Cities: Skylines

Cities: Skylines

TotalTerrainTool
45 Comments
LusterDrago 29 Mar, 2023 @ 7:13pm 
do this mod still work?
Scover 10 May, 2021 @ 12:20am 
Remembers me the simcity 4 terraforming tools
nlangevin 27 Nov, 2020 @ 8:45pm 
great
The Friendly Cookie Monster 22 Nov, 2020 @ 9:03am 
Oh wow - BonBonB did a tutorial for your great Mod. Here it is:

https://www.youtube.com/watch?v=8NaO3hrrMzk
ribera1945e 16 Sep, 2020 @ 1:01am 
Saving the problematic map as a new file in the map editor fixed the problem.
eelcobaas  [author] 15 Sep, 2020 @ 8:49am 
@ribera1945e; I can not answer if it is just you but...
I honestly doubt that this mod has to do with it.

The mod does the same as any terrain tool but on a larger scale.
It does not interfere with routing or traffic.

If I may suggest (in my experience):
Have you tried re-placing it?
Is it (accidentally) on a one way road and can they get anywhere?
Did you use other mods?
MoveIt; is it close enough to the road?
TrafficManager; are emergency vehicles allowed on that road?
Is it an asset? does it actually work?
ribera1945e 13 Sep, 2020 @ 6:07am 
There was a problem that the police car did not come out from the police station on the map worked with this mod. Is this just me?
eelcobaas  [author] 1 Jul, 2020 @ 9:45am 
@DarkMalady; your observations are correct!
It interpolates the height between the lowest and the highest point and multiplies it with itself.
Your lowest point would be 0*0=0 and your highest point would be 1*1=1.
The heights in between will change.
(I do admit that the description is 'a bit' misleading. Depths will get lower but heights will not actually get higher...they get lowered less)
DarkMalady 1 Jul, 2020 @ 9:26am 
I don't really understand how the Height^2 function works.

when I use it, the highest point and lowest point don't seem to change?
eelcobaas  [author] 11 Jun, 2020 @ 9:26am 
@wowogiengen;
Originally the mod was not intended for in game use but made it possible because of a request but never thought about autosave. Sorry for that.
(I don't use autosave. Actually, I hardly save at all. I enjoy building but almost never the result)
For now I'll put a warning and a 'not recommended' in the description.
Not totally sure if I can fix this for future victims but I'll try.

In Memoriam - The citizens of lost cities.
wowogiengen 10 Jun, 2020 @ 3:11pm 
hello eelcobaas , it was in game, autosaving, and i did not notice the height change, because the brush was bigger than my screen. I only noticed some streets being deep under the terrain level, but then it was already too late.
eelcobaas  [author] 9 Jun, 2020 @ 9:51am 
@wowogiengen; My empathy for your loss :steamsad:.
Would you be so kind to help me with some info?
Did it happen in game or in editor?
Autosave or manual?
Any recall of the last moments before saving?
wowogiengen 9 Jun, 2020 @ 6:25am 
Bad mod, destroyed my whole map height levels upon save
mjm92150 8 Apr, 2020 @ 9:33am 
Hello,
I am not a programmer and I wish to be. So, let it be and thank you for your answer.
If anyone could help here and programmer, it could be nice. :)))
Anyway, thanks.
eelcobaas  [author] 8 Apr, 2020 @ 8:19am 
@mjm92150; No, there is no xml file.
And to be honest, I don't even know how such would work.
(I said it before, I'm not that good at coding)
If you happen to know how; feel free to copy/use/steal my code to use as your own.
mjm92150 7 Apr, 2020 @ 7:34am 
Hello,
Is there any xml file to put in my own language on GitHub ?
Then I can choose my language or other people who wants to translate in their own language.
Thanks for your reply and if is it possible, to gibe me the direct link for translation.
emotionalgargoyle 29 Feb, 2020 @ 5:46pm 
Thank you for doing that, I continue to use it and find ways to make maps even better.
eelcobaas  [author] 28 Feb, 2020 @ 8:20am 
There has been an update. It will now check regularly the menu position and correct it if needed.

I work with multiple monitors. If that was also the case in your situation, it might be a clue why the menu gets lost.
emotionalgargoyle 27 Feb, 2020 @ 12:34pm 
Thank you for replying, I really enjoy your mod. To be able to enhance height-maps creatively is invaluable to me. I thought it beneficial to mention it, I'm glad you don't mind.
eelcobaas  [author] 27 Feb, 2020 @ 10:07am 
My empathy for your struggle :steamsad:

I must admit; at this moment I haven't got a clue why or how it happened. Default is 50,50 and there is dedicated section of code to prevent it to go of screen if such is loaded. The saved position -1000,-1000 is the result from the menu being off screen when leaving the game.

For unknown reasons the menu has gone off screen before. that is why I included that section of code. But why it did not correct yours is puzzling me.
I will give it an extra layer of correction code before the save part...tomorrow.

offtopic/general;
I'm still working on other update promises. But I have a lot of interests and a short attention span.
emotionalgargoyle 24 Feb, 2020 @ 6:22am 
Hi all, yesterday I faced a problem with the menu suddenly not showing up on screen. So, to find out what was happening I opened and closed dozens of maps, un-subbed to other mods I'd installed since TTT, un-subbed and re-subbed TTT. This took a while, it was a pain in the bum, and nothing worked.
Before writing on here, I searched my C drive, found the settings file in C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data\TTTSettings.txt and found that the menu position was off the screen. Mine was like over "-1000" for both x and y. Just a heads up, I don't know how it got moved off the screen, but had I not looked I'd have thought it was broken by some other mod. It's now at 23,57. If it happens to anyone, those are my settings.
eelcobaas  [author] 26 Jan, 2020 @ 10:16am 
pseudo-Update:
I think the feature would be feasible,
but the base of the mod is not well suited for this implementation.
Due to weird coding, bad documentation and some personal inconveniences
this could/will take some time.

