RimWorld

RimWorld

RimOverhaul - DarkNET
120 Comments
Wargamer 28 Jul, 2024 @ 10:25am 
update pls
Silent Service 23 Jun, 2021 @ 9:18am 
pls update
i need this
Worker of the month 14 Aug, 2020 @ 2:26pm 
Upgrade pls
Herald Rejn 11 Aug, 2020 @ 11:12am 
as almost all your mods, this mods add sooooo many useless stuff, WOW! :D
k0ban 1 Jul, 2020 @ 2:46am 
Космодесант от того что тебя нашли прилетает либо голый,либо вообще в пустых капсулах,играю без аддона на броню
Lecht 16 Jun, 2020 @ 12:16am 
Настолько баганый мод, что будто он сам из ДаркНета
Deviloflife2 6 Jun, 2020 @ 12:08pm 
not bottom under
Deviloflife2 6 Jun, 2020 @ 12:08pm 
becarful of not having this mod on the bottom of rimoverhaul it may break your game
[JdG] Pejman 26 May, 2020 @ 2:47am 
Any idea why i get messages "cancel the order" "sorry i do not like those who are deciving me" ???
Spinecone 24 May, 2020 @ 9:23am 
Hiya, I've noticed that you mentioned in the mod page that a new game is required, and yet I've got this mod installed, but not activated, underneath RimOverhaul and I'm still seeing storage have entries for DarkNET items.

Is a new game really needed? I assume I'm seeing darknet items even though I didn't turn it on because I have RimOverhaul on, and it's seeing that it's installed?
[JdG] Pejman 17 May, 2020 @ 6:40pm 
System.NullReferenceException: Object reference not set to an instance of an object
at DarkNET.DarkNet+<>c__DisplayClass17_0.<ChangeDangerous>b__0 (DarkNET.DarkNetTrader x) [0x00000] in <8e7d5ae55ad44a54907af81e7a529026>:0
at System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) [0x00024] in <567df3e0919241ba98db88bec4c6696f>:0
at DarkNET.DarkNet.ChangeDangerous () [0x00015] in <8e7d5ae55ad44a54907af81e7a529026>:0
at DarkNET.DarkNet.OnDayPassed () [0x00014] in <8e7d5ae55ad44a54907af81e7a529026>:0
at DarkNET.DarkNet.GameComponentTick () [0x00036] in <8e7d5ae55ad44a54907af81e7a529026>:0
at Verse.GameComponentUtility.GameComponentTick () [0x00017] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
Verse.Log:Error(String, Boolean)
Verse.GameComponentUtility:GameComponentTick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:DMD<DMD<Update_Patch1>?-791661824::Update_Patch1>(Root_Play)
[JdG] Pejman 17 May, 2020 @ 12:35pm 
I guess this error every day (almost)

System.NullReferenceException: Object reference not set to an instance of an object
at DarkNET.DarkNet.GameComponentTick () [0x0003c] in <8e7d5ae55ad44a54907af81e7a529026>:0
at Verse.GameComponentUtility.GameComponentTick () [0x00017] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
Verse.Log:Error(String, Boolean)
Verse.GameComponentUtility:GameComponentTick()
Verse.TickManager:DMD<DMD<DoSingleTick_Patch1>?-2127125504::DoSingleTick_Patch1>(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:DMD<DMD<Update_Patch3>?-716566912::Update_Patch3>(Root_Play)
zr0 11 May, 2020 @ 8:47am 
Just a head's up - Pirate Quest by DarkNet trader doesn't seem to work properly. Disappears if re-loading a save (shows 1 quest available but blank textbox) and after defeating a base's turrets + people there's no notification of quest completion. Leaving the map results in 'quest failure' notice.
Gunrunner47 5 Apr, 2020 @ 8:11pm 
I just had a darknet detection raid squad hit me. I was slightly terrified, as the weapons you've added on this mod are pretty strong. The raid spawned in their birthday suits with no weapons. No idea how to post a log or anything for that, and I use a ton of mods, but wanted to note it here.
Wheat Tail 4 Apr, 2020 @ 12:59am 
Всё, нельзя запустить капсулы. Как и уйти из лагеря. Потому что на карте его больше нет. И бойцы застряли там навечно. Проверял дважды, с двумя квестами такими - если засейвиться на карте миссии и загрузиться - всё, ты застрял там. Лог при загрузке сейва говорит о NRE

System.NullReferenceException: Object reference not set to an instance of an object
at QuestRim.QuestSite.PostRemove () [0x00006] in <cd503c96bf384fdd812251eda093fd1b>:0

И при попытке улететь капсулой - абсолютная тишина, просто ничего не происходит при нажатии на запуск капсулы.
Wheat Tail 4 Apr, 2020 @ 12:59am 
И ещё с заданиями от архотека. Я выяснил, что если оно появилось, и ты его не взял сразу, а сохранился и потом когда-нибудь загрузился, то всё, задание уже не взять, оно не появляется. В смысле "Доступно: 1", но окошко пустое.

А если ты его таки сразу взял...
В общем, дал он мне квест на логово пиратов. Прилетел туда капсулой. Рушил-рушил, наконец запинал их всех. Построил две капсулы, в одну лут, в другую бойцов. Запустил обе одновременно - капсула с бойцами долетела, капсула с лутом по дороге исчезла)
Загрузился в момент до запуска капсул.
FunkyShit  [author] 3 Apr, 2020 @ 9:22am 
@Wheat Tail
Мейби что-то упустил при переносе. Поправлю
Wheat Tail 1 Apr, 2020 @ 4:53am 
Поставил этот аддон к рим оверхаулу. При открытии окна заданий архотека получаю:

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.

