больше нет. И бойцы застряли там навечно. Проверял дважды, с двумя квестами такими - если засейвиться на карте миссии и загрузиться - всё, ты застрял там. Лог при загрузке сейва говорит о NRE

System.NullReferenceException: Object reference not set to an instance of an object
at QuestRim.QuestSite.PostRemove () [0x00006] in <cd503c96bf384fdd812251eda093fd1b>:0

И при попытке улететь капсулой - абсолютная тишина, просто ничего не происходит при нажатии на запуск капсулы.
Wheat Tail 4 ABR 2020 a las 0:59 
И ещё с заданиями от архотека. Я выяснил, что если оно появилось, и ты его не взял сразу, а сохранился и потом когда-нибудь загрузился, то всё, задание уже не взять, оно не появляется. В смысле "Доступно: 1", но окошко пустое.

А если ты его таки сразу взял...
В общем, дал он мне квест на логово пиратов. Прилетел туда капсулой. Рушил-рушил, наконец запинал их всех. Построил две капсулы, в одну лут, в другую бойцов. Запустил обе одновременно - капсула с бойцами долетела, капсула с лутом по дороге исчезла)
Загрузился в момент до запуска капсул.
FunkyShit  [autor] 3 ABR 2020 a las 9:22 
@Wheat Tail
Мейби что-то упустил при переносе. Поправлю
Wheat Tail 1 ABR 2020 a las 4:53 
Поставил этот аддон к рим оверхаулу. При открытии окна заданий архотека получаю:

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.

Exception filling window for DarkNET.DarkNETWindow_Quests: System.NullReferenceException: Object reference not set to an instance of an object

Это повторяется бесконечно, пока лог не отрубается по лимиту сообщений.
Что я сломал?
FunkyShit  [autor] 28 MAR 2020 a las 10:11 
@Koinzell
maybe
Ada ⚢ 27 MAR 2020 a las 13:44 
maybe as the psychic stuff from royals dlc to the darknet?
Gamer N8 20 MAR 2020 a las 14:39 
thanks it works now
FunkyShit  [autor] 20 MAR 2020 a las 11:36 
required rimoverhaul
Gamer N8 20 MAR 2020 a las 9:20 
I tried it for myself, but it didn't work.
that was the only mod I had





P.S Google translate S*****
HawnHan 19 MAR 2020 a las 19:28 
Thanks!
FunkyShit  [autor] 19 MAR 2020 a las 12:18 
@HawnHan
already fixed
HawnHan 19 MAR 2020 a las 11:34 
Hey author,When I actived this mod,I found an error:Could not resolve cross-reference: No RimWorld.StatDef named SculptingSpeed found to give to RimWorld.StatModifier (null stat).Defs/HediffDefs/Hediffs Local AddedParts.xml cause it.<defName>DarkNet_Network_ConnoisseurOfBeauty</defName>.Please fix it!Thank you
FunkyShit  [autor] 12 MAR 2020 a las 3:12 
testing
Thesmartone777 12 MAR 2020 a las 2:56 
(can you tell im going down my sub list trying to see which mods are gonna be updated and which ones imma need a replacement for?) 1.1?
YellowConnor9 28 ENE 2020 a las 13:47 
Buys medical support


TGSS OPEN UP!
FunkyShit  [autor] 16 ENE 2020 a las 0:51 
@Taktik
попробуй тыкнуть "разрешить все"
Taktik 14 ENE 2020 a las 12:20 
Выставить галочку на складе, поселенцы все равно ни в какую не хотят тащить туда вещи даркнетовские. В чем может быть проблема? На весь список DarkNet предметов в складе стоит одобрение :lunar2019deadpanpig:
Drakon 4 ENE 2020 a las 8:09 
this mod really needs a CE patch
FunkyShit  [autor] 13 DIC 2019 a las 0:07 
@Cubert
Just wait
Cubert 11 DIC 2019 a las 14:37 
how do i get the traders to be online? all of them are offline right now
FunkyShit  [autor] 6 DIC 2019 a las 7:44 
@D_unit01
Да, все будет работать
MaxiSeven 6 DIC 2019 a las 3:56 
В группе ВК (этого мода) прочитал, что не получится подключить этот модуль к старому сохранению из-за новых фракций. Будет ли работать мод на старом сохранении, если использовать другой мод, который добавляет новые фракции в СТАРЫЕ миры (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=751841890&searchtext=Faction сам мод)?
Xeal 3 DIC 2019 a las 14:37 
Yeah I figured that one out the hard way XD. There's an easy way around it tho. You can have all but one pawn take off to the adjacent tile in the SRTF, have the one remaining leave as they're supposed to and then have the ship fly back, merge, move them back home.
FunkyShit  [autor] 3 DIC 2019 a las 5:25 
@Xeal
mods like SRTF doesnt support right now
Xeal 2 DIC 2019 a las 17:06 
Okay, that worked. The issue there is that I use the SRTF mod and just kinda flew out instead of leaving the way it was intended
FunkyShit  [autor] 2 DIC 2019 a las 5:05 
@Xeal
use "leave from site" button
Xeal 1 DIC 2019 a las 22:48 
I'm confused about the terms of this quest. It says "destroy it" in reference to a pirate base I was raiding. I killed everyone, destroyed all turrets and power sources. I looted every room and when I left, it gave me a mission failed note?
Xeal 1 DIC 2019 a las 1:23 
Ah, gotcha, just wondered. It started at 6% and steadily made it's way up to 9% so far. I assumed I had to cut power and let time go by but that wasn't doing anything. Just random then, got it
FunkyShit  [autor] 1 DIC 2019 a las 1:22 
@Xeal
Hey.
The chance to be revealed is chosen randomly.

You can probably extract some kind of implant using other mods. In vanilla, as far as I know, this is not supported
Xeal 1 DIC 2019 a las 0:23 
Why does the chance to be revealed keep going up and how do I make it go down?
whats up 30 NOV 2019 a las 13:38 
Like let’s say I found a raider with one of your mods implants. Is there any way I can harvest the part to use for myself?
FunkyShit  [autor] 30 NOV 2019 a las 2:30 
@Rin Tohsaka
what?)
whats up 29 NOV 2019 a las 16:18 
Can you harvest an implant? I want a Big Research AI Assistant bad
guizmo 27 NOV 2019 a las 7:16 
thank you for translating it you are great
FunkyShit  [autor] 27 NOV 2019 a las 6:30 
@Winnie the Pooh
Create new folder "French" in "Language" folder

Copy all folders from "English", translate files step by step

zip "French" folder and upload into google drive (or etc) and give me link
Winnie the pooh 27 NOV 2019 a las 6:26 
from eng to french ofc, idk any russian :D