Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://www.youtube.com/watch?v=8NaO3hrrMzk
I honestly doubt that this mod has to do with it.
The mod does the same as any terrain tool but on a larger scale.
It does not interfere with routing or traffic.
If I may suggest (in my experience):
Have you tried re-placing it?
Is it (accidentally) on a one way road and can they get anywhere?
Did you use other mods?
MoveIt; is it close enough to the road?
TrafficManager; are emergency vehicles allowed on that road?
Is it an asset? does it actually work?
It interpolates the height between the lowest and the highest point and multiplies it with itself.
Your lowest point would be 0*0=0 and your highest point would be 1*1=1.
The heights in between will change.
(I do admit that the description is 'a bit' misleading. Depths will get lower but heights will not actually get higher...they get lowered less)
when I use it, the highest point and lowest point don't seem to change?
Originally the mod was not intended for in game use but made it possible because of a request but never thought about autosave. Sorry for that.
(I don't use autosave. Actually, I hardly save at all. I enjoy building but almost never the result)
For now I'll put a warning and a 'not recommended' in the description.
Not totally sure if I can fix this for future victims but I'll try.
In Memoriam - The citizens of lost cities.
Would you be so kind to help me with some info?
Did it happen in game or in editor?
Autosave or manual?
Any recall of the last moments before saving?
I am not a programmer and I wish to be. So, let it be and thank you for your answer.
If anyone could help here and programmer, it could be nice. :)))
Anyway, thanks.
And to be honest, I don't even know how such would work.
(I said it before, I'm not that good at coding)
If you happen to know how; feel free to copy/use/steal my code to use as your own.
Is there any xml file to put in my own language on GitHub ?
Then I can choose my language or other people who wants to translate in their own language.
Thanks for your reply and if is it possible, to gibe me the direct link for translation.
I work with multiple monitors. If that was also the case in your situation, it might be a clue why the menu gets lost.
I must admit; at this moment I haven't got a clue why or how it happened. Default is 50,50 and there is dedicated section of code to prevent it to go of screen if such is loaded. The saved position -1000,-1000 is the result from the menu being off screen when leaving the game.
For unknown reasons the menu has gone off screen before. that is why I included that section of code. But why it did not correct yours is puzzling me.
I will give it an extra layer of correction code before the save part...tomorrow.
offtopic/general;
I'm still working on other update promises. But I have a lot of interests and a short attention span.
Before writing on here, I searched my C drive, found the settings file in C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data\TTTSettings.txt and found that the menu position was off the screen. Mine was like over "-1000" for both x and y. Just a heads up, I don't know how it got moved off the screen, but had I not looked I'd have thought it was broken by some other mod. It's now at 23,57. If it happens to anyone, those are my settings.
I think the feature would be feasible,
but the base of the mod is not well suited for this implementation.
Due to weird coding, bad documentation and some personal inconveniences
this could/will take some time.
I'll get back (again) though not sure when.
But I suspect just the height limit will not be enough to get the results you expect
as rivers tend to decline.
I will do some tests and will get back with an update or a disappointment.
You should be able to view it before activating the mod if that soothes your worries.
Steam users will probably find it in:
'C:\Program Files (x86)\Steam\steamapps\workshop\content\#\...'
I don't know where the other installs store them.
Disclaimer: I never really 'learned' to program. The code is functional but not pretty.
You can change this in the option menu.
It only changes the height values of the terrain when used.
For the editor comparable to importing a height map.
I haven't found any conflicts yet but if others do; please tell!
If there could be any conflicts, before using it.
Would it be possible to select an area to go up or down or whatever option, and not the total map?
I knew there where other generation mods and it seemed redundant to add such features.
Recreating what they did would be a challenge on it's own and I have no plans for that now.
What I will give you is a random Perlin function.
"varying height alterations only less specific"
There has been an update.
The older map generation mods dont work or only generate a specific map with varying height alterations
I have so many assets that if I try to load up the editor without disabling my mods and assets, my game just crashes.
Would it be possible to make a version of this that functions in the regular game mode?