Exception filling window for DarkNET.DarkNETWindow_Quests: System.NullReferenceException: Object reference not set to an instance of an object

Это повторяется бесконечно, пока лог не отрубается по лимиту сообщений.
Что я сломал?
FunkyShit  [author] 28 Mar, 2020 @ 10:11am 
@Koinzell
maybe
Ada ⚢ 27 Mar, 2020 @ 1:44pm 
maybe as the psychic stuff from royals dlc to the darknet?
Gamer N8 20 Mar, 2020 @ 2:39pm 
thanks it works now
FunkyShit  [author] 20 Mar, 2020 @ 11:36am 
required rimoverhaul
Gamer N8 20 Mar, 2020 @ 9:20am 
I tried it for myself, but it didn't work.
that was the only mod I had





P.S Google translate S*****
HawnHan 19 Mar, 2020 @ 7:28pm 
Thanks!
FunkyShit  [author] 19 Mar, 2020 @ 12:18pm 
@HawnHan
already fixed
HawnHan 19 Mar, 2020 @ 11:34am 
Hey author,When I actived this mod,I found an error:Could not resolve cross-reference: No RimWorld.StatDef named SculptingSpeed found to give to RimWorld.StatModifier (null stat).Defs/HediffDefs/Hediffs Local AddedParts.xml cause it.<defName>DarkNet_Network_ConnoisseurOfBeauty</defName>.Please fix it!Thank you
FunkyShit  [author] 12 Mar, 2020 @ 3:12am 
testing
Thesmartone777 12 Mar, 2020 @ 2:56am 
(can you tell im going down my sub list trying to see which mods are gonna be updated and which ones imma need a replacement for?) 1.1?
YellowConnor9 28 Jan, 2020 @ 1:47pm 
Buys medical support


TGSS OPEN UP!
FunkyShit  [author] 16 Jan, 2020 @ 12:51am 
@Taktik
попробуй тыкнуть "разрешить все"
Taktik 14 Jan, 2020 @ 12:20pm 
Выставить галочку на складе, поселенцы все равно ни в какую не хотят тащить туда вещи даркнетовские. В чем может быть проблема? На весь список DarkNet предметов в складе стоит одобрение :lunar2019deadpanpig:
Drakon 4 Jan, 2020 @ 8:09am 
this mod really needs a CE patch
FunkyShit  [author] 13 Dec, 2019 @ 12:07am 
@Cubert
Just wait
Cubert 11 Dec, 2019 @ 2:37pm 
how do i get the traders to be online? all of them are offline right now
FunkyShit  [author] 6 Dec, 2019 @ 7:44am 
@D_unit01
Да, все будет работать
MaxiSeven 6 Dec, 2019 @ 3:56am 
В группе ВК (этого мода) прочитал, что не получится подключить этот модуль к старому сохранению из-за новых фракций. Будет ли работать мод на старом сохранении, если использовать другой мод, который добавляет новые фракции в СТАРЫЕ миры (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=751841890&searchtext=Faction сам мод)?
Xeal 3 Dec, 2019 @ 2:37pm 
Yeah I figured that one out the hard way XD. There's an easy way around it tho. You can have all but one pawn take off to the adjacent tile in the SRTF, have the one remaining leave as they're supposed to and then have the ship fly back, merge, move them back home.
FunkyShit  [author] 3 Dec, 2019 @ 5:25am 
@Xeal
mods like SRTF doesnt support right now
Xeal 2 Dec, 2019 @ 5:06pm 
Okay, that worked. The issue there is that I use the SRTF mod and just kinda flew out instead of leaving the way it was intended
FunkyShit  [author] 2 Dec, 2019 @ 5:05am 
@Xeal
use "leave from site" button
Xeal 1 Dec, 2019 @ 10:48pm 
I'm confused about the terms of this quest. It says "destroy it" in reference to a pirate base I was raiding. I killed everyone, destroyed all turrets and power sources. I looted every room and when I left, it gave me a mission failed note?
Xeal 1 Dec, 2019 @ 1:23am 
Ah, gotcha, just wondered. It started at 6% and steadily made it's way up to 9% so far. I assumed I had to cut power and let time go by but that wasn't doing anything. Just random then, got it
FunkyShit  [author] 1 Dec, 2019 @ 1:22am 
@Xeal
Hey.
The chance to be revealed is chosen randomly.

You can probably extract some kind of implant using other mods. In vanilla, as far as I know, this is not supported
Xeal 1 Dec, 2019 @ 12:23am 
Why does the chance to be revealed keep going up and how do I make it go down?
whats up 30 Nov, 2019 @ 1:38pm 
Like let’s say I found a raider with one of your mods implants. Is there any way I can harvest the part to use for myself?
FunkyShit  [author] 30 Nov, 2019 @ 2:30am 
@Rin Tohsaka
what?)
whats up 29 Nov, 2019 @ 4:18pm 
Can you harvest an implant? I want a Big Research AI Assistant bad
guizmo 27 Nov, 2019 @ 7:16am 
thank you for translating it you are great
FunkyShit  [author] 27 Nov, 2019 @ 6:30am 
@Winnie the Pooh
Create new folder "French" in "Language" folder

Copy all folders from "English", translate files step by step

zip "French" folder and upload into google drive (or etc) and give me link
Winnie the pooh 27 Nov, 2019 @ 6:26am 
from eng to french ofc, idk any russian :D