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Tracing explosion fragments would also be great.
Also, if there is a way to do away with the clunky ammobox and use virtual arsenal and garage, that would be great.
Ich wollte herausfinden ob die Mündungsgeschwindigkeit mit und ohne Schalldämpfer zu- oder abnimmt. Leider habe ich bei gleicher Haltung jeweils gegenteilige Resultate erhalten.
Cheers Mate
*2nd Part*
Also the visibility of the curve at higher distances could be enhanced with distance/size-related 3Dicons drawn ex. each 10m. Those icons, for optimal usability, could be transparent but with IR signature (guess its "tracerColor[]" & "tracerColorR[]").
Finally Dslyecxi's color modification would be even more informative by setting the colors by a vectorialcalculation instead of the used velocity% "field cathegorization".
If you have any questions or ex. like to have a brainstorming about please feel free to add me (also temporarly only if you like) to your FL in order to communicate directly.
With best regards.
If i may i would also like to give you a few suggestions for possible enhancements wich, imho would make it even more instructional then it is allready.
*1st Part*
By using "drawIcon3D" - text you could add a very useful set of additional infos to the given ballistic paths like:
1. @ muzzlepoint: WeaponUsed - AmmoFired - MuzzleVelocity - DamageCapacity(max.DamageAmmount).
2.a @ each impact: ImpactVelocity - ForceOfImpact(DamageAmmount delivered on Impact).
2.b @ after each passThrough: RemainingVelocity - RemainingDamageCapacity / both in actual values & reduction by passThrough in %.
3. @ each 200m distance: Distance(m) - RemainingVelocity(m/s) - RemainingDamageCapacity - BulletFlightTime(ms).
4. extra marker @ PointOfMaxLethalRange: (hit @ deathcenter of a full health unit incl. max. bodyarmor).
it already works in the editor, you just need to do a few steps for it to show up.
1st: Documents/"your profiles name"/missions and create a folder called whatevernameyouwanthere.Altis
2nd:Go to documents/"your profiles name"/saved/steam/ quick%20and%20fun%20projectile%20tracing!.altis
3rd: unpack the mission.pbo and copy and paste all the contents of it into the folder your made in Documents/"your profiles name"/missions
4th: open up arma3 and go into your editor and load the mission!
Have fun!