I'll get back (again) though not sure when.
John in SC 22 Jan, 2020 @ 10:23am 
Yes, you are right on the river side of it. But on the ocean side it would be fine. I was playing with a Fjord map with insane mountains and the normalize did an awesome job of bringing the mountains down to size and making a more playable map. But it lowered water level too etc. Was able to use the ADD feature to bring water level back up so there are work arounds. But it would be nice if I could tell the MOD to set a minimum point and have it not mess with anything below that point. Overall fantastic MOD, have spent countless hours doing by hand what this did in a few minutes.
eelcobaas  [author] 22 Jan, 2020 @ 8:52am 
I like the idea and will look into it.

But I suspect just the height limit will not be enough to get the results you expect
as rivers tend to decline.
I will do some tests and will get back with an update or a disappointment.
John in SC 20 Jan, 2020 @ 4:07pm 
It would be nice if we could set a lower limit (water level) and have the mod not change anything at or below that level. That way we could take a map with a lots of mountains and 'squish' the mountains without changing the river systems etc.
eelcobaas  [author] 20 Jan, 2020 @ 9:17am 
No it is not posted but is does come with your subscription.
You should be able to view it before activating the mod if that soothes your worries.

Steam users will probably find it in:
'C:\Program Files (x86)\Steam\steamapps\workshop\content\#\...'
I don't know where the other installs store them.

Disclaimer: I never really 'learned' to program. The code is functional but not pretty.
Evil Dave of Canada 17 Jan, 2020 @ 8:58pm 
Is the source code posted for us paranoid people?
ri7ua1z23 13 Jan, 2020 @ 6:25pm 
"unwanted/advanced features" sounds like fun, i'm in.
bunker13 31 Oct, 2019 @ 4:42pm 
I really wanted this !! teacher!! I think you know what someone wants ... Thank you so much !!
eelcobaas  [author] 30 Oct, 2019 @ 12:35pm 
When checked in content manager; By default to work only in editor.
You can change this in the option menu.
It only changes the height values of the terrain when used.
For the editor comparable to importing a height map.
I haven't found any conflicts yet but if others do; please tell!
DUCK 30 Oct, 2019 @ 10:31am 
How does this mod work, only should be used in the editor or is it always enabled when subscribed to it? (and checked in content manager)
If there could be any conflicts, before using it.
eelcobaas  [author] 28 Oct, 2019 @ 1:50pm 
@benzoll. No doubt it would be possible. But it is not really the point of a 'Total' terrain tool and I have no intent for this mod to do so. But I will keep it in mind (for real).
benzoll 28 Oct, 2019 @ 9:10am 
Good mod for editor. :hardhat:
Would it be possible to select an area to go up or down or whatever option, and not the total map?
eelcobaas  [author] 27 Oct, 2019 @ 3:03am 
@Sentient_Worm. No it can not generate; it's only there to support your creative flow.

I knew there where other generation mods and it seemed redundant to add such features.
Recreating what they did would be a challenge on it's own and I have no plans for that now.

What I will give you is a random Perlin function.
"varying height alterations only less specific"
There has been an update.
MikeFoxy 26 Oct, 2019 @ 8:18pm 
Awesome! Thanks for the update. This'll be a fantastic tool for me now, thank you so much!
Sentient_Worm 26 Oct, 2019 @ 12:02pm 
Can this generate full maps in editor?
The older map generation mods dont work or only generate a specific map with varying height alterations
eelcobaas  [author] 25 Oct, 2019 @ 9:24am 
@Mike. Yes, it is possible. There has been an update. Thanks for your interest!
MikeFoxy 24 Oct, 2019 @ 11:46pm 
I'd love to use this mod to edit my maps, but I actually do all of my editing in the regular game mode, not the map editor.

I have so many assets that if I try to load up the editor without disabling my mods and assets, my game just crashes.

Would it be possible to make a version of this that functions in the regular game mode?
Erik Oiseaux 24 Oct, 2019 @ 8:26pm 
Love the instructions.. got a long chuckle reading it..
eelcobaas  [author] 24 Oct, 2019 @ 7:54am 
You're all very welcome! If there are suggestions for functions or options to improve it further please tell. I'm not very good in making visually pleasing mods but I can be quite persistent in finding mathematical solutions.
Hendrik aka Lucky Pants 24 Oct, 2019 @ 1:41am 
Thank you for your Mod. I played with it in the Map editor, and it works very good.
yana 23 Oct, 2019 @ 3:20pm 
This sounds really handy. Will definitely try this out when making my own maps again!
飞飞哥计划 22 Oct, 2019 @ 6:45pm 
interesting
Chris6d 21 Oct, 2019 @ 4:16pm 
Reminds me of Terrain Mode in SimCity 4. Great concept and mod
rlas 20 Oct, 2019 @ 7:00am 
Interesting and funny description 👌